Hi,
I wrote a tutorial about this not too long ago here:
http://opensim-creations.com/2012/02/24/how-to-import-meshes-into-opensim
Simply put, you need a Viewer 3 compatible viewer (either the official
Second Life viewer, or Exodus, Firestorm, etc.) and a fitting collada mesh
(i.e. no
I am successfully using the Phoenix Firestrm viewer since some weeks now and
just yesterday i tried the ZEN Viewer ..
The ZEN Viewer Link can be found on the osgrid download pages
http://www.osgrid.org/index.php/downloads
or directly from the zen-viewer Bitbucket site
On Thu, Mar 15, 2012 at 3:03 AM, Vaibhav Vaidya
vaibhav.vaidy...@gmail.com wrote:
Thanks for the help. I am running Phoenix Firestorm viewer and able to
connect it to localhost. I am able to upload mesh (.dae) via viewer but
can't get how to attach the mesh to the prim. Please help with this..
I've check the modInvoke code into master. It lets you register functions
in a region module with the script engine so that scripts in your region
can access the region module directly.
An example region module and script is described here:
Not that i know of. Animationen can be converted to the BVG format within max
or with 3rd party Software but those Animations are supposed to Play on your
avatar Not in a prim like the final meshes are handled as inworld
To animate prims there are Tools in SL like primanimator and in opensim i
The workflow that most 3dsmax users use is to employ the Lumonix Puppetshop
plugin (free) to rig bipeds for SL/Opensim in Max, then use bvhacker to clean
up the resulting bvh file.
Rock
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