Re: [Opensim-dev] OpenID

2009-03-19 Thread Dr Scofield
Aldon Hynes wrote: > Can someone point me to an authentication system that isn't susceptible to > being phished? as soon as you add an out-of-band channel, you have increased your security quite a bit... cheers, dirk > > Aldon > > -Original Message- > From: opensim-dev-

Re: [Opensim-dev] OpenID

2009-03-19 Thread Dr Scofield
Mike Mazur wrote: > Hi, > > On Tue, 3 Mar 2009 08:40:03 +0100 > "Ralf Haifisch" wrote: > >> beiing pished - you are talking about "getting the users token" ? > > The expected scenario is this: > > 1. Log into travel.com using OpenID > 2. travel.com redirects you to myopenid.com for you to ente

Re: [Opensim-dev] OpenID

2009-03-19 Thread Dr Scofield
Diva Canto wrote: > There is nothing wrong with the mechanism and its roots. In fact, when I > first read the spec I liked it a lot. But I hadn't used this until 2 > hours ago. > > There is, potentially, a huge hole in the resulting system because it > ignores how people interact with their comput

Re: [Opensim-dev] Max Agents implemented?

2009-03-19 Thread Frisby, Adam
Do people have a public list of things they want implemented? I'm really tempted to see if we couldn't whip up a script that looks kinda like stackoverflow.com for feature requests. If we could add voting support to Mantis, you could probably do it with a custom skin. The reason I ask is, occas

Re: [Opensim-dev] Max Agents implemented?

2009-03-19 Thread Geetika S
Thanks a lot Sacha Geetika Sharma opensim-dev-boun...@lists.berlios.de wrote on 03/19/2009 03:57:22 PM: > Sacha Magne > Sent by: opensim-dev-boun...@lists.berlios.de > > 03/19/2009 03:57 PM > > Please respond to > opensim-dev@lists.berlios.de > > To > > opensim-dev@lists.berlios.de > > cc > > S

Re: [Opensim-dev] Max Agents implemented?

2009-03-19 Thread Sacha Magne
Having a public list of feature request is a good idea. +1 On Thu, Mar 19, 2009 at 11:10 AM, Frisby, Adam wrote: > Do people have a public list of things they want implemented? > > I'm really tempted to see if we couldn't whip up a script that looks kinda > like stackoverflow.com for feature requ

Re: [Opensim-dev] Max Agents implemented?

2009-03-19 Thread Melanie
It has not yet been done. It's halfway down my (very long) list of things to write. Melanie Geetika S wrote: > Hi > > Does anyone know if the max_agents/agent_limit in > estate_settings.xml/regionsettings table has been implemented? If not, is > there any other way of controlling the number of

Re: [Opensim-dev] Max Agents implemented?

2009-03-19 Thread Geetika S
Is there a work around? OpenSim doesnt do any kind of name or password check, right? Or have I not set it up right? I can log in with any username and password even if it doesnt exist in the users database. Thanks Geetika Sharma opensim-dev-boun...@lists.berlios.de wrote on 03/19/2009 03:42:26 P

Re: [Opensim-dev] Max Agents implemented?

2009-03-19 Thread Sacha Magne
well, you need to enable password in the inifile. Sacha On Thu, Mar 19, 2009 at 11:16 AM, Geetika S wrote: > Is there a work around? OpenSim doesnt do any kind of name or password > check, right? Or have I not set it up right? I can log in with any username > and password even if it doesnt exis

Re: [Opensim-dev] Profiling complex scenes

2009-03-19 Thread Lake, Dan
Justin, I posted a new version of the SceneGraph dictionaries patch on the ScienceSim wiki. It also includes a new dictionary for managing pending updates to the scene. Previously, this was a linear search to determine if an object needed to be updated, but now it's a dictionary lookup on UUI

[Opensim-dev] Couple questions on scripts

2009-03-19 Thread Skidz Tweak
Hi all, I finally set up a openSim of my own, and its working great. The development community in this project has done an outstanding job so far (based on my own experiences). The setup process was easy, so easy I over complicated it by creating the database tables and such myself prior to runnin

Re: [Opensim-dev] Couple questions on scripts

2009-03-19 Thread Teravus Ovares
2. You're correct in some ways. It really depends on the grid. I'd say, most of the time the answer to 1 is no. If you've got a completely walled garden (closed grid with properly configured OpenSimulator), there isn't any way that I know that people can steal the scripts, but those tend to b

[Opensim-dev] "save iar" clarification and documentation on its use...

2009-03-19 Thread Salahzar Stenvaag
This is just a small request for clarification of how save / load iar is going to work in the future (We see that Justin is working on it). I understood that this might allow people to save their inventory locally (in a similar way as SecondInventory is doing), and then allow to restore them in a

Re: [Opensim-dev] Couple questions on scripts

2009-03-19 Thread Skidz Tweak
As I figured... Has there been any effort in the direction of maybe a different way to distribute items on the new grids to ensure security? -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Teravus Ovares Sent: Th

Re: [Opensim-dev] Couple questions on scripts

2009-03-19 Thread Melanie
Hi, basically, to answer "yes" to your question #1, ALL of the following must be true: - The grid must be owned and operated by a single entity - Said entity must have a TOS, statement and/or track record of respecting content creators' rights - No outside regions can connect - No outside perso

Re: [Opensim-dev] Couple questions on scripts

2009-03-19 Thread Skidz Tweak
That's very interesting. I like the idea of trusted asset/inventory servers. I will look through the past emails for more information on that project aspect. Thanks. -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Me

Re: [Opensim-dev] Couple questions on scripts

2009-03-19 Thread Frank Nichols
Skidz! Hello and I am excited to see you expressing interest here! We need great content creators like you. The best answer I can come up with is "not yet", but it is coming. Frank Skidz Tweak wrote: > Hi all, I finally set up a openSim of my own, and its working great. The > development commu

Re: [Opensim-dev] Profiling complex scenes

2009-03-19 Thread Justin Clark-Casey
Lake, Dan wrote: > Justin, >I posted a new version of the SceneGraph dictionaries patch on the > ScienceSim wiki. It also includes a new dictionary for managing pending > updates to the scene. Previously, this was a linear search to determine if an > object needed to be updated, but now it's

Re: [Opensim-dev] "save iar" clarification and documentation on its use...

2009-03-19 Thread Justin Clark-Casey
Salahzar Stenvaag wrote: > This is just a small request for clarification of how save / load iar is > going to work in the future (We see that Justin is working on it). > > I understood that this might allow people to save their inventory > locally (in a similar way as SecondInventory is doing),

Re: [Opensim-dev] Couple questions on scripts

2009-03-19 Thread Frisby, Adam
The short answers here are: - The sims need unencrypted copies of scripts for operations (to compile them, etc). You can pass them the assemblies (compiled results), however CIL (our bytecode language) can be decompiled back to source form with remarkable accuracy (it's at the very least human r

Re: [Opensim-dev] Couple questions on scripts

2009-03-19 Thread Skidz Tweak
Hey Adam, thanks for the information. Just a quick couple comments and questions to what you said: Is there any special technique for passing down the CIL only to the assest server? I remember in the old days there was an app called SnowCrash for doing this in SL Grid. And are there apps out in

Re: [Opensim-dev] Couple questions on scripts

2009-03-19 Thread Mike Mazur
Hi, On Thu, 19 Mar 2009 23:35:00 -0500 Skidz Tweak wrote: > Is there any special technique for passing down the CIL only to the > assest server? > I remember in the old days there was an app called SnowCrash for > doing this in SL Grid. > And are there apps out in the wild that can decompile th

Re: [Opensim-dev] Couple questions on scripts

2009-03-19 Thread Frisby, Adam
I should add, we probably wont want to grab a DLL directly and run it, since when we compile it ourselves, we're able to place restrictions on things like the referenced assemblies, whereas for a downloaded DLL, we need a much deeper inspection. Adam > -Original Message- > From: opensi

Re: [Opensim-dev] Couple questions on scripts

2009-03-19 Thread Homer Horwitz
One application to inspect/decompile assemblies is http://www.red-gate.com/products/reflector/ Cheers, Homer On Fri, Mar 20, 2009 at 5:35 AM, Skidz Tweak wrote: > ... > And are there apps out in the wild that can decompile the CIL, or any > reports of anyone really do this? >