On 2014-04-29 20:30, Otavio Salvador wrote:
On Tue, Apr 29, 2014 at 3:39 AM, Carlos Rafael Giani
wrote:
By default, Chromium will try to use GLX and regular OpenGL. On embedded
platforms, these are often not present, or unaccelerated, and using EGL
and OpenGL ES instead makes more sense. To pro
On Tue, Apr 29, 2014 at 3:39 AM, Carlos Rafael Giani
wrote:
> By default, Chromium will try to use GLX and regular OpenGL. On embedded
> platforms, these are often not present, or unaccelerated, and using EGL
> and OpenGL ES instead makes more sense. To produce builds that use EGL and
> OpenGL ES
By default, Chromium will try to use GLX and regular OpenGL. On embedded
platforms, these are often not present, or unaccelerated, and using EGL
and OpenGL ES instead makes more sense. To produce builds that use EGL and
OpenGL ES by default instead, this PACKAGECONFIG option can be used.
An EGL/Op