[opensource-dev] Draw Distance will not be automated

2011-06-19 Thread Oz Linden (Scott Lawrence)
This has gotten a bit out of hand... We are absolutely not going to automate draw distance. This got started as a speculative discussion that forked off of the draw distance slider in which I asked whether or not it might be possible to create a system that _if_explicitly_requested_, some smar

Re: [opensource-dev] Is it just me? Avatar textures downloading last.

2011-06-19 Thread Oz Linden (Scott Lawrence)
On 2011-06-18 16:43, Lee ponzu wrote: > Extra symptom. So, there I am, and the avatars are all rendered as > expected, when --blink-- one of them turns gray, like the texture got > lost. No, she didn't change to an all gray skin and outfit. 8-) This is, unfortunately, not new behavior. I've

Re: [opensource-dev] Draw Distance will not be automated

2011-06-19 Thread Carlo Wood
Draw distance never makes a significant difference for me. Strange actually, cause I think it should... But it's not a very important factor it seems :/ Something that seems to correlate a lot with a low FPS is the number of avatars that have to be rendered. On Sun, 19 Jun 2011 06:49:19 -0400 "Oz

Re: [opensource-dev] Draw Distance will not be automated

2011-06-19 Thread Lance Corrimal
Am Sonntag, 19. Juni 2011 schrieb Carlo Wood: > Something that seems to correlate a lot with a low FPS > is the number of avatars that have to be rendered. for me a big factor on FPS is the number of textures that the client is still waiting for... the more grey, the more lag. bye, LC __

Re: [opensource-dev] DD Philosophy

2011-06-19 Thread Argent Stonecutter
On 2011-06-17, at 11:41, Hitomi Tiponi wrote: > Please no automatic DD - there are two many variables and differing > circumstances for it ever to work. Much better to work on other ways of > improving fps e.g. selective updating of avatar movement. Me too. At the very least, make it a non-def

Re: [opensource-dev] Question about DD philosophy.

2011-06-19 Thread Argent Stonecutter
On 2011-06-18, at 13:00, Robert Martin wrote: > > one thing that i don't understand is why you can be at 4000 meters in > an untextured skybox and still within seconds get GROUND TEXTURES and > other objects on the sim before the contents of the skybox or > attachments on the client avatar (this

Re: [opensource-dev] Review viewer -- draw distance slider

2011-06-19 Thread Trilo Byte
Sorry for the late response, I've just gotten the chance to test this as well. Looks and works great, seems intuitive. I love the popup notification (as well as the ability to choose not to see it again next time). I also experienced a short delay on the Mac client, though the delay was only