i saw that robotdemo a while ago at http://community.rexdeveloper.org/. It's
the same optimization? That was really some impressive cool stuff. keep up the
good work!
Jeroen
On Wednesday 11 February 2009 18:59:19 Tommi Laukkanen wrote:
> Nice!
>
> We need more work like this.
>
> Tommi
>
> On
Esteemed colleagues, friends, lovers;
I have taken upon me to embark on an long and arduous journey; to try to
refactor the mess that is called 'LoginService' - and in the process probably
touch on quite a lot of the backend codepath messiness.
The general idea is to eliminate duplicatio
Hi,
it is used in a remoting call, InformReginOfNeighbors or somesuch.
That implicitly serializes it. That code may have been
changed/removed since I looked at it, but that is why it is
serializable.
Melanie
Stefan Andersson wrote:
> Esteemed colleagues, friends, lovers;
>
>
>
> I have ta
That optimization did this and also reduced the terseupdate packet size. That
needed changes to protocol, and because we can't change the protocol with
Linded client, the effect won't be so dramatic here.
Cheers,
Mikko
-Original Message-
From: opensim-dev-boun...@lists.berlios.de
[mail
Melanie,
Thank you to you and Belsepubi for your swift replies.
>From what I can gather, all xxxNeighbourxxx functions seem to either use the
>RegionInfo class tree, or be used in explicit serialization (as in, filling in
>hashtables)
Thru SVN BLAME I can see that the serializable att
Hi,
- dramatic in terms of 'positive'?
- to take advantage of the client side changes one would need to change the
viewer source (or take the Rex Viewer) then?
I also take it that OpenMetaverse based viewers (like IdealistViewer) would
need a patch for OpenMetaverse?
even with the 'server on
Mikko Pallari wrote:
> That optimization did this and also reduced the terseupdate packet size. That
> needed changes to protocol, and because we can't change the protocol with
> Linded client, the effect won't be so dramatic here.
Very cool to see this patch. There is some feedback in the mant
Hi,
Yes, 'dramatic' as in positive.
The changes introduced in the patch work for LL clients also and propably for
OpenMetaverse clients too, but I haven't tested this patch with them.
Resizing the terseupdate packet size is going to be placed in to ModRex at
least, that's why in the patch Send
Hi, I compile OpenSim as usual, I start successfully all servers but when it
comes to OpenSim, I receive continuously the error message :
2009-02-12 10:20:48,359 ERROR - OpenSim.Region.Framework.ModuleLoader
[MODULES]: Could not load types for [OpenSim.Data.MSSQLMapper, Version=0.0.0.0,
Cult
Hi,
Does anybody know if somebody is working on features to implement Groups? I
see a GroupsModule in Core.Avatar. But that doesn't hold much
implementation.
If nobody is building that, how can I start working on something like that?
Ruud
___
Opensim-d
I'm currently in talks with DeepThink to have this developed for my
grid. The work will be donated back to the opensim community once
finished. Hopefully work on this will begin later this month.
Sent from my iPhone
On Feb 12, 2009, at 10:46 AM, Ruud Lathrop
wrote:
> Hi,
>
> Does anybody
I'm trying to debug the modrex code and having a problem with the Visual
Studio C# 2008 Express edition debugger that I can't work around. I was
wondering if someone can point me in the right direction.
Before I start I should mention that Opensim + modrex executes more or less
correctly and I
Peter,
Under the menu Debug->Exceptions, make sure that the column labeled "Thrown"
is unchecked for each row.
- Josh
On Thu, Feb 12, 2009 at 1:23 PM, Peter Quirk wrote:
> I'm trying to debug the modrex code and having a problem with the Visual
> Studio C# 2008 Express edition debugger that I c
Sounds like your program is running as 64 bits when running in debugger.
Trying changing processor architecture to 32 bits from project settings.
regards,
Tommi
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Dear Ruud:
Regardless of whether anyone is working on it or not, all contributions are
welcome. I would think the thing to do is start with a vision, discuss with
others, add patches to Mantis and repeat.
Along the way, others may contribute and we can all learn together.
So, I would encourage
I saw an example of this once - an app that takes a mesh and creates
a conversion to SL prims. The problem is that it took a long time to
rez, and the prim geometry was more detailed than necessary (given
that the problem is to render a mesh (which the prims are already).
I would say it might be be
That tool would be very interesting to try with Opensim. I know clients like
RealXtend support meshes directly, but what I was thinking of was a way to have
meshes in-world that the LL client can see as well. Having meshes as
prim-per-poly can also make them editable in-world to a point, and al
I've heard of a tool that once existed that could recreate a tri-mesh (all
polygons are in the form of triangles) object and reproduce it in SL with
triangular shaped prims. I think it was a combination of a blender script
and a LSL script. The problem with such an approach is the relatively high
c
Collada to Sculptie would be a great start - open up the Google 3D
warehouse and Sketchup for authoring Opensim (& SL ) content.
==
On Thu, Feb 12, 2009 at 5:56 PM, Mircea Kitsune
wrote:
> That tool would be very interesting to try with Opensim. I know clients like
> RealXtend support meshes
> Resizing the terseupdate packet size is going to be placed in to ModRex at
> least, that's why in the patch SendAvatarTerseUpdate method is marked as
> virtual.
Just a very quick short one; (yeah right)
Not talking about this patch in particular, just realized there's something
that
I'm not sure if this is the tool you're referring to, but something similar
is illustrated by this LSL script:
http://www.lslwiki.net/lslwiki/wakka.php?wakka=LibraryPolygonFormer.
(Example screenshot
http://www.sipuli.net/~joonas/Uploadit/Muut/modelrezzer_snapshot4JPG.JPG)
-nlin
2009/2/13 Dahlia
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