Re: [Opensim-dev] phantom avatar

2012-11-22 Thread CJ Davies
Absolutely perfect, thanks Justin! Regards, CJ Davies On 22/11/12 06:12, Justin Clark-Casey wrote: You can do this by setting [Startup] collidable_prim = false in OpenSim.ini. On 21/11/12 18:08, CJ Davies wrote: I'm modifying a client so that avatar movement can be controlled from real worl

Re: [Opensim-dev] phantom avatar

2012-11-21 Thread Justin Clark-Casey
You can do this by setting [Startup] collidable_prim = false in OpenSim.ini. On 21/11/12 18:08, CJ Davies wrote: I'm modifying a client so that avatar movement can be controlled from real world GPS readings. The idea is that you can explore a real world location whilst your avatar mimics your

Re: [Opensim-dev] phantom avatar

2012-11-21 Thread Colin B. Withers
Behalf Of CJ Davies [cjohndav...@gmail.com] Sent: 21 November 2012 19:08 To: opensim-dev@lists.berlios.de Subject: [Opensim-dev] phantom avatar I'm modifying a client so that avatar movement can be controlled from real world GPS readings. The idea is that you can explore a real world loc

[Opensim-dev] phantom avatar

2012-11-21 Thread CJ Davies
I'm modifying a client so that avatar movement can be controlled from real world GPS readings. The idea is that you can explore a real world location whilst your avatar mimics your position in a sim. Think walking around the ruins of an old building whilst your avatar walks around a sim-based r