[Opensim-dev] Animation in OpenSim

2012-03-18 Thread Vaibhav Vaidya
Hii, I am running OpenSim 0.7.3 server and using Phoenix Firestorm client. I have some 3D models (.max format) with animation. I have loaded the mesh (.dae format) via client and want to load animation file on to the server. I exported the .max file as .dae format. OpenSim has a support for .bvh a

Re: [Opensim-dev] Animation in OpenSim

2012-03-15 Thread Colin B. Withers
Vaibhav Vaidya Sent: Thursday, March 15, 2012 1:23 PM To: opensim-dev@lists.berlios.de Subject: [Opensim-dev] Animation in OpenSim Hii, I am running OpenSim 0.7.3 server and using Phoenix Firestorm client. I have some 3D models (.max format) with animation. I have loaded the mesh (.dae format) via

Re: [Opensim-dev] Animation in OpenSim

2012-03-15 Thread Colin B. Withers
@lists.berlios.de Subject: [Opensim-dev] Animation in OpenSim Hii, I am running OpenSim 0.7.3 server and using Phoenix Firestorm client. I have some 3D models (.max format) with animation. I have loaded the mesh (.dae format) via client and want to load animation file on to the server. I exported the

Re: [Opensim-dev] Animation in OpenSim

2012-03-15 Thread drwh...@spacefriends.de
Not that i know of. Animationen can be converted to the BVG format within max or with 3rd party Software but those Animations are supposed to Play on your avatar Not in a prim like the final meshes are handled as inworld To animate prims there are Tools in SL like primanimator and in opensim i