Nice!
Any thoughts on best practices for including LSL type mapping in C# sources?
On Thu, Mar 15, 2012 at 1:59 PM, Mic Bowman cmick...@gmail.com wrote:
I've check the modInvoke code into master. It lets you register functions
in a region module with the script engine so that scripts in your
I've check the modInvoke code into master. It lets you register functions
in a region module with the script engine so that scripts in your region
can access the region module directly.
An example region module and script is described here:
PMint,
I just posted a patch to mantis for an *experimental* feature that enables
invocation of functions defined by a region module. In your region module
you register a binding for a function with the ScriptWorldComms module and
then you can use in your script either a call like:
string result
here's the mantis entry:
http://opensimulator.org/mantis/view.php?id=5930
--mic
On Tue, Mar 13, 2012 at 9:22 AM, Mic Bowman cmick...@gmail.com wrote:
PMint,
I just posted a patch to mantis for an *experimental* feature that enables
invocation of functions defined by a region module. In
Mic,
wow, thanks ! I didn't find in the mantis any link to the patch. Is there
anyway I can help testing this out ?
Best,
PMint.
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odd. it was there last night.
anyway... i uploaded it again.
--mic
On Tue, Mar 13, 2012 at 2:12 PM, Per Mint pmi...@gmail.com wrote:
Mic,
wow, thanks ! I didn't find in the mantis any link to the patch. Is there
anyway I can help testing this out ?
Best,
PMint.
Hello,
I would like to add some LSL-like functions to OpenSim using a separate DLL
or Region Module.
I found some 2009 discussions about this and read about the
modSendCommand() on Justin blog. modSendCommand() is great for testing, or
simple stuff, but is there a way to write som simple
The short answer is no. If you want functionality in a region module with
the current code base.. you need to either hookup to the comm events (which
means processing every chat message) or use modSendCommand which works well
if you don't mind parsing the args yourself using events to return
Mic,
Thanks for your answer.
If I understand well, if you wanted to add custom LSL script functions, I
would have to add many calls into core OpenSim script engine DLLs ? And
this would not be easily maintainable this way ?
Thanks,
PMint.
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On 12/03/12 17:23, Per Mint wrote:
Mic,
Thanks for your answer.
If I understand well, if you wanted to add custom LSL script functions, I would
have to add many calls into core OpenSim
script engine DLLs ? And this would not be easily maintainable this way ?
What I believe Mic is getting at,
Justin, Mic,
Thanks, I understand better. I will use modSendCommand() for now.
Best,
PMint.
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