Re: [Opensim-users] How could I get this module.

2022-12-29 Thread Mister Blue
For modules, start with http://opensimulator.org/wiki/IRegionModule and look at some existing region modules. The easiest way to add a modules is to put it into the addon_modules directory in the OpenSim source tree and have it build as part of OpenSimulator. For 'addon_modules, you create a prebui

[Opensim-users] Convoar v2 release

2022-05-11 Thread Mister Blue
As part of the process of creating a browser viewer, I've updated Convoar ( https://github.com/Misterblue/convoar) which is an OAR to GLTF converter. The biggest external feature is that the GLTF files are more compliant and will probably load into most mesh editors without errors. There are updat

Re: [Opensim-users] OSCC21 Audience Feature Suggestions

2022-02-14 Thread Mister Blue
I seem to be one of many people who have forks and OpenSim side projects. There is work being done out there and I would like to pull all these side projects together and make a new and improved future OpenSimulator. The list of requested features that started this email thread is a good starting p

Re: [Opensim-users] OpenSim on ARM (QNAP NAS...) and a Vivox question

2020-05-07 Thread Mister Blue
There is a C# port of Bullet that has been used to run OpenSimulator on Raspberry Pi's. In OpenSimDefaults.ini, change [BulletSim]BulletEngine="bulletxna". I've been looking to update BulletSim with a more recent version of Bullet and to update the build system, so the cmake parameters to build Bu

Re: [Opensim-users] use of C# in scripts

2019-02-27 Thread Mister Blue
OpenSimulator could really use new/different script engines. What is missing is a developer who wants to dive-in and make the code happen. Since there are and have been multiple script engines, the rudiments of a plugable environment does exist as a start toward a cleanup and addition of new langu

Re: [Opensim-users] looking for full viewer-server API and communication details.

2019-01-24 Thread Mister Blue
Another confusing part of LLLP[1] is that it started as a mostly UDP protocol and, over time, many different TCP connections were added to it. In the beginning, everything went through the region simulator but later TCP connections were added for fetching assets, maps, and doing 'safe' point-to-poi

Re: [Opensim-users] osSetOwnerSpeed permission werdness!

2018-12-31 Thread Mister Blue
By default, function permissions are conservative so that, by default, simple region setup and use is fairly 'safe' (for some definition of 'safe' which is what is being discussed). It is expected that a specific region owner would tweak permissions to suit the the region's use. The file 'bin/conf

Re: [Opensim-users] Spacial OS

2017-10-13 Thread Mister Blue
When OpenSimulator was started 12+ years ago, the 'cloud' didn't exist and architectural solutions like Improbable has developed were not in the cards. Creating a new, modern architecture simulator would be an interesting effort. On Thu, Oct 12, 2017 at 12:28 PM, J Decker wrote: > https://www.yo

Re: [Opensim-users] Strange error message when restoring OAR files

2017-08-17 Thread Mister Blue
The error is related to the simulator trying to update the estate settings on the estate server. Not sure if you are running standalone or as part of a grid, but it is having problems updating the estate information at 192.168.1.103. First thing to look at is estate server configuration for howeve

Re: [Opensim-users] default prim distance from ground..

2017-03-09 Thread Mister Blue
There is no default prim distance from ground as such. If the prim is not physical, it can be positioned into the ground after the initial creation. If the prim is physical, if you are using BulletSim, there is padding added between objects and terrain that is added to make vehicles work better. [

Re: [Opensim-users] Connecting a virtual world object to an external service

2017-01-14 Thread Mister Blue
17 at 5:08 PM, Seren Seraph wrote: > > > On 01/14/2017 04:54 PM, Mister Blue wrote: > > One possibility is the dispatcher region module ( > <https://github.com/cmickeyb/dispatcher>https://github.com/cmickeyb/ > dispatcher). It presents an HTTP/REST interface to the region (w

Re: [Opensim-users] Connecting a virtual world object to an external service

2017-01-14 Thread Mister Blue
One possibility is the dispatcher region module ( https://github.com/cmickeyb/dispatcher). It presents an HTTP/REST interface to the region (with security) for external control of objects in the region. It has been used to move vehicles around regions (driven by a traffic simulator) and n-body phys

Re: [Opensim-users] Help updating OpenSIM

2016-08-22 Thread Mister Blue
If you are trying to add OSSL functions, besides the page mentioned by Storm Stinger, within the OpenSimulator sources there are examples of code that adds new functions to the LSL language. Check out the file "ExtendedPhysics.cs" which demonstrates how to easily define constants and functions for

Re: [Opensim-users] Using FCDN in the Regions.ini...

2016-02-24 Thread Mister Blue
Looking at the code (Regions.ini is parsed in the source file RegionInfo.cs), 'InternalAddress' is parsed with "address = IPAddress.Parse(config.GetString("InternalAddress", String.Empty));" which means it expects a ipv4, three dot address for that parameter. 'ExternalHostname', though, is kept as

Re: [Opensim-users] OSSL OSFunctionThreatLevel no longer works inopensim since the OSgrid packaged release of 2015-10-18 0.8.3 dev

2015-10-25 Thread Mister Blue
It would be a bug if ThreatLevel setting was not working. You should Mantis that. There is bin/config-include/osslEnable.ini that should be included from OpenSim.ini (it is in OpenSIm.ini.example) that sets all the LSL functions to a useful setting. You should find and update that file for your pa

Re: [Opensim-users] Question about BulletSim and jumping

2015-07-03 Thread Mister Blue
The jump itself is done by applying an upward velocity to the avatar. The amount of velocity is a constant embedded in ScenePresenceAnimator.cs. The height can be increased in BulletSim because the zeroing of this upward force is suppressed for a few frames so the avatar does jump[1]. This code is

Re: [Opensim-users] Boat script for bullet engine

2015-06-10 Thread Mister Blue
:33 PM, Thomas Ringate wrote: > Mister Blue, > > I closed the mantis. The problem was with not setting hover height to > something other than zero. That is the value used in the lsl wiki and I > thought it meant to hover right on the water, not disable hover. > > I will po

Re: [Opensim-users] Boat script for bullet engine

2015-06-08 Thread Mister Blue
As BulletSim's maintainer, I would like to fix the problems you've been finding. I thought I'd fixed the sinking problem in the latest master. There used to be a problem with setting buoyancy (BulletSim is like SL when dealing with buoyancy and vehicles and not like ODE). If you can file a Mantis

[Opensim-users] Enabling OSSL functions by default

2015-04-14 Thread Mister Blue
Today, I checked in the changes to OpenSim.ini.example to enable OSSL functions[1][2] by default. Which specific OSSL functions are executable by whom is controlled by the new bin/config-include/osslEnable.ini file. Some of the functions are dangerous and/or only meant for maintenance and are thus

[Opensim-users] addition of osCheckODE() function

2015-04-14 Thread Mister Blue
OpenSimulator sources recently added the LSL script function 'osCheckODE()'. This function returns 'true' if the region the script is running on is using the OpenDynamicsEngine physics engine. The rational behind this addition is that all physics engines should strive to be interchangeable and ope

Re: [Opensim-users] var regions and prim limits

2015-03-29 Thread Mister Blue
There is no prim limit other than the limit set in the Region.ini file (there is also a simulator wide default but I don't remember where that i set). On the other hand, you still have the one simulator whether the region is 256x256 or 4096x4096. I've have over 100K prims on a 256 region and the li

Re: [Opensim-users] Nasty vibration walking on terrain

2015-02-28 Thread Mister Blue
I don't see this in my testing but It can easily happen if the avatar height computation is not exactly synchronized between the simulator and the viewer[1]. If you are running BulletSim, the simulator setting you mention is documented at http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_He

Re: [Opensim-users] that ol' phantoms on megaregions issue

2015-02-18 Thread Mister Blue
CombineContinuiousRegions must be false for varregions. There are some other settings mentioned at http://opensimulator.org/wiki/Varregion which are about terrain updates. Mega-regions should still work but development have moved to varregions and there isn't anyone making sure mega-regions don't

Re: [Opensim-users] Opensim Performance

2014-12-06 Thread Mister Blue
For BulletSim, collisions between terrain, spheres, and boxes is an easy computation. Collisions with meshes is a lot more computation. For instance, the OSCC conference has a whole bunch of high resolution (large mesh) chairs. The CPU to compute collisions with them was noticeable. In that case, a

Re: [Opensim-users] So much fun in a so little box

2014-08-23 Thread Mister Blue
I inherited a mini-ITX chassis with an old Atom motherboard in it. That turned out to be way to slow for physics. So, for $70 I bought the "ASRock Motherboard Mini ITX DDR3 1066 Q1900B-ITX"[1] from Amazon. With Ubuntu 14.04 server it runs the BulletSim regions on OSGrid [2]. Does a pretty good job

Re: [Opensim-users] Varregion works :) but physics need update ...

2014-08-20 Thread Mister Blue
Since OpenSim.ini and OpenSimDefaults.ini change over time (in sometimes useful ways), I copy the released versions of the files into my simulator run directories unchanged. That way I can get the latest update with minimal editing and merging. OpenSimulator, by default, reads all INI files in the

Re: [Opensim-users] vehicle differences between Bullet and ODE

2014-08-17 Thread Mister Blue
(the keeper' of BulletSim here) Are the differences you see in BulletSim physics that they are different that ODE or different than SL. There are several physical effects that BulletSim was tuned to do more like SL rather than be backward compatible to ODE. Turning is one of them (ODE was off by a

Re: [Opensim-users] terrain load in opensim 0.8

2014-07-07 Thread Mister Blue
The same terrain commands work on varregions as legacy sized regions. In your example, if the PNG is smaller then the region (one pixel per meter), the remainder or the varregion is filled with a constant height. Check out *http://opensimulator.org/wiki/Load_Oar

Re: [Opensim-users] OSSL Function Block

2014-07-06 Thread Mister Blue
If you're talking about enabling the OS functions, I create an OpenSimAllows.ini file in the bin/config directory (have to create it if not there) which contains all of my OS function enablements. An example of same is at https://dl.dropboxusercontent.com/u/86260377/OpenSimAllows.ini . As a side n