Hi everyone,
Thanks for all your replies, as always very useful info.
Stan
On 17 July 2012 11:29, Stanley Yip wrote:
> Hi everyone,
>
> I've Googled, read and tested locally as much as a I can and I'd like to
> confirm that some things on usernames in OpenSim.
>
> *The context*
> I used a clea
> On 16/07/12 10:52, Oren Hurvitz wrote:
>> I want to bring up again the problem of avatars sinking into the terrain.
I strongly believe that to properly resolve this, better physics
visualization is needed to visualize the internal data structures (the
terrain and the physical avatar capsule). Th
I think I've tinkered with this before. The problem you're likely to get
is standardising (c# code and SQL query/search code) on the separation
of first name & last name for legacy purposes (e.g. is first name always
one word or last name?). There's also any third-party services that work
on th
not_at_target is currently triggered through the main scene rather than in the aync lsl command thread. So it will fire
at least every 1/11 of a second. For some reason, the target check is also performed at
SceneObjectGroup.ScheduleGroupForUpdate() so it may fire even more often.
Looking bri
Hi Stanley. OpenSimulator will allow you to have both apostrophe (') and hyphen (-) in a name and from a quick test
viewer 3 appears fine with both as well (indeed, I've been using my full last name in OpenSimulator with no issues for
years).
Space is much trickier. OpenSimulator will allow y
On 2012-07-18 01:31, Justin Clark-Casey wrote:
If you want to increase timer resolution the current thing to do would
be to change
cmdHandlerThreadCycleSleepms = 100;
Intressting, then i get the question why it seems the event "
not_at_target" seems to have o restriction.
with that function i
If you want to increase timer resolution the current thing to do would be to
change
cmdHandlerThreadCycleSleepms = 100;
in AsyncCommandManager.ReadConfig(). It appears that configurability was
disabled almost 4 years ago for reasons unknown.
The fact that it's 100 means that you can never ge
I'm afraid I can't help much. I want to say that from previous discussions that with ODE this is due to the number of
data points in the heightfield (see OdeScene.SetTerrain), there being 256 in each dimension.
However, this is little more than half remembered scraps - I don't immediately see w
Allowing spaces would require extreme modifications which also include
the viewer. One could however implement display names. I am not sure on
the compatebility with v2 viewers and if it might even already
implemented in OS...
Am 17.07.2012 03:29, schrieb Stanley Yip:
Hi everyone,
I've Googl
you cant use spaces or other characters with usernames, only a-z or A-Z or
0-9 or a combination of them without spaces...
2012/7/17 Stanley Yip
> Hi everyone,
>
> I've Googled, read and tested locally as much as a I can and I'd like to
> confirm that some things on usernames in OpenSim.
>
> *
ah, so source code is not compatible yet with VS 2010, i will try to make a
2008 solution file, maybe this works...
-
_
OpenSimFan
My Opensim/Second Life Blog
http://verwijs.wordpress.com
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