Re: [Ogf-l] Creating A World For Release

2004-06-07 Thread Ryan S. Dancey
On Sun, 2004-06-06 at 07:22, Ian Hewitt wrote: > Could anyone direct me to an OGL/d20 lawyer specifically? I recommend Brian Lewis ([EMAIL PROTECTED]). Ryan ___ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo

Re: [Ogf-l] Creating A World For Release

2004-06-06 Thread Ian Hewitt
Meerschaert To: [EMAIL PROTECTED] Sent: Sunday, May 30, 2004 8:21 PM Subject: Re: [Ogf-l] Creating A World For Release Ian Hewitt wrote:> My first question would be this: Would it be incredibly complicated to > work with different individuals - most of whom do not ha

Re: Offlist: Re: [Ogf-l] Creating A World For Release

2004-06-04 Thread Ian Hewitt
d that folks at the Forge are much friendlier about helping startup publishers with general issues.   Cheers, Tav   - Original Message - From: Ian Hewitt To: [EMAIL PROTECTED] Sent: Sunday, May 30, 2004 9:28 PM Subject: [Ogf-l] Creating A World For Release

Re: [Ogf-l] Creating A World For Release

2004-05-31 Thread spikeyj
On Sun, 30 May 2004, Ian Hewitt wrote: > Would it be incredibly complicated to work with different > individuals to develop the world? My thoughts are that if it were > to be published at some time in the future contracts and payment may > lead to confusing legal issues that I would be ill equippe

RE: [Ogf-l] Creating A World For Release

2004-05-30 Thread Martin L. Shoemaker
> From: [EMAIL PROTECTED] [mailto:ogf-l- > [EMAIL PROTECTED] On Behalf Of Clark Peterson > Sent: Monday, May 31, 2004 12:00 AM > To: [EMAIL PROTECTED] > Subject: Re: [Ogf-l] Creating A World For Release > > > It > > seems to me that Sword&Sorcery did that with

Re: [Ogf-l] Creating A World For Release

2004-05-30 Thread Clark Peterson
> It > seems to me that Sword&Sorcery did that with Scarred > Lands, > didn't they? Uh, no. Scarred Lands was the setting by SSS, which is a subsidiary of White Wolf. They were never a pdf-first publisher (though Monte Cook does do that with his SSS releases, but it is more of a strategy than a n

Re: [Ogf-l] Creating A World For Release

2004-05-30 Thread Joe Mucchiello
At 10:31 PM 5/30/2004 -0500, Shane Kelly wrote: - Original Message - From: "Clark Peterson" <[EMAIL PROTECTED]> > I'm with Joe on this. Though I would say 1000 copies > of a PDF is either luck or your name is Monte. And > nobody is that lucky right now. So if your names isnt > Monte, dont e

Re: [Ogf-l] Creating A World For Release

2004-05-30 Thread Shane Kelly
- Original Message - From: "Clark Peterson" <[EMAIL PROTECTED]> > I'm with Joe on this. Though I would say 1000 copies > of a PDF is either luck or your name is Monte. And > nobody is that lucky right now. So if your names isnt > Monte, dont even think about 1000 copies of a PDF. If > y

Re: [Ogf-l] Creating A World For Release

2004-05-30 Thread Clark Peterson
> I would call 200 amazing and 1000 luck. And I don't > think there is a > "setting" PDF with 200 sales. RPGNow only has like a > dozen items with sales > over 500 or so. Unless I'm out of touch with sales > numbers. Can't say I've > been following it closely. I'm with Joe on this. Though I wou

Re: Offlist: Re: [Ogf-l] Creating A World For Release

2004-05-30 Thread Tavis Allison
etc.   You'll find that folks at the Forge are much friendlier about helping startup publishers with general issues.   Cheers, Tav   - Original Message - From: Ian Hewitt To: [EMAIL PROTECTED] Sent: Sunday, May 30, 2004 9:28 PM Subject: [Ogf-l] Creating A World

Re: [Ogf-l] Creating A World For Release

2004-05-30 Thread Joe Mucchiello
At 10:21 PM 5/30/2004 -0400, Doug Meerschaert wrote: My second question: It is obviously much easier to publish in pdf and move to print if sales and interest warrants. What kind of sales do even the best pdf products (developed by independent or new writers) generate? Not that many. 200 is good

Re: [Ogf-l] Creating A World For Release

2004-05-30 Thread Doug Meerschaert
Ian Hewitt wrote: My first question would be this: Would it be incredibly complicated to work with different individuals - most of whom do not have any published credits - to develop the world? My thoughts are that if it were to be published at some time in the future contracts and payment may

Offlist: Re: [Ogf-l] Creating A World For Release

2004-05-30 Thread Tavis Allison
orge are much friendlier about helping startup publishers with general issues.   Cheers, Tav   - Original Message - From: Ian Hewitt To: [EMAIL PROTECTED] Sent: Sunday, May 30, 2004 9:28 PM Subject: [Ogf-l] Creating A World For Release I have been a lurker on this list for a

[Ogf-l] Creating A World For Release

2004-05-30 Thread Ian Hewitt
I have been a lurker on this list for a few weeks. I am currently working on the creation of a game world/campaign setting and I have a few questions for the list. Firstly, I would like to apologize for my ignorance. I realize that many professionals and legally knowledgeable folk frequent t