teeemcee
2008-04-27 02:22:17 -0700 (Sun, 27 Apr 2008)
87
We accidentally made elemental absorb work on % bacsed attacks, fixing for
consistency.
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U wip/bmodsubs.bas
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http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=134
--- Comment #13 from [EMAIL PROTECTED] 2008-04-27 02:15 ---
(In reply to comment #11)
> I'm sorry that I only partially understand what has been said. If I read this
> right, turning on the bitset "% attacks da
teeemcee
2008-04-27 01:41:28 -0700 (Sun, 27 Apr 2008)
83
We didn't fix bug 66, it was already fixed. I confuxed elemental absorb for
absorb.
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U wip/whatsnew.txt
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teeemcee
2008-04-27 01:21:52 -0700 (Sun, 27 Apr 2008)
121
Fix the minimap bugs (minimap now also uses tilesets()). Also went back to the
old non-fixed random pixel scaling method.
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U wip/common.bas
U wip/common.bi
U wip/game.bas
U wip/mapsubs.bas
U wip/moresubs.bas
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