On Mon, Jun 13, 2011 at 10:55:58PM -0500, Joel A Fernandes wrote:
> ti-dsplink: Fixed location of toolchain to build ti-dsplink.
>
> Signed-off-by: Joel A Fernandes
Have you tested this with an external toolchain?
--
Denys
> ---
> recipes/ti/ti-dsplink.inc | 34 +--
ti-dsplink: Fixed location of toolchain to build ti-dsplink.
Signed-off-by: Joel A Fernandes
---
recipes/ti/ti-dsplink.inc | 34 +-
1 files changed, 17 insertions(+), 17 deletions(-)
diff --git a/recipes/ti/ti-dsplink.inc b/recipes/ti/ti-dsplink.inc
index c48ec
Signed-off-by: Pau Espin Pedrol
---
recipes/openmoko-3rdparty/emtooth2_svn.bb |2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/recipes/openmoko-3rdparty/emtooth2_svn.bb
b/recipes/openmoko-3rdparty/emtooth2_svn.bb
index cec016f..2dfb26e 100644
--- a/recipes/openmoko-3rdpa
Hi,
Perhaps a dumb question, but ... do I need to do this? I can give it a try
(though I'm not quite sure I understand what needs to be changed). Just trying
to figure out how to get this working again.
Thanks!
... Russell
On Wed, 06/08/2011 01:28 PM, Tom Rini wrote:
> On 06/07/2011 02:21 PM,
Date: Mon, 13 Jun 2011 19:24:12 +0200
XBMC Git requires on YAJL now [1].
[1] https://github.com/xbmc/xbmc/commit/3565ad579e9b80f4be57db901d3fe44d9bfac87d
Signed-off-by: Paul Menzel
---
I still have to problems.
1. Is the correct recipe name yajl – as the project calls itself – or libyajl
sinc
Am Montag, den 13.06.2011, 20:59 +0200 schrieb Pau Espin Pedrol:
> Without autodetect, enjoy segfaults. Without alsa, no sound is played.
>
> That happens because emotion needs them to play as shown in its source code:
> emotion_gstreamer_pipeline.c: sink =
> gst_element_factory_make("autoaudio
Am Dienstag, den 14.06.2011, 00:08 +0200 schrieb Pau Espin Pedrol:
> 2011/6/13 Paul Menzel
>
> > Am Montag, den 13.06.2011, 23:16 +0200 schrieb Pau Espin Pedrol:
> > > 2011/6/13 Paul Menzel
> > >
> > > > But maybe it should fail gracefully and not segfault.
> > >
> > > For sure, but imo this has
2011/6/13 Paul Menzel
> Am Montag, den 13.06.2011, 23:16 +0200 schrieb Pau Espin Pedrol:
> > 2011/6/13 Paul Menzel
> >
> > > But maybe it should fail gracefully and not segfault.
> >
> > For sure, but imo this has nothing to do with this patch. I'm just adding
> needed deps for the app to do its
Am Montag, den 13.06.2011, 23:16 +0200 schrieb Pau Espin Pedrol:
> 2011/6/13 Paul Menzel
>
> > But maybe it should fail gracefully and not segfault.
>
> For sure, but imo this has nothing to do with this patch. I'm just adding
> needed deps for the app to do its work as expected :)
Of course.
2011/6/13 Paul Menzel
> But maybe it should fail gracefully and not segfault.
For sure, but imo this has nothing to do with this patch. I'm just adding
needed deps for the app to do its work as expected :)
--
Pau Espin Pedrol
mail/jabber: pespin.s...@gmail.com
http://blog.espeweb.net
Am Montag, den 13.06.2011, 21:19 +0200 schrieb Pau Espin Pedrol:
> Well I wouldn't say it's a problem itself.. it's just how emotion works...
> it uses that gstreamer module so it's a needed dep in order to run ;)
But maybe it should fail gracefully and not segfault.
Thanks,
Paul
signature.a
Well I wouldn't say it's a problem itself.. it's just how emotion works...
it uses that gstreamer module so it's a needed dep in order to run ;)
--
Pau Espin Pedrol
mail/jabber: pespin.s...@gmail.com
http://blog.espeweb.net
___
Openembedded-devel mailin
2011/6/13 Pau Espin Pedrol :
> Hi, thanks for reviewing it ;)
>
> 2011/6/13 Paul Menzel
>
>> Please also paste the important parts of the segfault into the commit
>> message.
>>
>
> I don't have the segfault right now because I've using buil enjoy with this
> patch for few days since now. Basicall
Without autodetect, enjoy segfaults. Without alsa, no sound is played.
That happens because emotion needs them to play as shown in its source code:
emotion_gstreamer_pipeline.c: sink =
gst_element_factory_make("autoaudiosink", "audiosink");
Signed-off-by: Pau Espin Pedrol
---
recipes/e17/enj
Hi, thanks for reviewing it ;)
2011/6/13 Paul Menzel
> Please also paste the important parts of the segfault into the commit
> message.
>
I don't have the segfault right now because I've using buil enjoy with this
patch for few days since now. Basically it seems that emotion is using
autodetect
Dear Pau,
thank you for your contribution.
Am Montag, den 13.06.2011, 19:52 +0200 schrieb Pau Espin Pedrol:
The commit summary is a bit long. Please add a blank line in between and
add your Signed-off-by line according to the commit policy [1].
Please also paste the important parts of the segf
Hi,
I'm using a fairly old oe-dev tree from late 2010. I upgraded bitbake to
the 1.12 branch recently and haven't been able to build an image. This
is what bitbake reports:
DEBUG: Executing task do_rootfs
NOTE: package toastix-image-20.12-r0: task do_rootfs: Started
DEBUG: Zero size logfn
/
---
recipes/e17/enjoy_svn.bb |4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/recipes/e17/enjoy_svn.bb b/recipes/e17/enjoy_svn.bb
index eab81b4..d709eb7 100644
--- a/recipes/e17/enjoy_svn.bb
+++ b/recipes/e17/enjoy_svn.bb
@@ -3,7 +3,7 @@ LICENSE = "LGPLv3"
DEPENDS = "ev
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
The angstrom mirror has that, among other goodies
On 13-06-11 16:11, George C. Huntington, III wrote:
> I've tried to find the fakeroot_1.14.5.orig.tar.bz2, does anyone have this
> mirrored?
>
>
> On Fri, Jun 10, 2011 at 6:44 PM, Tom Rini wrote:
>
I've tried to find the fakeroot_1.14.5.orig.tar.bz2, does anyone have this
mirrored?
On Fri, Jun 10, 2011 at 6:44 PM, Tom Rini wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> On 06/10/2011 06:48 AM, George C. Huntington III wrote:
> > From: Florian Boor
> >
> > Fakeroot 1.14.5 was
Am Montag, den 13.06.2011, 09:52 +0200 schrieb Matteo Facchinetti:
> On 06/10/2011 11:04 AM, Paul Menzel wrote:
> > Thank you for the explanation. I think it is generally discourage to
> > have arbitrary build behavior in OE recipes.
> >
> > Do you need to use SDL?
> No, for my project I don't use
On 06/10/2011 11:04 AM, Paul Menzel wrote:
Thank you for the explanation. I think it is generally discourage to
have arbitrary build behavior in OE recipes.
Do you need to use SDL?
No, for my project I don't use it.
Is it generally needed when using wxbase? If yes
the dependency to sdl shoul
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