Re: [Nuke-users] Re: Creating infinate zoom and image nesting

2012-04-09 Thread Ivan Busquets
Ok, so here's a few pointers that should let you make it work with either of the examples. 1. Common to all 3 examples. Keep your transform nodes stacked together. Adding the Grade node between transforms is breaking concatenation between them. 2. In the first example, use a "cloned" transform on

[Nuke-users] Re: Creating infinate zoom and image nesting

2012-04-09 Thread mesropa
I attempted all the methods described. I did a standard Transform, a 3d Card set up and then a 3d scene set up. all three methods produced the same results. I also included a Reformat set up to illustrate what I had initially done and my problem of large plates... I hope this better helps any on

Re: [Nuke-users] Creating infinate zoom and image nesting

2012-04-09 Thread dave dfx yu
I think the 3d cards technique would be simple. I have done this in 3dsmax for cosmic zooms. Dave On Tue, Apr 10, 2012 at 10:03 AM, randyslit...@gmail.com < randyslit...@gmail.com> wrote: > ** > Did you try using the card 3d node? > > > > > - Reply message - > From: "mesropa" > To: >

Re: [Nuke-users] Re: ??? redguard1.glow ???

2012-04-09 Thread Frank Rueter
Yeah, this is the single most annoying/dangerous bug in Nuke. I've encountered this numerous times over the years (since D2Software days actually). It would be really nice to have some sort of collision handling if anything threatens to interfere with the default channel sets. Have you done a

Re: [Nuke-users] Creating infinate zoom and image nesting

2012-04-09 Thread randyslit...@gmail.com
Did you try using the card 3d node? - Reply message - From: "mesropa" To: Subject: [Nuke-users] Creating infinate zoom and image nesting Date: Mon, Apr 9, 2012 18:09 I have been trying for the last few days in creating an Earth Zoom also known as a Cosmic Zoom or as I like to think of

Re: [Nuke-users] Creating infinate zoom and image nesting

2012-04-09 Thread chris
there are probably other solutions to this, but my first go would be to use a master transform node for the zoom and create expression linked (or cloned) instances in every branch of each tile before the merge, then a separate transform to adjust scale and then merge them.. something like:

Re: [Nuke-users] Creating infinate zoom and image nesting

2012-04-09 Thread Ivan Busquets
Hi, In Nuke, I think there's 2 ways you could go about this: 1 - Keep all your transforms together for each image, before merging them together. That means you'll probably want to have one master transform that drives the camera move, and have it cloned (or expression linked) as the last transfor

[Nuke-users] Creating infinate zoom and image nesting

2012-04-09 Thread mesropa
I have been trying for the last few days in creating an Earth Zoom also known as a Cosmic Zoom or as I like to think of it simply as "image nesting". I found a tutorial for it in AE and it seams straight forward. It can also be done in Flame with the same logical steps, however I have been unabl

Re: [Nuke-users] RotoPaint knobDefault's for toolbar settings

2012-04-09 Thread Magno Borgo
type help('_curvelib') on script editor and run to find out the attributes. ltt = lifetime opc = opacity and so on. Hi Alex, you have to do it like this (for lifetime, for example). They should really change the way this works, I have a bug id for it: bug #10544 nuke.knobDefault("RotoPaint.t

Re: [Nuke-users] RotoPaint knobDefault's for toolbar settings

2012-04-09 Thread pixelcowbo...@gmail.com
Hi Alex, you have to do it like this (for lifetime, for example). They should really change the way this works, I have a bug id for it: bug #10544 nuke.knobDefault("RotoPaint.toolbox", '''clone { { brush ltt 0} { clone ltt 0} { blur ltt 0} { sharpen ltt 0} { smear ltt 0} { eraser ltt 0} { reveal

[Nuke-users] RotoPaint knobDefault's for toolbar settings

2012-04-09 Thread Alexander Berson
hello, Is there a straight forward way of setting the tool bar knobDefaults on create for the RotoPaint node? ie nuke.knobDefault('RotoPaint.toolbar_opacity', '0.05') nuke.knobDefault('RotoPaint.toolbar_lifetime_type', 'all') obviously don't work or I'm missing something.. also not sure what

[Nuke-users] Re: ??? redguard1.glow ???

2012-04-09 Thread thoma
thanks frank - i did just that and it has worked so far. The strange thing is I did find one gizmo that had a redguard layer in there but not with all of the channels that were showing up in my script - also no hint of why they would start replacing rgba. Anyway thanks Thomas _