Hi,
I'm playing around with my own region module and was wondering ifs its
reasonable/sane,
good/bad practise to add extra event handlers to the Scene.EventManager and
handle the events in my
region module ?
Thanks
Garrett
___
Opensim-dev mailing l
Which ones do you need that aren't there?
Garrett Hussey wrote:
Hi,
I'm playing around with my own region module and was wondering ifs its
reasonable/sane,
good/bad practise to add extra event handlers to the
Scene.EventManager and handle the events in my
region module ?
Thanks
Garr
Hi, sorry - I should have elaborated a bit more.
At the moment the EventManager exposes a number of events. I want to do the
following in
my region module ...
// TEST TEST SET
m_scene.EventManager.OnObjectGrab += new EventManager.ObjectGrabDelegate
(MYObjectGrabDelegate);
So my module with get
Yep, that's it.
Those events are there for being used.
When writing region modules just keep in mind that your region module
code runs natively with the core code; if you mess up, the core behavior
may get messed up too. So, for example, if your module adds significant
delays in processing an
Great stuff - thanks for your help Diva
Cheers
Garrett
2009/1/21 Diva Canto
> Yep, that's it.
> Those events are there for being used.
>
> When writing region modules just keep in mind that your region module code
> runs natively with the core code; if you mess up, the core behavior may get
.Best regards,Stefan
AnderssonTribal Media AB
Date: Wed, 21 Jan 2009 21:13:12 +From: garrett.hus...@gmail.comto:
opensim-...@lists.berlios.desubject: Re: [Opensim-dev] Hooking in
Scene.EventManager
Great stuff - thanks for your help Diva
Cheers
Garrett
2009/1/21 Diva Canto
Yep, t