You can initialize region_access variable with
region_access = SIM_ACCESS_MIN;
This is an old bug which I am sure was previously fixed in some branch
but obviously is not in current v-d and has been consistently breaking
compilation with GCC for some time now.
Maybe a new JIRA needs to
On 8/31/2011 12:53 AM, Mysty Saunders wrote:
> /home/mysty/slq/viewer-development/indra/newview/llviewermessage.cpp: In
> function ‘void process_improved_im(LLMessageSystem*, void**)’:
> /home/mysty/slq/viewer-development/indra/newview/llviewermessage.cpp:2858:
> error: ‘region_access’ may be used
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Review request for Viewer.
Summary
---
Fixed the button index, which b
This is a somewhat specialized question.
I am currently exploring ways to commit a texture onto an avatar layer
without having the appearance panel open.
>From what i understood in the code, the function *
gAgentAvatarp->setLocalTexture* that applies the texture in
*LLPanelEditWearable::onTexture
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Review request for Viewer.
Summary
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Simple change to the Away timeo
To clear some things up, i'm talking about taking LLWearableType::EType
and LLVOAvatarDefines::EBakedTextureIndex
and with both of them figuring out which LLVOAvatarDefines::ETextureIndex is
to pass along.
Example: if the wearable is of type LLWearableType::WT_ALPHA
and the baked texture index is
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Ship it!
- Vadim
On Aug. 31, 2011, 7:29 a.m., Oz Linden wrote:
What about removing the automatic disconnect instead?
Avatars are disconnected after some amount of time in the away state, which
is silly given how few resources a minimized viewer window uses. The reason
many people turn off the away timer is that they don't want to be
disconnected, not that the
Does anybody know of some sort of documentation on the ins and outs of mesh??
And before you say the SL wiki everything there is one or more of 1
Outdated 2 FICTIONAL 3 without any actual details
(unless of course its been massively updated in the last week or so)
Questions i have
1 what is the c
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Review request for Viewer and Paul ProductEngine.
Summary
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Changes:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 8/31/2011 10:16 AM, Robert Martin wrote:
> Questions i have
>
> 1 what is the conversion of Vertexes to Prims?? (how many vertexes do
> you get for a "prim")
Its not even anywhere close to that simple.
> 2 are there any simple tools to make models
Am Mittwoch, 31. August 2011 schrieb Kadah:
> > 2 are there any simple tools to make models (Blender does not
> > qualify).
>
> None that I know of.
without having tried any of them I believe maya and google sketchup
work too, but don't ask me if they are easy to use or not.
bye,
LC
On Wed, Aug 31, 2011 at 10:16 AM, Robert Martin wrote:
> Does anybody know of some sort of documentation on the ins and outs of
> mesh??
> And before you say the SL wiki everything there is one or more of 1
> Outdated 2 FICTIONAL 3 without any actual details
> (unless of course its been massively
> 1 what is the conversion of Vertexes to Prims?? (how many vertexes do
> you get for a "prim")
As was mentioned, this is not simple.
There are three "measurements" for each mesh object:
-Download weight
-Physics weight
-Server weight
That is:
-how expensive is it to download the mesh object
-ho
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Hash: SHA1
On 8/31/2011 11:43 AM, Kelly Linden wrote:
>> 3 are non-biped avatars supported in mesh?? (quads are the biggest
>> concern)
>
> While Kadah is correct, for a 'quad' I would bet you could use the arms
> with custom animations.. This page has a
Hello there,
I have a question that I am putting here out of desperation because nobody
seem to know, even the very best experienced folks I could tap into.
What exactly does llGetGeometricCenter do?
'http://wiki.secondlife.com/wiki/LlGetGeometricCenter'
The entry on the wiki is depressing as this
llRezObject will rez an object with the center of the to-be-rezzed object's
bounding box at the position specified.
llRezAtRoot will rez the object with it's root prim's center at the position
specified.
You won't see a difference unless the object to be rezzed has a center of
bounding box th
With Soft's suggestion implemented, I'd set an away timeout.. as things
stand its always "never"
On 8/31/2011 10:53 AM, Brian McGroarty wrote:
> What about removing the automatic disconnect instead?
>
> Avatars are disconnected after some amount of time in the away state,
> which is silly given
On 8/31/2011 12:16 PM, Robert Martin wrote:
> Questions i have
>
> 1 what is the conversion of Vertexes to Prims?? (how many vertexes do
> you get for a "prim")
Already answered by many that it aint that simple, not going there.
> 2 are there any simple tools to make models (Blender does not qual
On 1/09/2011 4:30 AM, Lance Corrimal wrote:
> Am Mittwoch, 31. August 2011 schrieb Kadah:
>
>>> 2 are there any simple tools to make models (Blender does not
>>> qualify).
>> None that I know of.
>
> without having tried any of them I believe maya and google sketchup
> work too, but don't ask me
On 31/08/2011, Robert Martin wrote:
> 2 are there any simple tools to make models (Blender does not qualify).
Why doesn't Blender qualify ?
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Am Donnerstag, 1. September 2011 schrieb Marine Kelley:
> On 31/08/2011, Robert Martin wrote:
> > 2 are there any simple tools to make models (Blender does not
> > qualify).
>
> Why doesn't Blender qualify ?
try it, then look at the word "simple" again :)
bye,
LC
__
On 01/09/2011, Lance Corrimal wrote:
> Am Donnerstag, 1. September 2011 schrieb Marine Kelley:
>> On 31/08/2011, Robert Martin wrote:
>> > 2 are there any simple tools to make models (Blender does not
>> > qualify).
>>
>> Why doesn't Blender qualify ?
>
> try it, then look at the word "simple" ag
On 1/09/2011 4:08 PM, Marine Kelley wrote:
> On 31/08/2011, Robert Martin wrote:
>
>> 2 are there any simple tools to make models (Blender does not qualify).
> Why doesn't Blender qualify ?
Blender's simpler than most 3D modelling applications (as a modeller),
but most folks have the impression
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