Re: [Opensim-dev] OpenSim content format decoding

2009-09-30 Thread Dahlia Trimble
You probably want the Object Update packet, you can find a description here: http://wiki.secondlife.com/wiki/ObjectUpdate A listing of other messages can be found at: http://wiki.secondlife.com/wiki/Category:Messages On Tue, Sep 29, 2009 at 9:27 PM, Shun-Yun Hu s...@csie.ncu.edu.tw wrote:

Re: [Opensim-dev] 3Di Viewer Rei goes open source (BSD licensed in-browser viewer)

2009-09-30 Thread Dezso Zoltan
Hi, Mark Rei will work with the latest stock OpenSim. SL Avatars however are not (yet) supported, so you will only be able to see a default avatar, but other than that, there shouldn't be any problems. It will also work with ROBUST just fine. Zaki On Wed, Sep 30, 2009 at 4:07 PM, Mark Malewski

Re: [Opensim-dev] [Opensim-users] Exception: System.IO.FileNotFoundException:

2009-09-30 Thread Frisby, Adam
You need .NET 3.5 installed. Grab it from Windows Update. Adam From: opensim-users-boun...@lists.berlios.de [mailto:opensim-users-boun...@lists.berlios.de] On Behalf Of Huan Dau Sent: Wednesday, 30 September 2009 7:08 AM To: opensim-dev@lists.berlios.de; opensim-us...@lists.berlios.de Subject:

Re: [Opensim-dev] [realXtend] Re: 3Di Viewer Rei goes open source (BSD licensed in-browser viewer)

2009-09-30 Thread Frisby, Adam
It works with vanilla but from my understanding not ModRex; the meshes are handled as Irrlicht meshes if I understand correctly. Synchronising these mesh standards (in both rex 3diov) might be a good idea methinks. ... then if we can get someone to adjust the full viewer, we'd have somewhat of

Re: [Opensim-dev] [realXtend] Re: 3Di Viewer Rei goes open source (BSD licensed in-browser viewer)

2009-09-30 Thread Ryan McDougall
On Wed, Sep 30, 2009 at 7:07 PM, Frisby, Adam a...@deepthink.com.au wrote: It works with vanilla but from my understanding not ModRex; the meshes are handled as Irrlicht meshes if I understand correctly. Synchronising these mesh standards (in both rex 3diov) might be a good idea methinks.

Re: [Opensim-dev] [realXtend] Re: 3Di Viewer Rei goes open source (BSD licensed in-browser viewer)

2009-09-30 Thread Mark Malewski
*Adam, **… then if we can get someone to adjust the full viewer, we’d have ** somewhat of a standard on our hands.* See, now that's what I'm talking about! Me likey the idea of standards! ;-) I'd really like to see some form standardization, so that viewers can work on each of the various

Re: [Opensim-dev] [realXtend] Re: 3Di Viewer Rei goes open source (BSD licensed in-browser viewer)

2009-09-30 Thread diva
What opensim forks are you talking about? I don't know of any, so please point me to one. Mark Malewski wrote: */ Adam, /**/… then if we can get someone to adjust the full viewer, we’d have /* */ somewhat of a standard on our hands./* See, now that's what I'm talking about! Me

Re: [Opensim-dev] [realXtend] Re: 3Di Viewer Rei goes open source (BSD licensed in-browser viewer)

2009-09-30 Thread Dahlia Trimble
I'd personally rather see a standard that was *not* tied to a particular game or rendering engine. On Wed, Sep 30, 2009 at 9:15 AM, Ryan McDougall sempu...@gmail.com wrote: On Wed, Sep 30, 2009 at 7:07 PM, Frisby, Adam a...@deepthink.com.au wrote: It works with vanilla but from my

Re: [Opensim-dev] [realXtend] Re: 3Di Viewer Rei goes open source (BSD licensed in-browser viewer)

2009-09-30 Thread Ryan McDougall
Yes that was kinda implied, but I can go one step further: There is only one format not tied to a particular engine[1], COLLADA, as that's it's main design goal. However since it's not the most binary efficient format, there are questions about how suitable it is for real-time use. Sirikata is

Re: [Opensim-dev] [realXtend] Re: 3Di Viewer Rei goes open source (BSD licensed in-browser viewer)

2009-09-30 Thread Daniel Smith
On Wed, Sep 30, 2009 at 10:51 AM, Ryan McDougall sempu...@gmail.com wrote: [1] I guess there is VRML/X3D, but they appear to have died for a reason? X3D + JavaScript is what drives Vivaty (as in Vivaty.com). I dont expect it's going to go very far (I did some work with it). The co-author

Re: [Opensim-dev] [realXtend] Re: 3Di Viewer Rei goes open source (BSD licensed in-browser viewer)

2009-09-30 Thread Frisby, Adam
TribalServer fell into disrepair I believe, but MW LBSA donated their unique features into a Forge project at least 6 months ago. (look for 'Tribal' in the projects list). 3Di is just OpenSim + a support contract + some extra modules for the 3D models and analytics. I believe 3Di runs fairly

Re: [Opensim-dev] [realXtend] Re: 3Di Viewer Rei goes open source (BSD licensed in-browser viewer)

2009-09-30 Thread Frisby, Adam
VRML suffers from filesize issues too however; and frankly I've never been impressed by what it can support as a format. Don't look to it if you want to do things like shader based materials; which are essential for the gaming/entertainment side. Adam From:

Re: [Opensim-dev] [realXtend] Re: 3Di Viewer Rei goes open source (BSD licensed in-browser viewer)

2009-09-30 Thread Mark Malewski
Adam/Ryan, * I agree with this completely. I'd love to see modrex modified to* * handle Rei (and a suitable name-change is also no problem). * *If 3Di releases their specs, or someone reverse engineers what they're doing, and wraps it up in a proposal that *increases* standardization, we might be

Re: [Opensim-dev] [realXtend] Re: 3Di Viewer Rei goes open source (BSD licensed in-browser viewer)

2009-09-30 Thread Mark Malewski
Adam, thank-you for the response. You seem to know quite well what all the various groups are working on. ;-) * So, I don’t think there are any major forks anymore – * * 3Di would be it if anything, and they aren’t that much of one.* Ok, this is good to know. It was hard keeping track of

Re: [Opensim-dev] [realXtend] Re: 3Di Viewer Rei goes open source (BSD licensed in-browser viewer)

2009-09-30 Thread diva
Mark Malewski wrote: It would just be nice to get everything integrated back into core (or as OpenSim modules). This would be terrible. We're going in the opposite direction, which is to have a minimal core and let people do their own extensions as they wish, hopefully replacing the heck out

Re: [Opensim-dev] Can not login in Grid mode

2009-09-30 Thread Nebadon Izumi
This is not really a development question, but i will answer it anyway, it looks to me like you have the wrong IP's in your configuration, 127.0.0.1 is localhost only meaning no one outside of the localhost can connect to these boxes. check your configs and make sure tehy are using a accessibly IP

Re: [Opensim-dev] [realXtend] Re: 3Di Viewer Rei goes open source (BSD licensed in-browser viewer)

2009-09-30 Thread MW
Tribal Server/TribalNet wasn't actually a fork, it was a just a set of extra modules. Some of them were replacements for standard modules included with opensim, while others were complete custom. The control panel was a two part thing, one being a Launcher panel which basically started the

[Opensim-dev] OpenSim 0.7 Release Candidate with ALL working OpenSim Modules

2009-09-30 Thread Mark Malewski
Diva, * It would just be nice to get everything integrated back into core (or as OpenSim modules). * *This would be terrible. * Diva, please explain WHY would having a working OpenSim distro be terrible? Having something that actually works is terrible? In my opinion, just the opposite is

Re: [Opensim-dev] OpenSim 0.7 Release Candidate with ALL working OpenSim Modules

2009-09-30 Thread Frisby, Adam
tl; dr. Adam From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Mark Malewski Sent: Wednesday, 30 September 2009 3:45 PM To: d...@metaverseink.com; opensim-dev@lists.berlios.de Subject: [Opensim-dev] OpenSim 0.7 Release Candidate with ALL

Re: [Opensim-dev] OpenSim 0.7 Release Candidate with ALL working OpenSim Modules

2009-09-30 Thread Melanie
Holdit! OpenSim is NOT A PRODUCT. OpenSim is a BASE other people can make a product out of. So, OpenSim aims to include as little as possible, distros are the ones who will put it together and relicense it as they see fit. OpenSim Core is not a maker of distros. We are not a product company.

Re: [Opensim-dev] OpenSim 0.7 Release Candidate with ALL working OpenSim Modules

2009-09-30 Thread Robert A. Knop Jr.
On Thu, Oct 01, 2009 at 12:51:49AM +0200, Melanie wrote: OpenSim Core is not a maker of distros. We are not a product company. We are a loose association of people who share an interest. We don't _want_ to make a product, because we can't support a product. We make bits and pieces and let

Re: [Opensim-dev] OpenSim 0.7 Release Candidate with ALL working OpenSim Modules

2009-09-30 Thread Frisby, Adam
There's only a handful of those at best (diva, osgrid, new world grid, realXtend,...). But it's probably really not a bad idea. I think what Diva is doing (the 'Diva Distribution') is exactly where things should be heading. Adam -Original Message- From:

Re: [Opensim-dev] OpenSim 0.7 Release Candidate with ALL working OpenSim Modules

2009-09-30 Thread James Stallings II
There aren't really any products based on opensim yet. Not even RealXtend, which (my apologies to the RealXtend folks) was never all THAT popular to begin with. Let me state this once and perfectly clearly for the laymen and Phd.s alike: OpenSim is Alpha software. That software is a platform.

[Opensim-dev] Simpler configuration files

2009-09-30 Thread Mircea Kitsune
This is a topic I wanted to bring up for a while, which I think is an important part of Opensim that may need to be tweaked. In my opinion Opensims configuration files are too many and too complex, and this makes it difficult to maintain your settings especially for newer users. There's too

Re: [Opensim-dev] Simpler configuration files

2009-09-30 Thread Melanie
That would make things more complicated for the average user, who can't reliably copy parts of one text file to another. They would also again have to read the entire file to find the settings they need to change. config-include was a great boon on the way to simplicity, and it is the

Re: [Opensim-dev] OpenSim 0.7 Release Candidate with ALL working OpenSim Modules

2009-09-30 Thread Joshua Garvin
Mark's comment wasn't very well organized or thought out. It was basically just an explosion of his frustration with OpenSim. But that doesn't mean that he doesn't have a few good points hidden in there. I believe that looking at most other software projects in the world, you would find that

Re: [Opensim-dev] Simpler configuration files

2009-09-30 Thread Fly Man
In short, we added the config-include so the modules that ppl can download and compile themselves don't need to be in the large OpenSim.ini file At this moment, there's talk about a new development that might give the user the possibility to create their own OpenSim.ini file just by answering

[Opensim-dev] Mega Regions and PAL support in OpenSim?

2009-09-30 Thread Mark Malewski
What are your thoughts about implementing PAL into OpenSim? The Physics Abstraction Layer http://pal.sourceforge.net/ (*PAL*) provides a unified interface to a number of different physics engines. This enables the use of multiple physics engines within one application. It is not just a

Re: [Opensim-dev] OpenSim 0.7 Release Candidate with ALL working OpenSim Modules

2009-09-30 Thread James Stallings II
Actually, that is the plan - for 1.0b. On Wed, Sep 30, 2009 at 7:36 PM, Mark Malewski mark.malew...@gmail.comwrote: * My thoughts are simple every 4-6 months lockdown all of the refactoring and recoding stuff get things stable and then do a formal** release get something that works out

Re: [Opensim-dev] OpenSim 0.7 Release Candidate with ALL working OpenSim Modules

2009-09-30 Thread Dickson, Mike (ISS Software)
Right, but any decent framework/platform that has any expectation of being used designs in the open and publishes a roadmap for the changes planned so that people that do wish to productize around it can plan and do so without huge hassles. They don't just throw shit up on a wall and see what

Re: [Opensim-dev] OpenSim 0.7 Release Candidate with ALL working OpenSim Modules

2009-09-30 Thread James Stallings II
There actually is a design and roadmap. I know, I've seen it. Again, this is an alpha project - so the design and roadmap morphs, disappears, gets rewritten, and is sometimes even hidden. While I have no particular desire to discourage anyone for using opensim, I dont recall any of us ever saying

Re: [Opensim-dev] Mega Regions and PAL support in OpenSim?

2009-09-30 Thread Dahlia Trimble
OpenSim already has an abstraction layer for physics engines, and several engines have been interfaced already. ODE is probably the most complete implementation. There are also some implementations that exist outside of core, most notably the Mica N-body simulation on forge. We're watching PAL

Re: [Opensim-dev] Mega Regions and PAL support in OpenSim?

2009-09-30 Thread Robert A. Knop Jr.
On Wed, Sep 30, 2009 at 06:23:56PM -0700, Dahlia Trimble wrote: We're watching PAL and may consider it when we find it to be sufficient for use with OpenSim. Another factor to consider is the majority of OpenSim developers are unpaid volunteers and it's difficult to find people who have the

Re: [Opensim-dev] Mega Regions and PAL support in OpenSim?

2009-09-30 Thread Frisby, Adam
There are four people I know of who have done fairly substantial work with OpenSim's physics engines: - MW (wrote the original interfaces) - Teravus (made ODE 'not suck' ... as much) - Jeff Ames (wrote the MICA one) - Leon Zhu (works for me, did some substantial

[Opensim-dev] git branches

2009-09-30 Thread Jeff Ames
Hello, Looking at the git branches on the server, many of them are rather old. Do we really want to keep all of them? The dates listed are the date of the last commit to the branch. Releases / post-fixes, presumably want to keep: origin/0.6.0-stable Dec 18 2008

Re: [Opensim-dev] Mega Regions and PAL support in OpenSim?

2009-09-30 Thread Dahlia Trimble
Or, in perhaps less than accurate but more colloquial terms: a taint is a signal to the physics engine that an object in the scene has been modified by something outside of the context of the physics engine, and the physics engine should take some action on that object when computing the next

Re: [Opensim-dev] OpenSim content format decoding

2009-09-30 Thread Shun-Yun Hu
Thanks to Toni and Dahlia! They're quite helpful, we'll look into those docs and see how to apply them. SY On Wed, Sep 30, 2009 at 4:22 PM, Dahlia Trimble dahliatrim...@gmail.comwrote: You probably want the Object Update packet, you can find a description here: