hello
For pple interested in rex/modrex, i wrote a tutorial about re-create
partialy the Rex 0.4 demo.
Good reading...
Sacha
http://www.rexdeveloper.org/wiki/index.php?title=Tutorial_%22the_Atoll%22_based_on_%22under_the_sea%22
___
Opensim-dev mailing
Sorry Mike, this was intended to go to the list, not to your personal email
account :)
Cheers,
James
-- Forwarded message --
From: James Stallings II
Date: Wed, Jan 28, 2009 at 6:20 AM
Subject: Re: [Opensim-dev] mantis resolved vs. closed
To: Mike Mazur
Good morning
I'll take
i've been looking at where region modules live in our source tree ---
OpenSim/Region/Modules and OpenSim/Region/Environment/Modules --- and
how they get bundled:
modules in OpenSim/Region/Modules get their own private DLL
OpenSim/Region/Environment/Modules get lumped into ONE gigantic
DLL
Dr Scofield wrote:
> i've been looking at where region modules live in our source tree ---
> OpenSim/Region/Modules and OpenSim/Region/Environment/Modules --- and
> how they get bundled:
>
> * modules in OpenSim/Region/Modules get their own private DLL
> * OpenSim/Region/Environment/Modu
Justin Clark-Casey wrote:
> Dr Scofield wrote:
>> i've been looking at where region modules live in our source tree ---
>> OpenSim/Region/Modules and OpenSim/Region/Environment/Modules --- and
>> how they get bundled:
>>
>> * modules in OpenSim/Region/Modules get their own private DLL
>>
Dr Scofield wrote:
> Justin Clark-Casey wrote:
>> Dr Scofield wrote:
>>> i've been looking at where region modules live in our source tree ---
>>> OpenSim/Region/Modules and OpenSim/Region/Environment/Modules --- and
>>> how they get bundled:
>>>
>>> * modules in OpenSim/Region/Modules get th
Homer Horwitz wrote:
> Hi all,
>
> the current system for handling region-modules is slightly broken if
> you add/remove regions dynamically (or even for region-restarts). I've
> put up some thoughts at
> http://opensimulator.org/wiki/New_Region_Modules for discussion.
> Please answer on the assoc
OpenSim's 2nd birthday is tommorrow (Jan 29th), and it would be really
great if as many people as possible could put up a blog post about
OpenSim tomorrow. Tell the world about your experiences with OpenSim,
whatever they may be. Screen shots are always appreciated in blog posts.
Once you do, pl
Justin Clark-Casey wrote:
> Dr Scofield wrote:
>> Justin Clark-Casey wrote:
>>> Dr Scofield wrote:
i've been looking at where region modules live in our source tree ---
OpenSim/Region/Modules and OpenSim/Region/Environment/Modules --- and
how they get bundled:
* modul
Hi,
In Cable Beach all asset information is split over two datatypes:
- the Metadata class[1]
- a byte array containing the actual asset data
In OpenSim we have the AssetBase class[2] which contains asset metadata
and data together. I'd like to modify the AssetBase class in OpenSim
so it's compo
> I'd be much more of a fan of having each module a seperate dll. Files
> are cheap too. :) And that makes it very clear to people what they are
> loading, and what they aren't loading.
>
(On the fear of talking about performance prematurely)
Won't that cause problems for the JIT'er?
Normally
Tleiades wrote:
>> I'd be much more of a fan of having each module a seperate dll. Files
>> are cheap too. :) And that makes it very clear to people what they are
>> loading, and what they aren't loading.
>>
>
> (On the fear of talking about performance prematurely)
> Won't that cause problems f
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