Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-04 Thread Neil Canham
Just want to says thanks Teravus for a very insightful and informative post. Neil Canham On Mon, Oct 4, 2010 at 1:32 PM, Teravus Ovares tera...@gmail.com wrote: When working on IdealistViewer, I noticed that, generally, third party 'general purpose' renderers like Irrlicht and Ogre are not

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-04 Thread Teravus Ovares
When working on IdealistViewer, I noticed that, generally, third party 'general purpose' renderers like Irrlicht and Ogre are not well suited for rendering objects at the quantity that SecondLife prims require. Rendering prims /can/ be done with them, however, not at the level that can be done

Re: [opensource-dev] Question about LOD debug setting

2010-10-04 Thread Henri Beauchamp
On Sun, 3 Oct 2010 21:01:00 -0700 (PDT), Ann Otoole wrote: Whats the jira for this defect you say exists that I have never once observed despite always using a setting of 4? I don't contribute to the JIRA any more: what's the point when LL marks the issues as will not finish or just plain

Re: [opensource-dev] Uses of the Lookat target Crosshairs

2010-10-04 Thread Robin Cornelius
On Mon, Oct 4, 2010 at 2:55 AM, Latif Khalifa lati...@streamgrid.net wrote: You are reading too much into these targets. Those are just viewer effects that help your viewer position head and the direction of eyes of the avatar to the desired location. They have no other use. Yes as Latif says

[opensource-dev] New Snowstorm Builds?

2010-10-04 Thread Zak Escher
There hasn't been a new build of Snowstorm (Second Life 2.2.1 (210917) Sep 30 2010 05:11:51 (Second Life Development)) for several days. Any ETA on when new builds will be available? -- - Zak Escher email: zak.esc...@gmail.com Join me in Second Life

[opensource-dev] Uses of the Lookat target Crosshairs

2010-10-04 Thread dz
Folks, Thanks for the informed responses. I admit that most of my concern was NOT a function of seeing the cross-hairs, but rather the response I got when I inquired about it. The fact that the avatar was 10 days old, was folded up in a corner not moving, and that he basically told me to kiss

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-04 Thread Frans
Teravus++ On Mon, Oct 4, 2010 at 2:32 PM, Teravus Ovares tera...@gmail.com wrote: When working on IdealistViewer, I noticed that, generally, third party 'general purpose' renderers like Irrlicht and Ogre are not well suited for rendering objects at the quantity that SecondLife prims require.

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-04 Thread Glen Canaday
I agree with Neil - very nice post. But I do think that this really hasn't been tested well enough to declare that all scene-graphers and 3rd-party renderers won't perform well on SL data, though. For me, that's up in the air and is something that should be tested before it's tossed out. That

Re: [opensource-dev] Uses of the Lookat target Crosshairs

2010-10-04 Thread Black Hat Design
I am going to have to agree that too much is read into look at targets but I will also have to disagree that this tool serves only rudimentary uses. Tools of this nature have been in use for ages before TPVs came on the scene. I remember using them when I was an administrator in the Dreamland

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-04 Thread Aidan Thornton
On Sun, Oct 3, 2010 at 2:47 AM, Kelly Linden ke...@lindenlab.com wrote: Unfortunately no. LSL scripts take up 16k of memory no matter how much they actually use. Is there any technical reason why this can't be made adjustable, though? I know that changing the amount of script memory available

Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable?

2010-10-04 Thread Daniel Smith
Am happy to see some input on the idea of Unity. It makes me smile. My intent, of course, was to jolt a bit out of idea of a monolithic 2.x codebase. A lot of folks want the viewer to do quite a bit (mesh editor, anyone?). Fulfilling the wishlist without going to a plugin strategy will result

Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable?

2010-10-04 Thread Frans
I really hope LL is not going to add a Mesh Editor in the client. That's just going to be so bloated. I agree though, that plugins will be important, and some months(year?) ago it was mentioned that there is a team at LL working on doing just that. Can anyone (at LL) confirm that there is still a

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-04 Thread Kelly Linden
On Mon, Oct 4, 2010 at 1:05 PM, Aidan Thornton makos...@gmail.com wrote: On Sun, Oct 3, 2010 at 2:47 AM, Kelly Linden ke...@lindenlab.com wrote: Unfortunately no. LSL scripts take up 16k of memory no matter how much they actually use. Is there any technical reason why this can't be made

[opensource-dev] Fwd: Unity 3D as possible base / 2.x Codebase plugin capable?

2010-10-04 Thread Robert Martin
-- Forwarded message -- From: Robert Martin robertl...@gmail.com Date: Mon, Oct 4, 2010 at 4:52 PM Subject: Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable? To: Frans mrfr...@gmail.com On Mon, Oct 4, 2010 at 4:38 PM, Frans mrfr...@gmail.com wrote:

Re: [opensource-dev] New Snowstorm Builds?

2010-10-04 Thread Oz Linden (Scott Lawrence)
On 2010-10-04 10:55, Zak Escher wrote: There hasn't been a new build of Snowstorm (Second Life 2.2.1 (210917) Sep 30 2010 05:11:51 (Second Life Development)) for several days. Any ETA on when new builds will be available? There just have not been any new commits since then. People have

Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable?

2010-10-04 Thread Glen Canaday
On Mon, 2010-10-04 at 13:15 -0700, Daniel Smith wrote: Am happy to see some input on the idea of Unity. It makes me smile. My intent, of course, was to jolt a bit out of idea of a monolithic 2.x codebase. A lot of folks want the viewer to do quite a bit (mesh editor, anyone?).

Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable?

2010-10-04 Thread Fire
Im in all support for Unity 3d Daniel!!! Very cool! Keep the embers burning! On Mon, Oct 4, 2010 at 1:15 PM, Daniel Smith javajo...@gmail.com wrote: Am happy to see some input on the idea of Unity. It makes me smile. My intent, of course, was to jolt a bit out of idea of a monolithic

Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable?

2010-10-04 Thread Stickman
On Mon, Oct 4, 2010 at 1:38 PM, Frans mrfr...@gmail.com wrote: I really hope LL is not going to add a Mesh Editor in the client. That's just going to be so bloated. I think it's a terrible idea for LL to try to recreate tools that teams of professionals have already been working on for years.