Two minor nitpicks below.
I didn't read all shaders carefully because it's a pain, but I didn't
see any obvious things. :-)
Thanks for that great work Ilia!
Reviewed-by: Samuel Pitoiset
On 10/27/2016 04:02 PM, Ilia Mirkin wrote:
rendercheck -f a8r8g8b8 passes as much as on a GK208, and xv
rendercheck -f a8r8g8b8 passes as much as on a GK208, and xv appears to
work. Very lightly tested.
Instead of sticking coordinates into pushbufs, the vertex shader is
modified to read them from a constbuf, indexed by vertex id. This
approach could be used for all nvc0 generations, but I didn't wan