After Lucier posted this mockup:
http://i658.photobucket.com/albums/uu304/rlb1626/genesis0055.png
I wrote this plan:
http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Plan_for_bigger_walkabouts
And when I thought about it, it sounds super-easy. Like I am talking
less than a weekends'
On Wed, Oct 28, 2009 at 11:59, James Paige wrote:
> After Lucier posted this mockup:
> http://i658.photobucket.com/albums/uu304/rlb1626/genesis0055.png
>
> I wrote this plan:
>
> http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Plan_for_bigger_walkabouts
>
> And when I thought about i
On Fri, Oct 30, 2009 at 08:20:11AM -0500, Kizul Emeraldfire wrote:
>On Wed, Oct 28, 2009 at 11:59, James Paige
>wrote:
>
> After Lucier posted this mockup:
> http://i658.photobucket.com/albums/uu304/rlb1626/genesis0055.png
>
> I wrote this plan:
>
> http://gilgamesh.
On Fri, Oct 30, 2009 at 10:31, James Paige wrote:
> On Fri, Oct 30, 2009 at 08:20:11AM -0500, Kizul Emeraldfire wrote:
> >On Wed, Oct 28, 2009 at 11:59, James Paige
> >wrote:
> >
> > After Lucier posted this mockup:
> > http://i658.photobucket.com/albums/uu304/rlb1626/genesis00
On Fri, Oct 30, 2009 at 03:59:59PM -0500, Kizul Emeraldfire wrote:
>On Fri, Oct 30, 2009 at 10:31, James Paige
>
> That is something we want to allow in the future, but this plan seemed
> quick and easy, whereas user-defined sizes is harder, and will take more
> time to get rig
e you already have a Plan for all this...
--Original Message--
From: James Paige
Sender: ohrrpgce-boun...@lists.motherhamster.org
To: ohrrpgce@lists.motherhamster.org
ReplyTo: ohrrpgce@lists.motherhamster.org
Subject: Re: [Ohrrpgce] Plan for bigger walkabouts
Sent: Oct 30, 2009 5:12 PM
On Fri, O
> Well, with 32x40 you could just draw your sprites at 20x30. Nothing
> would force you to use the extra pixels around the edge. And walls would
> not matter. For this plan, all NPCs would still act like they were 20x20
> for purposes of walls and movement regardless of what their actual size
On Fri, Oct 30, 2009 at 09:57:38PM +, dan155...@msn.com wrote:
>> Well, with 32x40 you could just draw your sprites at 20x30. Nothing
>> would force you to use the extra pixels around the edge. And walls would
>> not matter. For this plan, all NPCs would still act like they were 20x
I just posted a scheme over at
http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Talk:Plan_for_raising_sprite_frame_limits
Which might be pertinent
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David Gowers wrote:
I just posted a scheme over at
http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Talk:Plan_for_raising_sprite_frame_limits
Which might be pertinent
I just made an addition to that page which I think could be really cool.
I'd appreciate it if you guys could tak
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