If it is mainly for workshops and presentations is there any added tool
value like better presentation screens and perhaps app window presentation
screens or hooks to something like Zoom that would make workshops and
meetings more enticing there? Or is it pretty much stock capabilities
including
dy present.
On Wed, Mar 6, 2019 at 11:49 AM Dr Ramesh Ramloll
wrote:
> @Serendipity please explain a little more, am not sure I understand the
> question. Thanks.
>
> On Wed, Mar 6, 2019 at 1:38 PM Serendipity Seraph
> wrote:
>
> > Is this OpenSim or OpenSimulator? I
Is this OpenSim or OpenSimulator? It is a possible point of confusion.
On Fri, Mar 1, 2019 at 8:59 AM Dr Ramesh Ramloll
wrote:
> Hello,
> For quite some time, I have been thinking about this. How can we make it
> easier for end users to 'profit' from the time they invest in visiting a
>
Apparently some folks put a bit a thought into using Lua. One link at
https://sledjhamr.org/git/docs/SledjHamr/LuaSL-New-scripting-engine.html
On Wed, Feb 27, 2019 at 10:39 AM Adam Frisby wrote:
> Free helpful tip - Lua has a lot of good runtimes. We're using MoonSharp
> in Sinespace's client
One thing that bugs hell out me is that an object that is a linkset cannot
be added as a subpart of a more complex object without adding its linkset
prims to the overall object. Consider a car with wheel linksets and other
linksets. It would be great to script the wheel standalone and yet have
In my Lisp hacking a good rule of thumb is that if a property list or assoc
list (basically lists of pairs) has 20-50 (depending on implementation) or
less items then don't escalate to a hash table.
On Wed, Feb 27, 2019 at 2:05 AM Ethan Gardener wrote:
> On Tue, Feb 26, 2019, at 10:16 PM,
Maybe a bunch of IRC channels? Any usefulness to using Slack?
___
Opensim-users mailing list
Opensim-users@opensimulator.org
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
Sure. But it would be 1000% better than LSL
On Wed, Feb 27, 2019 at 1:43 AM Ethan Gardener wrote:
> On Tue, Feb 26, 2019, at 7:34 PM, Serendipity Seraph wrote:
> > javascript and embedded V8 engine? Particularly something node-ish with
> > easy of protocol handling, event
gt;
> On Wed, Feb 27, 2019 at 12:16 AM Haravikk wrote:
>
> >
> >
> > > On 26 Feb 2019, at 19:28, Serendipity Seraph
> > wrote:
> > >
> > > As a software engineer the things that deeply bug me about LSL include:
> > >
> > > 1) no real
Also been tempted by idea of writing in whatever language I like and
targeting vanilla LSL. :)
On Tue, Feb 26, 2019 at 12:33 PM Serendipity Seraph
wrote:
> javascript and embedded V8 engine? Particularly something node-ish with
> easy of protocol handling, event handling, async even
.
Heve been tempted once or twice to make some hack to get some lisp or
scheme-ish script. Or for that matter to hack a LSL intrepreter/debugger
or embedded language in same.
On Tue, Feb 26, 2019 at 12:28 PM Serendipity Seraph
wrote:
> As a software engineer the things that deeply bug me about
data structures and no way to roll your own. Yeah you
can do 1970s era hacks sort of.
On Tue, Feb 26, 2019 at 12:24 PM Serendipity Seraph
wrote:
> AFAIK the JVM garbage collection is as efficient as Lisp garbage
> collection. In fact some of the same people worked on both. An
AFAIK the JVM garbage collection is as efficient as Lisp garbage
collection. In fact some of the same people worked on both. And much of
this tech was used in the C# underlying CLR as well. So I doubt very much
that GC is a critical issue, especially in small opensim scripts.
On Sun, Feb 24,
use of C# ( or other .net language) in scripts is no longer a
> supported feature.
>
> It is still possible using Xengine, but should only be used on
> closed secure environments.
>
> Yengine will not support it.
>
> regards,
>
> Ubit
>
>
>
I have run into some grids that are worried by a reported lack of
limitation on what C# classes and methods can be called. Does anyone have
more detail on this? It doesn't seem to me that putting in a script
scanner that would limit what calls to C# can and cannot go through would
be all that
I am not altogether sure what this does for me. This is for an actual grid
rather than standalone? If actual grid is it accessible from other
machines? Are the servers using the grid accessible to other machines in
at least the same lan?
On Tue, Feb 5, 2019 at 1:58 PM Jeff Kelley wrote:
>
hings), and in this case the
> > code and some samples might serve as documentation of a sort. You can
> find
> > it at the following link:
> > https://github.com/openmetaversefoundation/libopenmetaverse (
> >
> https://link.getmailspring.com/link/1547
Perhaps it will be more obvious starting from server side.
On Thu, Jan 17, 2019 at 12:31 PM Serendipity Seraph
wrote:
> Thanks for the links, Marcus. It is very surprising to me that there is
> not one file or directory that says in code explicitly what viewer <->
>
%2F%2Fgithub.com%2Fopenmetaversefoundation%2Flibopenmetaverse=b3BlbnNpbS11c2Vyc0BvcGVuc2ltdWxhdG9yLm9yZw%3D%3D
> )
>
> On Jan 16 2019, at 5:16 pm, Serendipity Seraph
> wrote:
> > I looked briefly at code for the Singularity Viewer but it was not
> obvious
> > what the API calls a
I looked briefly at code for the Singularity Viewer but it was not obvious
what the API calls and information flows are in their fullness. What
document defines the full API and communication details between opnensim/SL
clients and servers? I have looked via Google a few times without much
if postgresql is officially supported then I would go with it simply
because it is overall a better database. But for the way opensim server
uses the database I don't think there is a lot of gain dumping mysql for
it.
On Mon, Aug 6, 2018 at 9:38 AM Ethan A. Gardener
wrote:
> On Mon, Aug 6,
No. All that clutter stays around forever until deleted or until some
catastrophic crash of the asset db :)
On Sun, Aug 12, 2018 at 1:02 PM Luisillo Contepomi <
luisillocontep...@gmail.com> wrote:
> >I said "I believe"
>
> I've tried it and it seems to work as you explain.
> ;)
>
> 2018-08-12
If it is a hypergate then why should it bother to check at all if no avatar
is within a certain distance of it? Once and hour or less seems more than
reasonable.
On Sun, Jan 11, 2015 at 10:18 AM, Shaun T. Erickson s...@smxy.org wrote:
That's not mine. Mine is the other one he mentioned:
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