http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=134
------- Comment #13 from [EMAIL PROTECTED] 2008-04-27 02:15 ------- (In reply to comment #11) > I'm sorry that I only partially understand what has been said. If I read this > right, turning on the bitset "% attacks damage instead of cure" means that all > other bitsets work too? But not using that bitset means that all other > bitsets > are ignored? No, because this bug isn't fixed yet. However, "reset target stat to maximum before hit" does work. As far as I can tell, the differences between normal and % based attacks are that % based attacks ignore: atk and defense stats and formula, elemental+enemy type strong/weak/absorb (but not failure!), randomise damage, allow 0 damage, divide spread damage. Cure and harmed by cure affect 'damage instead of set' only. Of these, which do we want to potentially affect % based ('damage instead of set') attacks? How about all of them: we could have "% of target's current <stat>" and "% of target's maximum <stat>" as new damage base stats (with <stat> preferably potentially different stats from the actual target stat!). That's a big difference though, it would be simplest and most logical to actually add a new Base ATK Stat. But then what do we do with the old bitset? (Opps. Done to confusion, we made elemental absorption happen on % based damaging attacks. I'll fix that immediately.) (In reply to comment #10) > I envision the code that it outputs being similar to the flexmenu code (though > perhaps better) > But does flexmenu really allow presenting much abstraction from the data? I think we'd need things like data 84 = 3 and bitset X = off and data 84 = 3 and bitset X = on being two different options for some menu item. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. _______________________________________________ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org