Re: [Opensim-users] Rent out grid

2019-03-24 Thread Serendipity Seraph
If it is mainly for workshops and presentations is there any added tool value like better presentation screens and perhaps app window presentation screens or hooks to something like Zoom that would make workshops and meetings more enticing there? Or is it pretty much stock capabilities including

Re: [Opensim-users] How can we bridge the gap between opensim developers and end users?

2019-03-08 Thread Serendipity Seraph
dy present. On Wed, Mar 6, 2019 at 11:49 AM Dr Ramesh Ramloll wrote: > @Serendipity please explain a little more, am not sure I understand the > question. Thanks. > > On Wed, Mar 6, 2019 at 1:38 PM Serendipity Seraph > wrote: > > > Is this OpenSim or OpenSimulator? I

Re: [Opensim-users] How can we bridge the gap between opensim developers and end users?

2019-03-06 Thread Serendipity Seraph
Is this OpenSim or OpenSimulator? It is a possible point of confusion. On Fri, Mar 1, 2019 at 8:59 AM Dr Ramesh Ramloll wrote: > Hello, > For quite some time, I have been thinking about this. How can we make it > easier for end users to 'profit' from the time they invest in visiting a >

Re: [Opensim-users] use of C# in scripts

2019-02-28 Thread Serendipity Seraph
Apparently some folks put a bit a thought into using Lua. One link at https://sledjhamr.org/git/docs/SledjHamr/LuaSL-New-scripting-engine.html On Wed, Feb 27, 2019 at 10:39 AM Adam Frisby wrote: > Free helpful tip - Lua has a lot of good runtimes. We're using MoonSharp > in Sinespace's client

[Opensim-users] how hard is it to add nested linksets or equivalent

2019-02-28 Thread Serendipity Seraph
One thing that bugs hell out me is that an object that is a linkset cannot be added as a subpart of a more complex object without adding its linkset prims to the overall object. Consider a car with wheel linksets and other linksets. It would be great to script the wheel standalone and yet have

Re: [Opensim-users] LSL could support nested lists

2019-02-28 Thread Serendipity Seraph
In my Lisp hacking a good rule of thumb is that if a property list or assoc list (basically lists of pairs) has 20-50 (depending on implementation) or less items then don't escalate to a hash table. On Wed, Feb 27, 2019 at 2:05 AM Ethan Gardener wrote: > On Tue, Feb 26, 2019, at 10:16 PM,

[Opensim-users] Is there an opensim Slack or equivalent?

2019-02-28 Thread Serendipity Seraph
Maybe a bunch of IRC channels? Any usefulness to using Slack? ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

Re: [Opensim-users] use of C# in scripts

2019-02-28 Thread Serendipity Seraph
Sure. But it would be 1000% better than LSL On Wed, Feb 27, 2019 at 1:43 AM Ethan Gardener wrote: > On Tue, Feb 26, 2019, at 7:34 PM, Serendipity Seraph wrote: > > javascript and embedded V8 engine? Particularly something node-ish with > > easy of protocol handling, event

Re: [Opensim-users] use of C# in scripts

2019-02-28 Thread Serendipity Seraph
gt; > On Wed, Feb 27, 2019 at 12:16 AM Haravikk wrote: > > > > > > > > On 26 Feb 2019, at 19:28, Serendipity Seraph > > wrote: > > > > > > As a software engineer the things that deeply bug me about LSL include: > > > > > > 1) no real

Re: [Opensim-users] use of C# in scripts

2019-02-26 Thread Serendipity Seraph
Also been tempted by idea of writing in whatever language I like and targeting vanilla LSL. :) On Tue, Feb 26, 2019 at 12:33 PM Serendipity Seraph wrote: > javascript and embedded V8 engine? Particularly something node-ish with > easy of protocol handling, event handling, async even

Re: [Opensim-users] use of C# in scripts

2019-02-26 Thread Serendipity Seraph
. Heve been tempted once or twice to make some hack to get some lisp or scheme-ish script. Or for that matter to hack a LSL intrepreter/debugger or embedded language in same. On Tue, Feb 26, 2019 at 12:28 PM Serendipity Seraph wrote: > As a software engineer the things that deeply bug me about

Re: [Opensim-users] use of C# in scripts

2019-02-26 Thread Serendipity Seraph
data structures and no way to roll your own. Yeah you can do 1970s era hacks sort of. On Tue, Feb 26, 2019 at 12:24 PM Serendipity Seraph wrote: > AFAIK the JVM garbage collection is as efficient as Lisp garbage > collection. In fact some of the same people worked on both. An

Re: [Opensim-users] use of C# in scripts

2019-02-26 Thread Serendipity Seraph
AFAIK the JVM garbage collection is as efficient as Lisp garbage collection. In fact some of the same people worked on both. And much of this tech was used in the C# underlying CLR as well. So I doubt very much that GC is a critical issue, especially in small opensim scripts. On Sun, Feb 24,

Re: [Opensim-users] use of C# in scripts

2019-02-23 Thread Serendipity Seraph
use of C# ( or other .net language) in scripts is no longer a > supported feature. > > It is still possible using Xengine, but should only be used on > closed secure environments. > > Yengine will not support it. > > regards, > > Ubit > > >

[Opensim-users] use of C# in scripts

2019-02-20 Thread Serendipity Seraph
I have run into some grids that are worried by a reported lack of limitation on what C# classes and methods can be called. Does anyone have more detail on this? It doesn't seem to me that putting in a script scanner that would limit what calls to C# can and cannot go through would be all that

Re: [Opensim-users] Sharing a set of ini for NAT grids

2019-02-07 Thread Serendipity Seraph
I am not altogether sure what this does for me. This is for an actual grid rather than standalone? If actual grid is it accessible from other machines? Are the servers using the grid accessible to other machines in at least the same lan? On Tue, Feb 5, 2019 at 1:58 PM Jeff Kelley wrote: >

Re: [Opensim-users] looking for full viewer-server API and communication details.

2019-01-21 Thread Serendipity Seraph
hings), and in this case the > > code and some samples might serve as documentation of a sort. You can > find > > it at the following link: > > https://github.com/openmetaversefoundation/libopenmetaverse ( > > > https://link.getmailspring.com/link/1547

Re: [Opensim-users] looking for full viewer-server API and communication details.

2019-01-17 Thread Serendipity Seraph
Perhaps it will be more obvious starting from server side. On Thu, Jan 17, 2019 at 12:31 PM Serendipity Seraph wrote: > Thanks for the links, Marcus. It is very surprising to me that there is > not one file or directory that says in code explicitly what viewer <-> >

Re: [Opensim-users] looking for full viewer-server API and communication details.

2019-01-17 Thread Serendipity Seraph
%2F%2Fgithub.com%2Fopenmetaversefoundation%2Flibopenmetaverse=b3BlbnNpbS11c2Vyc0BvcGVuc2ltdWxhdG9yLm9yZw%3D%3D > ) > > On Jan 16 2019, at 5:16 pm, Serendipity Seraph > wrote: > > I looked briefly at code for the Singularity Viewer but it was not > obvious > > what the API calls a

[Opensim-users] looking for full viewer-server API and communication details.

2019-01-16 Thread Serendipity Seraph
I looked briefly at code for the Singularity Viewer but it was not obvious what the API calls and information flows are in their fullness. What document defines the full API and communication details between opnensim/SL clients and servers? I have looked via Google a few times without much

Re: [Opensim-users] Which database?

2018-08-31 Thread Serendipity Seraph
if postgresql is officially supported then I would go with it simply because it is overall a better database. But for the way opensim server uses the database I don't think there is a lot of gain dumping mysql for it. On Mon, Aug 6, 2018 at 9:38 AM Ethan A. Gardener wrote: > On Mon, Aug 6,

Re: [Opensim-users] Are unused assets deleted?

2018-08-31 Thread Serendipity Seraph
No. All that clutter stays around forever until deleted or until some catastrophic crash of the asset db :) On Sun, Aug 12, 2018 at 1:02 PM Luisillo Contepomi < luisillocontep...@gmail.com> wrote: > >I said "I believe" > > I've tried it and it seems to work as you explain. > ;) > > 2018-08-12

Re: [Opensim-users] Anyone recognise versanet.de or 94.135.203.122

2015-01-22 Thread Serendipity Seraph
If it is a hypergate then why should it bother to check at all if no avatar is within a certain distance of it? Once and hour or less seems more than reasonable. On Sun, Jan 11, 2015 at 10:18 AM, Shaun T. Erickson s...@smxy.org wrote: That's not mine. Mine is the other one he mentioned: