I have been asked a few times about an Android port of Custom by people who
wanted to use it. And there are editors for graphics and music on phones,
so it's not unreasonable to build game creation engines for smartphones.
A laptop with a touchscreen is quite a different proposition, because it
doe
It always does feel weird to those of us that have primarily used desktops
for most of our computing lives, but there is a large amount of people that
compute entirely out of their phone now. I could also see it coming in
handy if you set up a tablet with a keyboard and mouse, or laptops with
touch
On 12 April 2018 at 03:52, James Paige wrote:
>
>
> On Wed, Apr 11, 2018 at 8:34 AM, Ralph Versteegen
> wrote:
>
>>
>>
>> On 12 April 2018 at 03:18, James Paige wrote:
>>
>>> I am wondering if we should just enable this across the board for all
>>> usemenu calls?
>>>
>>
>> I would say so. I thi
On Wed, Apr 11, 2018 at 8:34 AM, Ralph Versteegen
wrote:
>
>
> On 12 April 2018 at 03:18, James Paige wrote:
>
>> I am wondering if we should just enable this across the board for all
>> usemenu calls?
>>
>
> I would say so. I think the only place where we might want to use
> right-dragging for
On 12 April 2018 at 03:18, James Paige wrote:
> I am wondering if we should just enable this across the board for all
> usemenu calls?
>
I would say so. I think the only place where we might want to use
right-dragging for something else is in the sprite editor. If we want some
special secondary
I am wondering if we should just enable this across the board for all
usemenu calls?
It means that any menu code that does right-click-to-exit needs to check IF
(readmouse.release AND mouseRight) ANDALSO readmouse.drag_dist < 10
On Wed, Apr 11, 2018 at 8:17 AM, wrote:
> james
> 2018-04-11 08:17
james
2018-04-11 08:17:01 -0700 (Wed, 11 Apr 2018)
54
Enable mouse right-drag scrolling on the browse screen
---
U wip/browse.bas
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