From the looks of it, FSAssetService is trying to connect to the upgraded host
using TLSv1 and the host is denying the connection because TLSv1 is deprecated
and completely disabled in Ubuntu 20.04. Given that your stack trace references
OpenSSL and not BoringSSL, I can assume you are using a
Correct me if I’m wrong but wasn’t the whole hullabaloo three years ago that
OpenSim now has its own viewer project?
https://github.com/opensim/opensim-viewer
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> On Monday, Feb 14, 2022 at 2:44 PM, Mister Blue (mailto:misterb...@misterblue.com)>
https://www.cvedetails.com/vulnerability-list.php?vendor_id=45_id=7281_id=0=1=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=1=2=f70b070c708ceeabfdce6d62f53aef9c82924571
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> On Wednesday, Dec 15, 2021 at 5:15 PM, Dahlia Trimble
> mailto:dahliatrim...@gmail.com)>
I would assume they rather meant the 1024x1024 pixel limit. There are no
limitations of one million that I am aware of. I’m the one who set a 60 second
sound clip limitation in Alchemy, Firestorm followed suit as they usually do
with my changes. When I extended that, Second Life had no
There isn’t anything special in particular about the ping packet. It’s a
ping. Is the simulator receiving the ping or is the reply lost? Try doing a
traceroute and see where things are getting lost.
On December 12, 2019 at 2:02:29 PM, Jeff Kelley (open...@pescadoo.net)
wrote:
I'm jailed.
I
As Mike stated, this seems redundant to HTTP_CUSTOM_HEADER. There is
already a mechanism for adding an entry if that is what you desire.
Certainly for the stated use case, it’s already possible. I don’t see how
adding additional entries to every llHTTPRequest() would be widely
beneficial
It’s a bug http://opensimulator.org/mantis/view.php?id=5844
On November 5, 2019 at 6:51:37 PM, Frans (mrfr...@gmail.com) wrote:
Hi,
We have upgraded the OSCC grid to version 0.9.1.0, and I noticed a change
in script behavior.
in the past, in version 0.8.2.1 for example, NULL_KEY
or
On October 18, 2019 at 11:08:59 AM, Kevin Cozens (ke...@ve3syb.ca) wrote:
On 2019-10-18 11:15 a.m., Cinder Roxley wrote:
> Cool, good place for an attack vector then.
>
>> On October 18, 2019 at 10:12:36 AM, Kevin Cozens (ke...@ve3syb.ca) wrote:
>> Errors should be ignored whil
Cool, good place for an attack vector then.
On October 18, 2019 at 10:12:36 AM, Kevin Cozens (ke...@ve3syb.ca) wrote:
On 2019-10-17 10:52 a.m., Cinder Roxley wrote:
> What do you imagine will happen if an error is raised inside of the OnErr
> state?
Errors should be ignored while
On October 17, 2019 at 10:16:11 AM, dz (d...@bitzend.net) wrote:
Cinder..
Hadn't gone there it could be (inifinetly) problematic...
Seems like that hole is much smaller than all the other "its ok to fail
silently ..forever" features in the script engine.
An incomplete solution is worse than
What do you imagine will happen if an error is raised inside of the OnErr
state?
On October 17, 2019 at 9:17:40 AM, dz (d...@bitzend.net) wrote:
While I agree that the on-error (event) might be the more elegant
solution, it suffers the downside of requiring significant additional
coding in the
It’s been a while since I’ve looked at any of that, but isn’t it just daisy
chained? I don’t remember, I might be thinking of my own asset service.
On October 10, 2019 at 11:28:43 AM, Mike Dickson (
mike.dick...@utopiaskye.com) wrote:
Is there any documentation available on how to configure HG
Probably here https://github.com/UbitUmarov/libopenmetaverse
On October 8, 2019 at 7:27:06 AM, Zadark Portal (zadarkpor...@gmail.com)
wrote:
LIVOMV source code changes available?
Zadark
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Your assertion appears to be correct given the history of the code. Legacy
baking was removed completely from the canonical Second Life codebase. It
was added back into V3 based viewers to support OpenSim. However, this was
years before The Avatar Hover Height cap was added, and it is likely the
“ with the currently working
viewers - which I am fine with as there is no new stuff in openSim? Did you
Opensim Devs have a plan B than?
Best regards,
Wordfromthe Wise
> Am 20.09.2019 um 17:31 schrieb Cinder Roxley :
>
> Now I understand the concern better. Thank you. I do remember with the
> relea
any other team, have the right to decide they own
terms, we have the right to prevent potentially having regions crashing
all over the place.
As i said, i hope this is just a temporary glitch in the matrix, if
i may say so
Regards,
Ubit.
On 20-Sep-19 15:40, Cinder Roxley wrote:
> It was
On December 20, 2018 at 8:32:52 AM, Rob Lindman (r...@roblindman.net) wrote:
If people are working on these viewers, especially on matters of URI
handling... it would be nice if there was one (1) ONE with a decent
gridinfo configuration panel. (Preferences -> Opensim -> Made Of Fail)
When
the top of the fsassets data I already
have? I may set up a test environment first but if thats the case I'm
happy to give it a go (pun intended).
Mike
On 2018-11-16 02:45, Cinder Roxley wrote:
> On November 15, 2018 at 10:52:02 AM, Mike Dickson (
> mike.dick...@rivendellnh.com) wrote:
>
>
On November 15, 2018 at 10:52:02 AM, Mike Dickson (
mike.dick...@rivendellnh.com) wrote:
Seems based on load. They'll run overnight and late morning one will crash
w/the other usually a minute or 2 behind it. I've investigated lots of
possibilities. Plenty of file handles available. It's not
No you cannot and that is a very insecure design. The password is hashed
using MD5 and sent. You should configure your LDAP server to use SASL at
very least.
On September 12, 2018 at 11:35:24 AM, Sebastián Castillo Carrión (
scastil...@gmail.com) wrote:
Does anyone know if it is possible to
Yeah, why incentivize a project that can’t attract any developers for years
now because it’s an undocumented and over engineered.. err I mean “super
configurable”... clusterfuck? lol. What this project needs is more
read-the-wiki browbeating!
On August 17, 2018 at 11:12:10 AM, Shaun T. Erickson
Have you seen the functionality in Core that drives MetaverseInk’s web
search already?
http://www.metaverseink.com/blog/news/metaverse-ink-search-for-opensims/ I
would suggest leveraging that for land instead. Crawling seems like a waste
of resources when a grid could simply push the data to you
Have you tried logging in with a client besides Firestorm? Singularity or
Alchemy, for example. The hop:// URI scheme Firestorm relies on does not
support TLS connections.
As far as sending the password as plaintext, you would need to modify the
viewer as it sends the password as an MD5 hash.
Mismatched C++ headers, M8. Fix your toolchain.
On April 11, 2018 at 12:50:12 PM, Nicky Perian (nickyper...@gmail.com)
wrote:
Has anyone seen this before and know how to resolve it?
[ 5%] Building CXX object
llcommon/CMakeFiles/llcommon.dir/llallocator.cpp.o
In file included from
On December 19, 2017 at 9:19:57 AM, Haravikk (open...@haravikk.me) wrote:
> On 19 Dec 2017, at 14:31, André Verwijs wrote:
>
>
> i don't think Firestorm viewer devs are paying that.
> or made a deal with SL ..
Firestorm doesn't have to, because they're not the ones
Sure it’s possible, but you’re going to need $65,000-$75,000 for a license
to use Havok.
On December 19, 2017 at 7:19:54 AM, André Verwijs (dutch.gl...@yahoo.com)
wrote:
Question: would it be possible to add Havok to opensimulator..??
On Firestorm Viewer page:
So why was it committed to HEAD not to a separate branch or just donated as
a patch or a module? :(
On November 15, 2017 at 7:29:11 AM, AJLDuarte (ajldua...@sapo.pt) wrote:
Hi,
Read it this way...
It is a code donation to help start work on a Robust service that
she at the moment does not have
On July 23, 2017 at 2:44:01 PM, Haravikk (open...@haravikk.me) wrote:
While reading about the Hypergrid I stumbled upon the following wiki page,
detailing ideas on how to protect against malicious regions screwing with
an avatar's inventory:
On July 23, 2017 at 2:27:34 PM, Haravikk (open...@haravikk.me) wrote:
After digging around it's starting to look like the answer is a "no" to
this capability at present (do feel free to correct me if that's wrong,
pretty please!) so I'm thinking about what it would take to add it.
There are only
While I agree that this would be nice, I would hesitate with doing it right
now. Linden Lab has stated that this area of code is on the chopping block and
will be replaced this year with something newer and more secure.
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On June 1, 2016 at 4:07:32 AM, Ai
Looking forward to seeing it, Sean! Nice work.
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On April 11, 2016 at 9:19:44 AM, Sean M (mondesire.s...@gmail.com
<mailto:mondesire.s...@gmail.com> ) wrote:
Greetings:
The MOSES Team has completed integrating the Nvidia’s PhysX 3.33 physics
ulator and your viewer. It’s
hardly a viewer limitation.
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already been invested in this.
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On January 15, 2016 at 1:24:16 PM, Terry Ford (te...@digiworldz.com
<mailto:te...@digiworldz.com> ) wrote:
Hello Melanie,
The links I have to the code can be found here...
This is the code found on Cinder's bitbucket a
It violates
the license agreement with Nvidia. PhysX SDK may only be distributed in "object
code form and only as fully integrated into Physics Applications."
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using. However, there may be other benefits to having libomv available as well.
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Viewer dev here. This looks very cool! Going to play with it a bit this
weekend. I wrote a lua-jit plugin system a few years ago, but never bothered to
do anything with it. Thanks for sharing!
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On November 22, 2015 at 6:28:46 AM, Shy Robbiani (shy.robbi...@gmail.com
<mailto:shy.robbi...@gmail.com> ) wrote:
I never looked into the details, but why are there so many more warnings under
Linux (228) than under Windows (3)?
Mono does static analysis during compilation.
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ussion on the mailing list.
Singularity removed the lag meter completely six hours ago, fwiw.
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g discarded as ‘slow’ because nobody will proactively reach out and file a
jira or send an e-mail to us. Linden Lab is very good at communicating their
needs with us. They have to be. Third party viewers account for the vast
majority of their user base.
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design patterns. I think that’s going to be the only way to outlive Second
Life, by becoming a more expansive-use platform than SL ever did.
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On September 13, 2015 at 11:27:38 AM, Ai Austin (ai.ai.aus...@gmail.com) wrote:
The r/29250 style sequential labels do provide a way to be able to
identify commits or versions in date order - useful to trace through
changes and identify where problems might have been introduced. It is
also
.
Please don’t take any of this as criticism as it is not meant as such. I
appreciate all the work that everyone on this project and who is affiliated
with it does.
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Thank you for everything you’ve done Justin and best wishes on your new path.
Hope to see you around!
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On August 9, 2015 at 12:38:31 PM, Justin Clark-Casey (jjusti...@googlemail.com)
wrote:
Hi folks,
As some of you may have noticed, my last OpenSimulator
AND
parentFolderID=----
to change those root folders to the correct folder type.
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it in the
upcoming release. Nicky, I know you watch this list, but I’ve forgotten your
e-mail. I can send you a patch for integration in Kokua if you’d like as well.
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for other folks to do some
testing too just in case.
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when the decision will be taken in core)
In the db, it’s stored as type 100, yes, when it is broadcast to the viewer,
however, it is sent as type 8 so it will be identified as a System Folder as
Oren explained.
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, it’s my opinion
that internationalization work could begin.
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On July 27, 2015 at 5:10:52 PM, Michel Beauregard (gim...@yahoo.fr) wrote:
opensim has international reaches. Its users, and server sysop are found
accross the planet .I wonder if the script
you’re at it? I’m sure
there’s a lot for just one person to do.
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://www.openhub.net/p/opensimulator/commits/summary
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anyone enlighten me on this topic?
Thank you.
As far as I know, no server change is needed at all. “Fitted mesh” is the same
as rigged mesh but contains 7 more collision bones. I could be wrong though if
avatar_lad.xml has anything to do with it in opensim...
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Technical
You’re missing libgdiplus.
On Oct 9, 2014, at 6:38 PM, Amit Goel amit.g...@ucf.edu wrote:
Dear OpenSim Developers
I tried compiling OpenSim from Source in a mac and it compiled but while
running ran into following errors :
20:30:14 - [OPENSIM MAIN]: configured log4net using
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