I think Stefan is talking more about the general discussion on keeping
standalone mode vs just having Grid mode that we talked about about a month
ago. And the most common agreement was to aim to refactor the interfaces and
classes so they shared more between the standalone dlls and grid mode dl
On Mon, Feb 02, 2009 at 05:12:38PM -0800, Brianna wrote:
>
>What we plan to do at our next Regatta is use an Amazon cloud for the
>event and HG to it. We ran yesterday's regatta on an EC2 instance and
How much do you expect to pay to instantiate a single-event in EC?
>it had excellen
Yeah, I don't think we should just remove the option to set what sort of asset
system is used. As although I'm not sure if anyone does it, I think a important
part of our system is that we allow modes in between full standalone and full
grid, like someone could have a mostly standalone system bu
Hello,
Some of you may find build failures when upgrading from r8218 or
older. Please make sure to rebuild *all* the binaries by first running
`nant clean`, removing all artifacts from the bin/ directory or simply
performing a clean checkout.
In r8219-8224 the IInventoryDataPlugin, IUserDataPlugi
Hi,
payment is on an per hour basis. There is a calculation tool on the Amazon EC2
website. In general - think 10 cent an hour IIRC.
Whoever wants to try EC2, I wrote down how to do this here:
http://www.web3d-blog.de/?p=202
Best,
Dirk/Bart
-Ursprüngliche Nachricht-
Von: opensim-de
MW wrote:
> I think Stefan is talking more about the general discussion on keeping
> standalone mode vs just having Grid mode that we talked about about a
> month ago. And the most common agreement was to aim to refactor the
> interfaces and classes so they shared more between the standalone dll
>Some of you may find build failures when upgrading from r8218 or older.
I was just trying to use the nightly build svn 8225 - moving from
8075 - and the asset server will not start up. It flashes by, so I
have not diagnosed the problem yet. I can return the 8075 binaries
and it restarts f
To get the creative juices flowing for the workshop on Friday, I started
the Talk page in the Hypergrid wiki page. Please add your thoughts there.
http://opensimulator.org/wiki/Talk:Hypergrid
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h
Yeah I see no problem with moving it into the Standalone section.
Justin Clark-Casey wrote: MW wrote:
> I think Stefan is talking more about the general discussion on keeping
> standalone mode vs just having Grid mode that we talked about about a
> month ago. And the most common agreement was t
I would maybe add just offline/online states for region and make a separate
reservation table as fields required for reservation are different from that
of region.
regards,
Tommi
On Tue, Feb 3, 2009 at 7:00 AM, Dahlia Trimble wrote:
> Then again one could assume if a record existed for that regi
Tommi,
I can agree with this, that a region exists is reflected by the state
being online or offine, that it is reserved or not is none of the
regions business...
Tommi Laukkanen wrote:
> I would maybe add just offline/online states for region and make a
> separate reservation table as fields
the merge is in progress, heavy progress even.
The result is called modrex, a module added to opensim.
All the classic opensim functionalities are there ( hypergrid for exmple)
and you gor the new rendering engine.
The issues :
actually the viewer is window only
SL avatar are not rendered in ReX
I should give it a whirl then for sure.
It's some time ago that I tried Ogre3D ... is it possible to have
multitexturing/baked lightmaps in Ogre3D and consequently in realXtend?
Can I bake a models shadows in, say, Gile[s] and import these in realXtend?
-Ursprüngliche Nachricht-
Von: o
Hi,
About the viewer being windows-only:
The crossplatform realXtend viewer is coming soon:
http://www.cybertechnews.org/?p=565And the current viewer can be run in
Linux (and os X?) with Wine: http://www.cybertechnews.org/?p=267
Also, the realXtend team is planning the new cross-platform viewer:
Hi,
these news I read just now:
"ReactionGrid is going to start extensive trials on how the new technology
could be taken into use. The main difference to the SL Viewer - Opensim combo
is that in realXtend the rendering is done with OGRE3D and it is possible to
use standard 3D mesh objects. Th
Hi,
On Mon, 26 Jan 2009 14:00:31 + (GMT)
MW wrote:
> This is more to do with how we use Mono.Addins, but we really should
> make it a lot easier to separate the various UGAIM servers, so that
> each one can be in its own directory without needing the other UGAIM
> exe's to be in there.
>
>
i have one request on this... can we have a configuration flag for the
default state of coordinates that are not in the database? that is...
can we keep a region from registering unless there is a pre-existing
reservation in place? that would make it easier to enforce a region
reservation policy.
as long as you can convert the mesh into ogre3d format ( .mesh), it should
work.
The system already compute shadows in reealtime.
What I would love to see is sharing some of our creations :
Making human models is really an hard process and it will greatly improved
modrex adoption if we share some
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