Re: [Opensg-users] problem in configuring -- make (Akos

2007-03-15 Thread Sajjadul Islam
Hello Akos, Thanks for the suggestion... I am attaching every detail that you asked for. I downloaded the daily source build of 13.03.07 and configured it with the following command: [EMAIL PROTECTED]:/home/sajjad/openSG/OpenSG# ./configure --enable-glut --with-glutincludedir=/usr/include

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-15 Thread Daniel Wickeroth
Hi, I ran another test last night. This time with Sync to Vblank turned off. I also changed the performance settings of the graphics card to full performance, instead of quality. The results can be found here : http://vis.uni-koeln.de/FrameTests/Test3.htm This time I also used OpenSG 1.8 to loa

[Opensg-users] Patch for the merged FBOViewport

2007-03-15 Thread Marcus Lindblom
Hi, The FBO-viewport didn't work for me out of the box, as the support for simultaneous rendering to separate color & depth textures was gone. I've fixed it in the attached patch. (I also added a few warnings here and there on unsupported stuff.) I think the render() function needs some refa

Re: [Opensg-users] Hiding a working viewport without reordering viewports list

2007-03-15 Thread José Pedro Dias
Thank you very much. I had already merged it manually but now everyone can benefit from it. On 3/15/07, Andreas Zieringer <[EMAIL PROTECTED]> wrote: Hi José, I added the FBOViewport and an example OpenSG/Source/System/Window/testFboVP.cpp to the current OpenSG cvs version. Andreas > Could yo

Re: [Opensg-users] Toying with manipulators

2007-03-15 Thread Marcus Lindblom
Sorry for bouncing, but I didn't get any reply. Who wrote the manips? Has anyone used them lately? Cheers, /Marcus Marcus Lindblom wrote: > Hi, > > I've spent the last few days trying to get the experimental manipulators > going. I'm quite impressed with it (since it actually works!) even > t

[Opensg-users] Shadows

2007-03-15 Thread Dominik Rau
Hi everybody. For a current project I need the ShadowMapViewport. Although it works and looks (mostly) well, I encounter some problems: * Ideally, I need a DirectionalLight with (0 -1 0) Direction. However, I have Objects in my Scene, that have vertical polygons in the same direction. As the Shad

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-15 Thread Eric Maslowski
Ok, I setup a batch file to do the entire test suite last night, but something happened where I only got a few results. I'll try again tonight. Here are the results I received: tie243 (729k) OSG:44.9264

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-15 Thread Eric Maslowski
Hi Dirk, You can find two simple OBJ files at the link below. As simon suggested it seems to be a problem with the texture coordinates. I enable them on export and I get the error messages. I think it's because the exporter stores the full UVW coordinate while the OBJ loader only expects U & V.

Re: [Opensg-users] problem in configuring -- make (Akos Balazs)

2007-03-15 Thread Akos Balazs
Hi Sajjadul, this looks indeed strange. From a first guess, it might be a problem with your versions of flex/bison, but I'm a bit baffled by the warnings you get in OSGBaseTypeTraits.h, although this might come from your 64 bit install. Could you try to compile a recent dailybuild and send me t

Re: [Opensg-users] Hiding a working viewport without reordering viewports list

2007-03-15 Thread Andreas Zieringer
Hi José, I added the FBOViewport and an example OpenSG/Source/System/Window/testFboVP.cpp to the current OpenSG cvs version. Andreas > Could you be so kind to send my a OSGFBOViewport example? > I have successfully compiled your classes and created an instance but > I'm not quite sure how to s

[Opensg-users] Shadows

2007-03-15 Thread Dominik Rau
Hi everybody. For a current project I need the ShadowMapViewport. Although it works and looks (mostly) well, I encounter some problems: * Ideally, I need a DirectionalLight with (0 -1 0) Direction. However, I have Objects in my Scene, that have vertical polygons in the same direction. As the S

[Opensg-users] Weird texcoord problem

2007-03-15 Thread Enrico Borrione
Hi opensg users, I am working on the automatic generation of uvtexture coordinates. Right now i am just generating the most typical types of coordinates, namely the planar, cubic, cylindrical and spherical ones. While experimenting with some meshes i came across a disturbing problem: when i impor

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-15 Thread Dirk Reiners
Hi Eric, Eric Maslowski wrote: > Hello, > I did some preliminary tests with the posted applications... > > System Specs: P4 3.2Ghz, 2GB RAM > QuardoFX 3000G, 256mb > > -- > tie100 (no problems) > -

Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test

2007-03-15 Thread Dirk Reiners
Hi Eric, Eric Maslowski wrote: > Hi Daniel, > I didn't change anything in the apps. I just compiled in release mode and > started testing. (windows xp, Visual Studio 7.1) vsync was accidentally on, > so I'll test again tonight with it off. Unfortunately, the OBJ error is much > more serious