Sorry about this.. formatting problems again... and forgot to change
subject.. lol. yea.. been a long day..
Hi All.
I have set up a grid in my home, and trying to let a friend connect.
Having some problems. and I know it has to do with my iptables. at least I
think so.
I have all
Sorry about this.. formatting problems again...
Hi All.
I have set up a grid in my home, and trying to let a friend connect.
Having some problems. and I know it has to do with my iptables. at least I
think so.
I have all 5 servers and one sim running on:
192.168.1.181
I hav
Hi All.
I have set up a grid in my home, and trying to let a friend connect.
Having some problems. and I know it has to do with my iptables. at least I
think so.
I have all 5 servers and one sim running on:
192.168.1.181
I have the domain name grid.gridaverse.com pointed to my external IP
ad
Interesting thoughts.
Currently they are configurable. Though, there's nothing to say that
material rubber has different settings then material plywood.
There's also no defined procedure for changing the settings.One of
the reasons being... it's something that's partially mathematic and
pa
I'm trying to imagine the consequences of having the wrong density for an
avatar. The most common physics application that I'm aware of for avatars
are flight assists, which may be less common in OpenSim as there is no
flight ceiling. Another application may be push type teleporting systems.
Applic
I'm not criticizing the mass of the avatar at all, but I am trying to look
forward to a time when we could have different masses of prims and objects and
go beyond what traditional secondlife is used to.
In thinking about that, I am hoping we could discuss how we might make a table
or enum's of
A couple of points here
As far as LSL is concerned, mass is the same whether metal, rubber, glass,
rock or plywood from what I've been told.There are other changes
though.. like bounciness.
The mass of the avatar has been the same since implementation and
works well with the Avatar PID cont
We have m_density defined in two different places with two different values.
One is in: ...\OpenSim\Region\Physics\OdePlugin\ODECharacter.cs - (72, 22) :
public float m_density = 60f;
Another is in: ...\OpenSim\Region\Physics\OdePlugin\ODEPrim.cs(152):
private float m_density = 10.00
No, and no.
Because of the limitations of LSL and C#, that doesn't work. Adding
script commands dynamically is not supportable.
Melanie
Mic Bowman wrote:
> opensim currently has the LSL and OSL APIs that implement functions
> for scripting. is there an good/easy/appropriate way to add a library
opensim currently has the LSL and OSL APIs that implement functions
for scripting. is there an good/easy/appropriate way to add a library
of functions dynamically? can i register new script functions through
a region module?
--mic
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Opensim-dev mailing
There are 24 LSL functions left in the "NotImplemented" state of the more then
330 we started with a little over a year ago.
The 24 are:
llRotTarget(), llRotTargetRemove()
llLoopSoundMaster(), llLoopSoundSlave(), llPlaySoundSlave()
llStopLookAt(), llCollisionFilter(), llAttachToAvatar(), llDetac
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