Here is our problem:
V8-profiler can not be installed in windows, so all the packages depends
on v8-profiler can not be installed.
So our project can not be run on windows either.
Can npm provide some options to config dependency platforms?
If V8-profiler is not ok on windows, I just don't
performance wise, if you want that use atomic operations or batch
operations.
On Wed, Dec 19, 2012 at 9:50 PM, Charlie Circle xie...@gmail.comjavascript:
wrote:
Yeah, I'm talking about mysql. Here is my point:
a) Current library only provide connection per process choice, not
suitable
For serious web applications, transaction is crucial.
But node's asynchronous nature do not obey transaction rule, I wonder why
there is no one care about it.
In synchronous applications, you start your transaction, and do database
operation step by step, when done, just commit it.
While in
)
console.log('Great success dear leader!')
})
If your database driver doesn't give you a sensible clean api then just
write one.
If your database doesn't support transactions then your screwed.
[1]: https://github.com/rvagg/node-levelup#batch
On Wed, Dec 19, 2012 at 7:01 PM, Charlie Circle
xie
I don't get it, why is javascript alone so hard? Why do you need php for
it?
Php is not suitable for chat since it's not good at IO.
You can check our example, https://github.com/NetEase/chatofpomelo
Private chat is as easy as group chat.
On Tuesday, December 18, 2012 3:11:57 PM UTC+8,
Guys, we've written a full node.js game server demo in node.js.
Here is the github code:
https://github.com/NetEase/lordofpomelo
Here is the online demo:
https://pomelo.netease.com/lordofpomelo
Lordofpomelo is a browser-based MMORPG(massively multiplayer online
role-playing game). The backend
On Wednesday, December 12, 2012 4:01:29 PM UTC+8, Charlie Circle wrote:
Guys, we've written a full node.js game server demo in node.js.
Here is the github code:
https://github.com/NetEase/lordofpomelo
Here is the online demo:
http://pomelo.netease.com/lordofpomelohttps
Oh, sorry, there is no s there, the link is:
http://pomelo.netease.com/lordofpomelo
On Wednesday, December 12, 2012 4:07:54 PM UTC+8, Dileep Singh wrote:
demo link is broken...
On Wednesday, December 12, 2012 1:31:29 PM UTC+5:30, Charlie Circle wrote:
Guys, we've written a full node.js
Guys, we've written a full node.js game server demo in node.js.
Here is the github source code:
https://github.com/NetEase/lordofpomelo
Here is the online demo:
http://pomelo.netease.com/lordofpomelo
Lordofpomelo is a browser-based MMORPG(massively multiplayer online
role-playing game).
Thank you, I've start a new post.
The administrator can delete this post, thank you
On Wednesday, December 12, 2012 4:21:59 PM UTC+8, Charlie Circle wrote:
Oh, sorry, there is no s there, the link is:
http://pomelo.netease.com/lordofpomelo
On Wednesday, December 12, 2012 4:07:54 PM UTC+8
make for windows is needed in some modules,
http://gnuwin32.sourceforge.net/packages/make.htm
On Wednesday, December 12, 2012 5:27:35 PM UTC+8, Glenn Block wrote:
Hi Mike
Full disclosure, I work on a team at Microsoft whose sole mission is to
make Node work well on Windows and Windows
Sorry, we are changing some art material, the online demo is closed
temporary.
But the source code is still available, we will open our demo soon.
On Thursday, November 22, 2012 1:53:35 PM UTC+8, Charlie Circle wrote:
Yeah, of course we can deploy in cloud. Actually we deployed our demo
in Hadoop and Hive
I an very new to this Field But i am Highly Intereste In Bigdata
massive Multiplayer online game.
On Wednesday, November 21, 2012 8:03:21 AM UTC+5:30, Charlie Circle wrote:
Hi everyone:
We are glad to announce our open source game server framework
directly.
Demo looks nice :)
On Wednesday, November 21, 2012 8:49:39 PM UTC+4, Salan Raj wrote:
Thanks sir Where can i explore Big data Technology in Massive
multiplayer online game ...
On Wed, Nov 21, 2012 at 8:13 AM, Charlie Circle xie...@gmail.com wrote:
The framework is not bind to any
Hi everyone:
We are glad to announce our open source game server framework in
node.js:pomelo. It's a fast, scalable, distributed game server
framework for node.js. We'v been working on it for almost one year,
and now is the time for exposure.
Here is some features of pomelo:
High scalable
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