Thanks for this reply. It's sure something to think about, but I'm still
hoping for a solution that doesn't require debugging ODE itself. Perhaps
BulletSim will be the, um, silver bullet...
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I'm afraid I can't help much. I want to say that from previous discussions that with ODE this is due to the number of
data points in the heightfield (see OdeScene.SetTerrain), there being 256 in each dimension.
However, this is little more than half remembered scraps - I don't immediately see
On 16/07/12 10:52, Oren Hurvitz wrote:
I want to bring up again the problem of avatars sinking into the terrain.
I strongly believe that to properly resolve this, better physics
visualization is needed to visualize the internal data structures (the
terrain and the physical avatar capsule).
Hi,
I want to bring up again the problem of avatars sinking into the terrain.
This problem has been discussed since at least 2008. Here are some previous
bug reports:
http://opensimulator.org/mantis/view.php?id=2905 (starts as another problem,
but morphs into the terrain problem)