[Ohrrpgce] [ohrrpgce/ohrrpgce] Spread attacks that steal items don't show all items stolen (Issue #1260)

2023-05-29 Thread Ralph Versteegen via Ohrrpgce
Reading the source, I see that if an attack has multiple targets and steals from them, a steal attempt is made indpendently on each target. But the Stole/Cannot Steal/Has Nothing message from the last target overwrites all the previous messages. It should list all items stolen instead. That's a

[Ohrrpgce] [ohrrpgce/ohrrpgce] Self-targetting on-death attacks loop forever (Issue #1261)

2023-05-29 Thread Ralph Versteegen via Ohrrpgce
Give an enemy an on-death bequesting attack that's self-targeted and neither heals nor transmogrifies itself (either damaging or doing no damage), and it will get stuck in an infinite loop, with the on-death attack retriggering. Interesting, even if there are no delays, the player can continue t

Re: [Ohrrpgce] [ohrrpgce/ohrrpgce] Self-targetting on-death attacks loop forever (Issue #1261)

2023-05-29 Thread Ralph Versteegen via Ohrrpgce
Aside, an (active-time) battle with a looping enemy doesn't end, but you can still run away. -- Reply to this email directly or view it on GitHub: https://github.com/ohrrpgce/ohrrpgce/issues/1261#issuecomment-1567552154 You are receiving this because you are subscribed to this thread. Message I

Re: [Ohrrpgce] [ohrrpgce/ohrrpgce] Attack target not immediately cleared on death (#975)

2023-05-29 Thread Ralph Versteegen via Ohrrpgce
This is fixed. I had left it open only because: > I think there should be a global bit to cause extra hits to stop. So maybe > we should leave this open as a feature request. If anyone wants that they can ask for it; I won't clog the bug tracker with my own unimportant feature suggestions. --

Re: [Ohrrpgce] [ohrrpgce/ohrrpgce] Attack target not immediately cleared on death (#975)

2023-05-29 Thread Ralph Versteegen via Ohrrpgce
Closed #975 as completed. -- Reply to this email directly or view it on GitHub: https://github.com/ohrrpgce/ohrrpgce/issues/975#event-9372117648 You are receiving this because you are subscribed to this thread. Message ID: ___ Ohrrpgce mailing list ohr

[Ohrrpgce] [ohrrpgce/ohrrpgce] Target cursors and damage digits appear behind battle menus (Issue #1262)

2023-05-29 Thread Ralph Versteegen via Ohrrpgce
The draw order of some battle UI (battle cursors/names, the battle menu, damage digits, and possibly more, needs checking) has changed, causing bugs like this Axe cop screenshot. A release blocker and needs fixing very soon. Introduced by battle slicification. See r12859 (cef934facc) which remov