Hi all,
I just wonder how Avinations decision to contribute their physics back to
opensim
affects the development of BulletSim. Will both exist next to each other ?
Mayby Adam
can say something about this ?
Best regards,
Wordfromthe Wise
___
Hi,
Avination has not donated the entire physics system but has donated
the glue that enables Bullet to work in the same Framework that
has been tried and tested in Avination, thereby reducing the need
for duplicated effort.
This code donation is not competing with Bullet, it is supporting it.
I'm not totally sure the context for this.
There are many pieces involved in physics. The last addition by Avination was
the plumbing connecting the physics parameter dialogs in the viewer to the
SceneObjectPart and eventually to the PhysicsActor. This included protocol,
client stack and SOP
My question was (as i do not really understand the differences between the 2
physics engines) how, or if, the Avination part of the physics engine mayby
affects your work on Bulletsim. So, if all is ok or the avination part is
only the glue between the 2 engines i am fine .. Just wanted to
The version of this lib that we currently have in core has a bug that is
affecting the diva distro:
http://dotnetzip.codeplex.com/workitem/15236
The suggested fix actually fixes it.
Unless someone objects, I would like to replace the dll with a new one
compiled by me, with the fix. I don't
+1, please put code into opensim-libs :)
On Mon, Feb 11, 2013 at 11:45 PM, Diva Canto d...@metaverseink.com wrote:
The version of this lib that we currently have in core has a bug that is
affecting the diva distro: