Re: [nodejs] Re: Announcing our game server framework--pomelo. Feedback please!

2013-01-25 Thread Jern-Kuan Leong
Easiest way to install this on a windows box is to install is on vagrant. Basically Vagrant helps you Create and configure lightweight, reproducible, and portable development environments.. Which mean quickly setting up a ubuntu box quickly and easily with node js. I have good success with

Re: [nodejs] Re: Announcing our game server framework--pomelo. Feedback please!

2013-01-25 Thread Eric Muyser
Not a bad idea to use Vagrant on other systems as well, if your app becomes popular enough. You can setup a Chef configuration to deploy your servers consistently for development and production, changing the area/connector/auth/gate IPs in configuration to the Vagrant network IP (or EC2 for AWS).

[nodejs] Re: Announcing our game server framework--pomelo. Feedback please!

2012-11-22 Thread Sailor Yao
got it, the demo looks very nice that has a lot of nice Chinese history element. The framework seems a challenge for scaling and network app. -- Job Board: http://jobs.nodejs.org/ Posting guidelines: https://github.com/joyent/node/wiki/Mailing-List-Posting-Guidelines You received this

Re: [nodejs] Re: Announcing our game server framework--pomelo. Feedback please!

2012-11-22 Thread Peter Jackson
Nice demo, and great framework. I agree with your opinion that Node.js is suitable for game server development. I think your framework will be agreed by more persons in the near future. A little advise, the communication between the server and the browser does not look very stable. Maybe your

[nodejs] Re: Announcing our game server framework--pomelo. Feedback please!

2012-11-21 Thread Salan Raj
Wether It supports NOSQL databaseIS there any scope in Hadoop and Hive I an very new to this Field But i am Highly Intereste In Bigdata massive Multiplayer online game. On Wednesday, November 21, 2012 8:03:21 AM UTC+5:30, Charlie Circle wrote: Hi everyone: We are glad to

[nodejs] Re: Announcing our game server framework--pomelo. Feedback please!

2012-11-21 Thread Charlie Circle
The framework is not bind to any database. We do have a module to sync data from memory to db. Anyway, database load is not high in game, the burden is broadcast and game logic. On 11月21日, 下午2时54分, Salan Raj salanbi...@gmail.com wrote: Wether It supports NOSQL databaseIS there any scope in

Re: [nodejs] Re: Announcing our game server framework--pomelo. Feedback please!

2012-11-21 Thread Salan Raj
Thanks sir Where can i explore Big data Technology in Massive multiplayer online game ... On Wed, Nov 21, 2012 at 8:13 AM, Charlie Circle xie...@gmail.com wrote: The framework is not bind to any database. We do have a module to sync data from memory to db. Anyway, database load is not

Re: [nodejs] Re: Announcing our game server framework--pomelo. Feedback please!

2012-11-21 Thread Alexey Petrushin
There's no Big Data (in its current hot marketing meaning) in gaming, especially such technologies as Hadoop or Hive. They employed sometimes in areas related to gaming (player clustering, analytics, ad targeting), but not in games directly. Demo looks nice :) On Wednesday, November 21, 2012

Re: [nodejs] Re: Announcing our game server framework--pomelo. Feedback please!

2012-11-21 Thread Charlie Circle
Thanks Alex. Hope more persons take a look at our demo first: http://pomelo.netease.com/lordofpomelo We announced yesterday, github star is rising to 400 within 1 day. Node.js is astonishingly suitable for game server development. In the definition of node.js, fast, scalable, realtime,