I work on some project that move prims.
Right now i do it with small do/while loop. thats the fastest way to
move a prim smooth.
But have technical some problems.
If i move the prim with timer event. and i have set it to 0.01 because
its anyway not seems todo much below 0.5
not sure whats the
If you want to increase timer resolution the current thing to do would be to
change
cmdHandlerThreadCycleSleepms = 100;
in AsyncCommandManager.ReadConfig(). It appears that configurability was
disabled almost 4 years ago for reasons unknown.
The fact that it's 100 means that you can never ge
On 2012-07-18 01:31, Justin Clark-Casey wrote:
If you want to increase timer resolution the current thing to do would
be to change
cmdHandlerThreadCycleSleepms = 100;
Intressting, then i get the question why it seems the event "
not_at_target" seems to have o restriction.
with that function i
not_at_target is currently triggered through the main scene rather than in the aync lsl command thread. So it will fire
at least every 1/11 of a second. For some reason, the target check is also performed at
SceneObjectGroup.ScheduleGroupForUpdate() so it may fire even more often.
Looking bri
There's a setting which can be added to the [XEngine] section of the
OpenSim.ini file:
MinTimerInterval = 0.5
Note that if you have high speed timers and you do scene updates with them,
you will likely overflow queues in many places and cause all sorts of
problems. I seem to not have too many prob
Good point about MinTimerInterval - I wasn't aware of that.
So timers can't be less than 500 ms unless you change that parameter, and even then you couldn't get below 100ms without
starting to tweak things in code.
On 18/07/12 20:02, Dahlia Trimble wrote:
There's a setting which can be added
So I finally got around to playing with not_at_target. As R.Gunther
noted, timer is too slow and not_at_target is too fast.
I tried putting a sleep(0.1) in at the start of not_at_target, but the
motion was jerky. I tried putting it in at the end, still very uneven.
Then I tried the scheme i