[OE-core] [PATCH 0/6] Add opengl to REQUIRED_DISTRO_FEATURES for some recipes

2017-01-04 Thread Christopher Larson
From: Christopher Larson These aren't buildable without it, and adding it fixes oe-core world builds with nodistro (which does not have the opengl feature by default). The following changes since commit 425afe2484707640ac71194885fdb263e95e9950: lib/oe/utils: Drop python2 compatibility code (2

Re: [OE-core] [PATCH 0/6] Add opengl to REQUIRED_DISTRO_FEATURES for some recipes

2017-01-04 Thread Burton, Ross
On 4 January 2017 at 22:57, Christopher Larson wrote: > These aren't buildable without it, and adding it fixes oe-core world builds > with nodistro (which does not have the opengl feature by default). > Am I still the only person who thinks skipping of recipes should be recursive, so if say libx

Re: [OE-core] [PATCH 0/6] Add opengl to REQUIRED_DISTRO_FEATURES for some recipes

2017-01-04 Thread Khem Raj
On Wed, Jan 4, 2017 at 3:49 PM, Burton, Ross wrote: > > On 4 January 2017 at 22:57, Christopher Larson wrote: >> >> These aren't buildable without it, and adding it fixes oe-core world >> builds >> with nodistro (which does not have the opengl feature by default). > > > Am I still the only person

Re: [OE-core] [PATCH 0/6] Add opengl to REQUIRED_DISTRO_FEATURES for some recipes

2017-01-04 Thread Christopher Larson
On Wed, Jan 4, 2017 at 4:49 PM, Burton, Ross wrote: > On 4 January 2017 at 22:57, Christopher Larson wrote: > >> These aren't buildable without it, and adding it fixes oe-core world >> builds >> with nodistro (which does not have the opengl feature by default). >> > > Am I still the only person

Re: [OE-core] [PATCH 0/6] Add opengl to REQUIRED_DISTRO_FEATURES for some recipes

2017-01-04 Thread Khem Raj
On Wed, Jan 4, 2017 at 5:13 PM, Christopher Larson wrote: > > On Wed, Jan 4, 2017 at 4:49 PM, Burton, Ross wrote: >> >> On 4 January 2017 at 22:57, Christopher Larson wrote: >>> >>> These aren't buildable without it, and adding it fixes oe-core world >>> builds >>> with nodistro (which does not

Re: [OE-core] [PATCH 0/6] Add opengl to REQUIRED_DISTRO_FEATURES for some recipes

2017-01-04 Thread Patrick Ohly
On Wed, 2017-01-04 at 23:49 +, Burton, Ross wrote: > > On 4 January 2017 at 22:57, Christopher Larson > wrote: > These aren't buildable without it, and adding it fixes oe-core > world builds > with nodistro (which does not have the opengl feature by > default).

Re: [OE-core] [PATCH 0/6] Add opengl to REQUIRED_DISTRO_FEATURES for some recipes

2017-01-05 Thread Richard Purdie
On Thu, 2017-01-05 at 08:32 +0100, Patrick Ohly wrote: > On Wed, 2017-01-04 at 23:49 +, Burton, Ross wrote: > > > > > > On 4 January 2017 at 22:57, Christopher Larson > > wrote: > > These aren't buildable without it, and adding it fixes oe- > > core > > world builds > >  

Re: [OE-core] [PATCH 0/6] Add opengl to REQUIRED_DISTRO_FEATURES for some recipes

2017-01-05 Thread Richard Purdie
On Wed, 2017-01-04 at 23:49 +, Burton, Ross wrote: > > On 4 January 2017 at 22:57, Christopher Larson > wrote: > > These aren't buildable without it, and adding it fixes oe-core > > world builds > > with nodistro (which does not have the opengl feature by default). > > > Am I still the only

Re: [OE-core] [PATCH 0/6] Add opengl to REQUIRED_DISTRO_FEATURES for some recipes

2017-01-05 Thread Patrick Ohly
On Thu, 2017-01-05 at 08:51 +, Richard Purdie wrote: > On Thu, 2017-01-05 at 08:32 +0100, Patrick Ohly wrote: > > On Wed, 2017-01-04 at 23:49 +, Burton, Ross wrote: > > > > > > > > > On 4 January 2017 at 22:57, Christopher Larson > > > wrote: > > > These aren't buildable without