Re: [opensource-dev] macOS 10.14 deprecation of OpenGL, what does this mean for SL?

2018-06-04 Thread Jonathan “Geenz” Goodman
Adorable. Sent from my iPhone > On Jun 5, 2018, at 1:41 AM, Dahlia Trimble wrote: > > I've been hearing of this coming for a couple years. The quoted article seems > to suggest that OpenGL will be around for a while and I can't believe that > Apple will remove an API that so many applications

Re: [opensource-dev] macOS 10.14 deprecation of OpenGL, what does this mean for SL?

2018-06-04 Thread Dahlia Trimble
I've been hearing of this coming for a couple years. The quoted article seems to suggest that OpenGL will be around for a while and I can't believe that Apple will remove an API that so many applications use. They seem to want people to port to Metal but that may not be possible for a lot of legacy

Re: [opensource-dev] macOS 10.14 deprecation of OpenGL, what does this mean for SL?

2018-06-04 Thread Cinder Roxley
Apple deprecated AGL in 2009 and yet programs linking to it still run nearly ten years later. The sky Isn’t falling any time soon. On June 4, 2018 at 5:26:00 PM, Kadah Coba (kadah.c...@gmail.com) wrote: So just heard about this, not sure if this was known about before this. https://developer.app

[opensource-dev] macOS 10.14 deprecation of OpenGL, what does this mean for SL?

2018-06-04 Thread Kadah Coba
So just heard about this, not sure if this was known about before this. https://developer.apple.com/macos/whats-new/ "Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but these legacy technologies are deprecated in macOS 10.14. Games and graphics-intensive apps that use O