From: Christopher Larson
These aren't buildable without it, and adding it fixes oe-core world builds
with nodistro (which does not have the opengl feature by default).
The following changes since commit 425afe2484707640ac71194885fdb263e95e9950:
lib/oe/utils: Drop python2 compatibility code (2
On 4 January 2017 at 22:57, Christopher Larson wrote:
> These aren't buildable without it, and adding it fixes oe-core world builds
> with nodistro (which does not have the opengl feature by default).
>
Am I still the only person who thinks skipping of recipes should be
recursive, so if say libx
On Wed, Jan 4, 2017 at 3:49 PM, Burton, Ross wrote:
>
> On 4 January 2017 at 22:57, Christopher Larson wrote:
>>
>> These aren't buildable without it, and adding it fixes oe-core world
>> builds
>> with nodistro (which does not have the opengl feature by default).
>
>
> Am I still the only person
On Wed, Jan 4, 2017 at 4:49 PM, Burton, Ross wrote:
> On 4 January 2017 at 22:57, Christopher Larson wrote:
>
>> These aren't buildable without it, and adding it fixes oe-core world
>> builds
>> with nodistro (which does not have the opengl feature by default).
>>
>
> Am I still the only person
On Wed, Jan 4, 2017 at 5:13 PM, Christopher Larson wrote:
>
> On Wed, Jan 4, 2017 at 4:49 PM, Burton, Ross wrote:
>>
>> On 4 January 2017 at 22:57, Christopher Larson wrote:
>>>
>>> These aren't buildable without it, and adding it fixes oe-core world
>>> builds
>>> with nodistro (which does not
On Wed, 2017-01-04 at 23:49 +, Burton, Ross wrote:
>
> On 4 January 2017 at 22:57, Christopher Larson
> wrote:
> These aren't buildable without it, and adding it fixes oe-core
> world builds
> with nodistro (which does not have the opengl feature by
> default).
On Thu, 2017-01-05 at 08:32 +0100, Patrick Ohly wrote:
> On Wed, 2017-01-04 at 23:49 +, Burton, Ross wrote:
> >
> >
> > On 4 January 2017 at 22:57, Christopher Larson
> > wrote:
> > These aren't buildable without it, and adding it fixes oe-
> > core
> > world builds
> >
On Wed, 2017-01-04 at 23:49 +, Burton, Ross wrote:
>
> On 4 January 2017 at 22:57, Christopher Larson
> wrote:
> > These aren't buildable without it, and adding it fixes oe-core
> > world builds
> > with nodistro (which does not have the opengl feature by default).
> >
> Am I still the only
On Thu, 2017-01-05 at 08:51 +, Richard Purdie wrote:
> On Thu, 2017-01-05 at 08:32 +0100, Patrick Ohly wrote:
> > On Wed, 2017-01-04 at 23:49 +, Burton, Ross wrote:
> > >
> > >
> > > On 4 January 2017 at 22:57, Christopher Larson
> > > wrote:
> > > These aren't buildable without