Re: [opensource-dev] Build Error llviewermessage.cpp Linux 32

2011-08-31 Thread Satomi Ahn
You can initialize region_access variable with region_access = SIM_ACCESS_MIN; This is an old bug which I am sure was previously fixed in some branch but obviously is not in current v-d and has been consistently breaking compilation with GCC for some time now. Maybe a new JIRA needs to

Re: [opensource-dev] Build Error llviewermessage.cpp Linux 32

2011-08-31 Thread Monty Brandenberg
On 8/31/2011 12:53 AM, Mysty Saunders wrote: > /home/mysty/slq/viewer-development/indra/newview/llviewermessage.cpp: In > function ‘void process_improved_im(LLMessageSystem*, void**)’: > /home/mysty/slq/viewer-development/indra/newview/llviewermessage.cpp:2858: > error: ‘region_access’ may be used

[opensource-dev] Review Request: STORM-1576 Show button does not work in Inventory offer toast

2011-08-31 Thread Vadim ProductEngine
--- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/455/ --- Review request for Viewer. Summary --- Fixed the button index, which b

[opensource-dev] Avatar layer commit question

2011-08-31 Thread Serpentu
This is a somewhat specialized question. I am currently exploring ways to commit a texture onto an avatar layer without having the appearance panel open. >From what i understood in the code, the function * gAgentAvatarp->setLocalTexture* that applies the texture in *LLPanelEditWearable::onTexture

[opensource-dev] Review Request: storm-1578: change default Away timeout to never

2011-08-31 Thread Oz Linden
--- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/459/ --- Review request for Viewer. Summary --- Simple change to the Away timeo

Re: [opensource-dev] Avatar layer commit question

2011-08-31 Thread Serpentu
To clear some things up, i'm talking about taking LLWearableType::EType and LLVOAvatarDefines::EBakedTextureIndex and with both of them figuring out which LLVOAvatarDefines::ETextureIndex is to pass along. Example: if the wearable is of type LLWearableType::WT_ALPHA and the baked texture index is

Re: [opensource-dev] Review Request: storm-1578: change default Away timeout to never

2011-08-31 Thread Vadim ProductEngine
--- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/459/#review1007 --- Ship it! - Vadim On Aug. 31, 2011, 7:29 a.m., Oz Linden wrote:

Re: [opensource-dev] Review Request: storm-1578: change default Away timeout to never

2011-08-31 Thread Brian McGroarty
What about removing the automatic disconnect instead? Avatars are disconnected after some amount of time in the away state, which is silly given how few resources a minimized viewer window uses. The reason many people turn off the away timer is that they don't want to be disconnected, not that the

[opensource-dev] Current status of Mesh??

2011-08-31 Thread Robert Martin
Does anybody know of some sort of documentation on the ins and outs of mesh?? And before you say the SL wiki everything there is one or more of 1 Outdated 2 FICTIONAL 3 without any actual details (unless of course its been massively updated in the last week or so) Questions i have 1 what is the c

[opensource-dev] Review Request: STORM-918 Changes in Group Role Titles or Assignments Not Reflected in Title Dropdown

2011-08-31 Thread Vadim ProductEngine
--- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/461/ --- Review request for Viewer and Paul ProductEngine. Summary --- Changes:

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Kadah
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 8/31/2011 10:16 AM, Robert Martin wrote: > Questions i have > > 1 what is the conversion of Vertexes to Prims?? (how many vertexes do > you get for a "prim") Its not even anywhere close to that simple. > 2 are there any simple tools to make models

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Lance Corrimal
Am Mittwoch, 31. August 2011 schrieb Kadah: > > 2 are there any simple tools to make models (Blender does not > > qualify). > > None that I know of. without having tried any of them I believe maya and google sketchup work too, but don't ask me if they are easy to use or not. bye, LC

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Kelly Linden
On Wed, Aug 31, 2011 at 10:16 AM, Robert Martin wrote: > Does anybody know of some sort of documentation on the ins and outs of > mesh?? > And before you say the SL wiki everything there is one or more of 1 > Outdated 2 FICTIONAL 3 without any actual details > (unless of course its been massively

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Stickman
> 1 what is the conversion of Vertexes to Prims?? (how many vertexes do > you get for a "prim") As was mentioned, this is not simple. There are three "measurements" for each mesh object: -Download weight -Physics weight -Server weight That is: -how expensive is it to download the mesh object -ho

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Kadah
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 8/31/2011 11:43 AM, Kelly Linden wrote: >> 3 are non-biped avatars supported in mesh?? (quads are the biggest >> concern) > > While Kadah is correct, for a 'quad' I would bet you could use the arms > with custom animations.. This page has a

[opensource-dev] llGetGeometricCenter

2011-08-31 Thread Moriz Gupte
Hello there, I have a question that I am putting here out of desperation because nobody seem to know, even the very best experienced folks I could tap into. What exactly does llGetGeometricCenter do? 'http://wiki.secondlife.com/wiki/LlGetGeometricCenter' The entry on the wiki is depressing as this

Re: [opensource-dev] llGetGeometricCenter

2011-08-31 Thread Adeon Writer
llRezObject will rez an object with the center of the to-be-rezzed object's bounding box at the position specified. llRezAtRoot will rez the object with it's root prim's center at the position specified. You won't see a difference unless the object to be rezzed has a center of bounding box th

Re: [opensource-dev] Review Request: storm-1578: change default Away timeout to never

2011-08-31 Thread Dave Booth
With Soft's suggestion implemented, I'd set an away timeout.. as things stand its always "never" On 8/31/2011 10:53 AM, Brian McGroarty wrote: > What about removing the automatic disconnect instead? > > Avatars are disconnected after some amount of time in the away state, > which is silly given

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Dave Booth
On 8/31/2011 12:16 PM, Robert Martin wrote: > Questions i have > > 1 what is the conversion of Vertexes to Prims?? (how many vertexes do > you get for a "prim") Already answered by many that it aint that simple, not going there. > 2 are there any simple tools to make models (Blender does not qual

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Tateru Nino
On 1/09/2011 4:30 AM, Lance Corrimal wrote: > Am Mittwoch, 31. August 2011 schrieb Kadah: > >>> 2 are there any simple tools to make models (Blender does not >>> qualify). >> None that I know of. > > without having tried any of them I believe maya and google sketchup > work too, but don't ask me

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Marine Kelley
On 31/08/2011, Robert Martin wrote: > 2 are there any simple tools to make models (Blender does not qualify). Why doesn't Blender qualify ? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Lance Corrimal
Am Donnerstag, 1. September 2011 schrieb Marine Kelley: > On 31/08/2011, Robert Martin wrote: > > 2 are there any simple tools to make models (Blender does not > > qualify). > > Why doesn't Blender qualify ? try it, then look at the word "simple" again :) bye, LC __

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Marine Kelley
On 01/09/2011, Lance Corrimal wrote: > Am Donnerstag, 1. September 2011 schrieb Marine Kelley: >> On 31/08/2011, Robert Martin wrote: >> > 2 are there any simple tools to make models (Blender does not >> > qualify). >> >> Why doesn't Blender qualify ? > > try it, then look at the word "simple" ag

Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Tateru Nino
On 1/09/2011 4:08 PM, Marine Kelley wrote: > On 31/08/2011, Robert Martin wrote: > >> 2 are there any simple tools to make models (Blender does not qualify). > Why doesn't Blender qualify ? Blender's simpler than most 3D modelling applications (as a modeller), but most folks have the impression