Hi all!
Here's a feature idea that I just had, and I thought I'd float it past here
before I post a feature request on the jira.
As a user I would like to see a third option for doubleclick navigation
inworld: pathfinding - immersive
With that option turned on, the viewer would determine if
If you want to request a server mod, perhaps a mod to the autopilot
functionality to be able to use pathfinding. A potential problem with using
a waypoint list is the path may become obstructed or otherwise modified
while traversing the path.
-d
On Fri, Sep 21, 2012 at 12:17 AM, Lance Corrimal
As I recall from some months ago we were told at a PF UG meeting this
idea had been discussed but was thought to be too
confusing/non-intuitive. Maybe if it were an option there would be
more chance of it being approved.
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User story: I would love to be able to set waypoints like in Everquest for
mouse navigation. It's not too confusing, I don't know how many people played
Everquest but they were all able to figure it out.
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Am Freitag 21 September 2012, 01:24:30 schrieb Dahlia Trimble:
If you want to request a server mod, perhaps a mod to the autopilot
functionality to be able to use pathfinding. A potential problem with using
a waypoint list is the path may become obstructed or otherwise modified
while
I was *not* suggesting using the autopilot as it currently exists. I was
suggesting a newer autopilot-like function provided by the simulator that
can use live pathfinding to move the agent. I was suggesting it because a
waypoint list can become obsolete between the time it's generated and the
Am Freitag 21 September 2012, 12:43:29 schrieb Dahlia Trimble:
A *pathfinding capable* autopilot function
could update the waypoint list while in route in case the original path
becomes obstructed.
basically, after reaching a waypoint it would request the list of remaining
waypoints again?
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indra/llrender/llgl.h
- Boroondas
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On Sept. 20, 2012, 6:15 p.m., Gistya Eusebio
I guess it could be prototyped by using
http://wiki.secondlife.com/wiki/LlGetStaticPath in an attachment that the
viewer can communicate with, but (assuming the wiki is accurate) it looks
like it doesn't deal with the obstructed path problem so requesting a new
path upon reaching a waypoint
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