Re: [Opensim-dev] Avatar sinking into the terrain

2012-07-18 Thread Oren Hurvitz
Thanks for this reply. It's sure something to think about, but I'm still hoping for a solution that doesn't require debugging ODE itself. Perhaps BulletSim will be the, um, silver bullet... -- View this message in context:

Re: [Opensim-dev] Avatar sinking into the terrain

2012-07-17 Thread Justin Clark-Casey
I'm afraid I can't help much. I want to say that from previous discussions that with ODE this is due to the number of data points in the heightfield (see OdeScene.SetTerrain), there being 256 in each dimension. However, this is little more than half remembered scraps - I don't immediately see

Re: [Opensim-dev] Avatar sinking into the terrain

2012-07-17 Thread nlin
On 16/07/12 10:52, Oren Hurvitz wrote: I want to bring up again the problem of avatars sinking into the terrain. I strongly believe that to properly resolve this, better physics visualization is needed to visualize the internal data structures (the terrain and the physical avatar capsule).

[Opensim-dev] Avatar sinking into the terrain

2012-07-16 Thread Oren Hurvitz
Hi, I want to bring up again the problem of avatars sinking into the terrain. This problem has been discussed since at least 2008. Here are some previous bug reports: http://opensimulator.org/mantis/view.php?id=2905 (starts as another problem, but morphs into the terrain problem)