> • Ask for help from open source developer community to create a
> version for Linux using LibVLC
Since Linux currently doesn’t use Quicktime, why doe it need to be converted?
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On 2015-02-07, at 16:24, Cinder Roxley cin...@alchemyviewer.org wrote:
On February 7, 2015 at 3:13:31 PM, Oz Linden (Scott Lawrence)
(o...@lindenlab.com) wrote:
On 2015-02-06 16:12 , Cinder Roxley wrote:
It would simply things greatly to remove lscript from the viewer
completely, thereby
On 2013-05-11, at 12:15, Laurent Bechir laurent.bec...@madonie.org wrote:
I haven't seen any new build of the Cocoa Project viewer since 02-28, and the
last one freezes on startup on my Macbook Air with Mountain Lion 10.8.3.
I think replacing the arguments.txt file with the one from the
Where should I report bugs in the Cocoa Project Viewer?
On a MBP running Snow Leopard with an 800 pixel high display, the window is
taller than the screen and can't be shrunk, even by editing the NS window size
settings in the .plist file. This makes it unusable on that laptop.
Other than
On 2013-02-09, at 15:40, Cinder Roxley cin...@cinderblocks.biz wrote:
Here's a better fix than the other one I posted earlier… Don't use
extern C.
That... shouldn't work, unless it's generating C++ code in
lex/yacc/bison/whatever.
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Shouldn't builds be based on build rules, and not on tweaks in the application?
On 2012-11-11, at 12:06, Nicky Perian nickyper...@yahoo.com wrote:
I saw some message list traffic on the cmake list about the newer cmake
versions having some lion behavior tweaks.
I think the requirement for this is somewhat overstated, and I hope that LL
does not include any such function in the viewer. A well written LSL based AO
has very little overhead, because it can get by with fairly slow timers by
using control inputs to detect state changes. Even the somewhat
On 2012-11-01, at 21:30, Ricky kf6...@gmail.com wrote:
Well, all I have is anecdotal evidence from my own family of four, everyone
an SL user: we all keep multiple versions of the SL viewer, and even a few
TPVs, on our machines. If one viewer crashes it's more often that the person
it
Full Unicode, I would hope!
On 2012-10-27, at 18:08, gistya gmail gis...@gmail.com wrote:
I'd like to help work on a monospace font option with IBM PC ASCII box
drawing characters for use in notecards and settext.
Notecards would get a simple checkbox at the bottom to toggle between
User story: I would love to be able to set waypoints like in Everquest for
mouse navigation. It's not too confusing, I don't know how many people played
Everquest but they were all able to figure it out.
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On 2012-05-08, at 11:27, Oz Linden (Scott Lawrence) wrote:
No... the user experience folks decided that the minimap was confusing
enough and that the circles made it worse.
o_O
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On 2012-04-16, at 00:50, Erin Mallory wrote:
Why would it need to be in the inventory taking up space when it would ONLY
do the same thing that either of these options do?
I have over 300 outfits, each with their own set of AO choices... maybe 15 or
20 different sets of AOs depending on the
On 2012-04-15, at 12:13, Erin Mallory wrote:
1) Allow outfit folders and AO sets to be able to share a hotkey so that
pressing that hotkey will both equip the outfit and activate the AO
2) Script in a right click menu option at the outfit folder level that asks
if you want to link an AO
On 2012-04-13, at 12:17, Zi Ree wrote:
Am Freitag, 13. April 2012, 18:35:00 schrieb Adeon Writer:
Alright, here's some features that, if missing, *someone* would complain:
All of your requirements are present in the Firestorm viewer side AO.
Only because he forgot to include the extremely
On 2012-04-13, at 18:05, Kadah wrote:
I believe FS's was designed to mimic the ZHAO II hud, it even uses its
config notecards. Franimation Overrider is a new one to me.
Franimation is what ZHAO was originally based on.
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On 2012-04-13, at 20:28, Ziggy Puff wrote:
Agreed, for purely selfish reasons. I hope LL adds new LSL functions
that enable AO features / performance / scalability that is impossible
today. Then someone else will write the next ubiquitous AO, and I will
eventually stop getting the Your walk
On 2012-04-13, at 00:09, Adeon Writer wrote:
Wouldn't a new inventory item type make most sense? That way it could be put
in with any outfit folder or packaged with sold avatars.
For a LL-provided feature, yes. I was still disappointed when TPVs didn't
implement something like an AO
The overhead of a conservative scripted AO is pretty low, and the ability to
switch AOs by wearing an asset (attaching the AO HUD) means that I can have
appropriate AOs for each of my avatars and outfits without having to tweak my
client settings each time I jump from kangaroo to grasshopper to
For that matter, what is the status of Lion, period. OS Xista? Or is it ok?
OS X Vista. Definitely.
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How about reducing the vertical resolution of the packet by 4?
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On 2011-10-20, at 12:23, Kadah wrote:
To me local chat is the same since 2.0, except now the local chat log
and chat bar panels are in the same floater. I agree that it should be
a stopper, but I have thought since 2.0 beta.
I don't use the local chat log, I use the chat overlay.
On 2011-10-18, at 21:09, Geenz wrote:
I can't be the only one who thinks that window management needs to be
re-thought for FUI. As it stands, it seems as if that actually took a step
backwards.
One thing that's an immediate show-stopper for me: chat as a separate floater.
After all the
On 2011-07-11, at 23:05, Dahlia Trimble wrote:
One thing I noticed while coding collision geometry for OpenSimulator is as
hollow is increased and prims are twisted or otherwise manipulated such that
the hollow shape doesnt exactly follow the outer shape, the probability
increases that
On 2011-07-12, at 14:57, Boroondas Gupte wrote:
I think by ticket, Vadim meant the jira issue. I've already left a comment
there with a reference to this discussion.
Ah, thank you, I added my comment there as well.
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On 2011-06-25, at 10:58, Lee ponzu wrote:
Maybe we need to think through a more general solution. It occurs to me that
llRayCast() is going to make it easier to create scripted route/path finders
using simple AI. Some possible useful behaviors...
• Go here.
• Go here and
AOLMe Too/AOL
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On 2011-06-17, at 11:41, Hitomi Tiponi wrote:
Please no automatic DD - there are two many variables and differing
circumstances for it ever to work. Much better to work on other ways of
improving fps e.g. selective updating of avatar movement.
Me too.
At the very least, make it a
I think the icon should be a magnifying glass.
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On 2011-06-12, at 10:42, Hitomi Tiponi wrote:
Trouble with that is that LL already have that symbol [[magnifying glass]]
used for Search and also for Zoom on the World Map, and it isn't really a
'zoom' feature.
You're right. Suggestion withdrawn.
On 2011-05-28, at 22:52, a...@skyhighway.com wrote:
i don't know if i misunderstood or not, but are you really talking about
Google translation services particularly picking on SL access? All the
mail sounded to me like it was more of a policy decision at Google
affecting everyone everywhere?
On 2011-05-29, at 06:39, Daniel wrote:
You didn't read my previous comment apparently. They are NOT shutting
off all translations.
They are shutting the freestanding translation page in favor of embedded
translation web
elements within pages.
That's not what I read.
What I read is
I agree with Boroondas. Viewer and Network Usage is wrong. Either Packet
Loss and Bandwidth or simply Network Performance.
On 2011-04-05, at 16:55, Boroondas Gupte wrote:
This is an automatically generated e-mail. To reply, visit:
http://codereview.secondlife.com/r/251/
On 2011-03-20, at 13:43, Opensource Obscure wrote:
I just commented STORM-9, that is
As a User, I want to share my location and a custom status with friends
on Twitter so they can follow what I’m up to in Second Life
Thanks for bringing this to my attention. This is not something that belongs
I like the suggestion that the basic mode be called something like tourist
or introductory or beginners mode. There's just so much stuff that people
need to be able to do that it seems to be ruling out, I can't imagine anyone
sticking with it for long. Basic implies that someone could actually
On 2011-03-20, at 15:04, Da5id Kronfeld wrote:
I like tourist, with maybe (eventually 3?) modes: tourist, resident,
and creator (or resident-creator).
I don't think separating creator like that is a good idea. Everyone in SL is
potentially a creator, at every moment, that's what makes it
On 2011-01-24, at 11:25, Erin Mallory wrote:
Here's how it would work. We take the existing advanced preferences tab and
turn it into a floater activated if you click on where the advanced tab is
now. we then bump many of the preferences that are in the debug over. we can
do it in kinda a
On 2011-01-25, at 03:09, Nexii Malthus wrote:
It would be great if the mini bar graphs would make a comeback. But I think
they might need some improvement so they can be easier to relate to.
Be very careful. The last time they decided to improve them the result was
the worthless lag meter.
On 2011-01-18, at 15:58, Sarah (Esbee) Kuehnle wrote:
This is not a feature belongs in the Viewer. If there's more data you want
out of llGetEnv(), I'd suggest filing an SVC feature request.
fx voice=eeyoreJust wait, next month we'll have someone needing help
figuring out why llGetEnv is
On 2011-01-12, at 16:32, Joel Foner wrote:
Skype still supports /me... Many of the folks I know use /me regularly, for
what it's worth. Skype displays the difference much more obviously, placing
the text centered with different styling than normal chat with /me, so it has
more emphasis
On 2011-01-11, at 21:47, Simon Quinnell wrote:
How about you specify the security and privacy issues? No-one here is a mind
reader.
Well, the obvious minor privacy issue is sharing information about your account
with sites outside Linden Lab, if only because you're passing cookies and
On 2011-01-10, at 13:03, Zi Ree wrote:
Am Montag 10 Januar 2011 17:34:08 schrieb Ponzu:
What if the upload dialog had a check box?
[ ] This texture should have an alpha channel.
Would it be possible to do this on a per-face basis rather than on texture
upload? So people could use
Why not just paste it into a notecard?
On 2010-12-24, at 10:09, Garmin Kawaguichi wrote:
- Original Message -
From: Opensource Obscure opensourceobsc...@gmail.com
To: OpenSource Mailing List opensource-dev@lists.secondlife.com
Sent: Friday, December 24, 2010 12:17 PM
Subject:
There should be a few fallback strategies like:
a) Try to keep the old cache entry.
b) Use the normal user name.
c) Maybe even use the UUID.
But just showing everyone (in the worst case) as ??? really screws
things up IMO.
Agreed. The TPV I'm using seems to use the Legacy Name if the
On 2010-12-30, at 08:47, WolfPup Lowenhar wrote:
That is why I put the link to the sites where the source is hosted so you can
check this and the license they are using are full GPL which is compatible
with LGPL if I remember correctly.
If you use a full GPL component then you have to use
You know what would really help people get over the hump of setting up for
building SL?
A VMware appliance containing a working SL build environment, for 32 and 64 bit
Linux.
On 2010-12-12, at 09:02, Aidan Thornton wrote:
On 12/12/10, Marc Adored m...@inworlddesigns.com wrote:
Awesome I
On 2010-12-12, at 20:03, Mike Chase wrote:
On 12/12/2010 04:09 PM, Argent Stonecutter wrote:
You know what would really help people get over the hump of setting up for
building SL?
A VMware appliance containing a working SL build environment, for 32 and 64
bit Linux.
Or a KVM/qemu image
See STORM-560 for more details.
On 2010-12-03, at 19:48, Glen Canaday wrote:
Hey,
I'm a little curious - what's the expected behavior of Arrow Keys Always
Move
Me? I was under the impression that this was meant to cause the arrow keys
to
be the only movement keys, freeing up the rest
On 2010-12-02, at 07:52, Oz Linden (Scott Lawrence) wrote:
This will mean a considerable increase in list traffic, I think, since every
commit to viewer-development should be reviewed. I think that the increase
in transparency of what is happening, and the opportunities for everyone to
On 2010-11-18, at 04:06, Opensource Obscure wrote:
this is interesting - what exactly is your estimation based upon?
Stickman covered it pretty well. Basically, I was comparing concurrency with
the number of sims and assumed that a GPU cost about as much as a CPU core to
provide... but didn't
On 2010-10-27, at 09:45, Kent Quirk (Q Linden) wrote:
Au contraire. Some people get very upset when an installer leaves any files
behind that were created by the program automatically, such as log files.
It's simply not true that the uninstaller shouldn't remove anything in the
profile -- I
On 2010-10-27, at 16:33, Zabb65 wrote:
My only concern with some of this, is that it eliminates the support
teams easy one line answer to everything odd or unexplained. Uninstall
and reinstall the client.
Good.
Replace that with a reset to default settings option in Preferences. If you
want
On 2010-10-29, at 03:23, kow wrote:
If that is the case, then Linden should go ahead and ignore the bug as it's
caused by the nature of a ~10 year old operating system.
A ten year old operating system that is still supported and widely used, more
widely used than Vista for sure, and will no
The uninstaller shouldn't remove ANYTHING in the user's profile, period. It's
not being unclear by removing files in the user's profile when it removes
files in the Program Files directory, it's simply doing the wrong thing. This
has been an ongoing problem for years, I suspect there's a Jira
On 2010-10-24, at 15:44, Boroondas Gupte wrote:
If so the 32-bit app will usually run faster. They do in the HP-UX and
Solaris environments, anyway.
I've never worked with these two UNIX systems, but I don't think this is
generally true. On Linux and Windows, a properly optimized 64-bit
On 2010-10-22, at 14:00, Nalates Urriah wrote:
Since the code is already written and working by a former Linden, will it be
added to the SL Viewer?
Qarl's comment that TPVs are free to use it and that his rates for Linden Lab
are reasonable imply... not yet. :)
On 2010-10-20, at 11:21, Daniel Smith wrote:
On Wed, Oct 20, 2010 at 2:29 AM, Argent Stonecutter secret.arg...@gmail.com
wrote:
On 2010-10-18, at 12:08, Daniel Smith wrote:
would be better all around.. for the community to say .. hold up.. how to
merge the best of 1.x and 2.x
remark type
On 2010-10-20, at 13:20, malachi wrote:
For you windows developers who are using Visual Studio, When you type a
function name and get to the ( point of the function it pops a tip up
telling you what is needed to complete this function.
The SL editor already has this: you just hover the
On 2010-10-20, at 18:07, Ricky wrote:
lol... That comment reminds me of this (tongue-in-cheek,) graphic
representing the learning curves for a variety of common editors:
http://blogs.msdn.com/b/steverowe/archive/2004/11/17/code-editor-learning-curves.aspx
Pet peeve time:
I understand the
On 2010-10-16, at 22:57, Ricky wrote:
Assuming that the order of fields is fixed, a fair assumption as LLSD
requires it I believe, then the XSLT isn't so bad, and a prototype has
already been made.
That depends on the details of the XSL transform tool. Streaming tools preserve
order but
On 2010-10-15, at 16:36, Ricky wrote:
All that's needed is a linked XSL stylesheet to make it just as easy
to read as the text files were.
1. It's not in XML, it's in notation format. This is a good thing, because...
2. LLSD is really badly designed from the point of XSL transformations.
On 2010-10-16, at 16:58, leliel wrote:
OpenGL has been able to do reflections for a long time now, it's just
a very demanding process since you have to render the scene from the
point of view of each reflective object in addition to the camera's
view point. Older games would cheat and just
On 2010-10-16, at 17:31, SuezanneC Baskerville wrote:
I'd be quite content with mirror surfaces that only, for example, reflected
avatars.
They had a lot better than that...
http://www.sluniverse.com/pics/pic.aspx?id=139865
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On 2010-10-05, at 12:58, Daniel Smith wrote:
One of the most likely starting points I see is the terrain editor. That is
a limited mesh editor in itself.
That would be... really horrible. The terrain editor only operates on one axis
and is extremely hard to use for any kind of precise work.
On 2010-10-02, at 20:47, Kelly Linden wrote:
On Sat, Oct 2, 2010 at 4:40 PM, Argent Stonecutter secret.arg...@gmail.com
wrote:
Could this be applied to LSL scripts as well, since they could be made
potentially MUCH smaller? A kilobyte might be enough for a poseball, for
example, and even
On 2010-10-03, at 17:39, Reed Steamroller wrote:
Run Unity in a VM. Works for me.
Run a 3d graphical application in a VM?
[insert picture of the Biting Pear of Salamanca here]
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On 2010-09-27, at 13:21, Daniel Smith wrote:
I have long thought we should be able to apply tags to inventory items (I
even talked with P about this in 2006..)
https://jira.secondlife.com/browse/SVC-1406
This suggestion was only restricted to prims in an effort to reduce the ZOMG
WASTE
On 2010-09-25, at 09:17, Ponzu wrote:
I used to do C++ code reviews for HP.
I used to work on C++ code at HP. I agree with Lee.
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On 2010-09-21, at 10:48, Zha Ewry wrote:
As a user I want to be able to sort my inventory with tools which embody
familiar metaphors from Windows, Mac and Linux file browsers. I expect a
folder system which exposes attributes in a familiar fashion and permits
sorting of those attributes
On 2010-09-19, at 12:49, Oz Linden (Scott Lawrence) wrote:
On 2010-09-19 10:21, Tateru Nino wrote:
I believe he was referring to the fact that a UUID does not always refer
to the same inworld object. There are instances where an object UUID
will be used more than once.
Those would be
On 2010-09-17, at 12:51, Altair Sythos Memo wrote:
There aren't tools to assure to an agent him cached texture is still
one cached the teleport before...
Not needed. Textures are static. UUIDs are never re-used.
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On 2010-09-13, at 07:22, Leonel Morgado wrote:
Notice that old JPG does not support alpha channels (transparency). That
means abandoning JPEG2000 would in fact force everyone with a single
transparent pixel (even if just corners of round textures) to use lossless
PNG for that, which is not
The hard part isn't coming up with an embedded scripting language, it's not
even coming up with a secure set of bindings that don't allow for unanticipated
side-effects or privilege escalation, it's integrating the scripting engine
into an event loop that wasn't designed to have a scripting
On 2010-09-04, at 14:23, Patnad Babii wrote:
Switch to C# and everything become easier to deploy and use TFS for QA
and saving sources.
If you don't mind a 2-5x performance hit on Windows and an elimination of the
Linux and Mac clients.
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On 2010-08-31, at 22:40, Glen Canaday wrote:
Gamers like it broken like it is now, people who SOCIALIZE here (since
SL is, in fact, *not* a game... ahem) like it broken the way it's
historically been.
It wasn't broken historically: it was a prefs setting.
Also, gamers don't like it the way it
On 2010-08-30, at 15:39, Suz Dollar wrote:
*cough* If the point of this is to make people *want* 2.x a lot of
nice tags that say 'to see me properly, use viewer 2.x... I have more
attachments than you do' might be a good way to go.
If I can't talk without jumping I'm not going to go to
On 2010-08-28, at 23:08, Yoz Grahame wrote:
This *was* a serious bug, but fixed over a year ago. Now a premium account in
default is merely suspended with the ability to fully restore on payment.
A premium account that does not own any land (beyond the basic 512 square
meters) should not be
re-opened.
On 2010-08-28, at 23:31, Yoz Grahame wrote:
On 28 August 2010 21:25, Tigro Spottystripes tigrospottystri...@gmail.com
wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512
Please read http://jira.secondlife.com/browse/WEB-2647
Thanks! Resolved.
-- Yoz
On 2010-08-29, at 04:24, Marine Kelley wrote:
At least the land and inventory are not gone, automatically downgrading to
basic would make the lands be abandoned.
What if the account doesn't own land, or has nothing but the original 512
square meters in something like a Linden Home?
That's
On 2010-08-29, at 04:41, Marc Adored wrote:
If you check your email less then 1 time every 37 days I don't even
know why you have a premium account on a game you obviously don't play
enough to get your monies worth.
There are people who have jobs that take them out of communication for
On 2010-08-29, at 09:37, Laurent Bechir wrote:
I used to have a premium account once upon a while. Not using it really (no
land associated to the account) and being short of money, I didn't renew. The
only thing that happened is that I'm back as a basic member now. So I don't
see where is
On 2010-08-23, at 13:18, Yoz Grahame wrote:
As Josh and others have said, one of the things we'd need is a unique secret
account identifier. Unfortunately the only existing account datum which might
work here is email address, and that's not unique, though we're starting to
think that it
On 2010-08-22, at 10:14, Lance Corrimal wrote:
Am Sunday 22 August 2010 schrieb Marine Kelley:
Please be careful not to screw up debug settings that must NOT be
changed. Some are capital for the viewer to function normally [...]
could someone please elaborate on why those settings even exist
On 2010-08-19, at 21:42, Bryon Ruxton wrote:
Argent, Keep in mind once the feature is implemented:
One will be able to choose Captain America
with captain.america becoming his unique username.
And it wouldn't be fair to prevent anyone else to RP Captain America as
his display name.
So pick a
On 2010-08-18, at 19:23, Ricky wrote:
Furthermore, if I don't have the
privileges to return an item the return option should be either
removed or grayed out.
This is actually a problem in 1.x as well.
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On 2010-08-19, at 04:09, Gareth Nelson wrote:
None of those projects have an agreement that allows proprietary versions
I think Qt has LGPL and proprietary licensing now.
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On 2010-08-19, at 14:09, Michael Schlenker wrote:
Its a special case of the general case, i didn't check but I'm pretty sure
'Agent Smith' is taken by someone. If it is and you
had your way it would not be possible to use that name.
Yes. So?
The homograph issue needs to be addressed in any
On 2010-08-16, at 13:23, Henri Beauchamp wrote:
Well, the first improvement to do is to actually revert 80% of the UI
to the way v1.23's one was working, especially getting rid of that
moronic side bar is its modal tools which impair productivity and
user-friendliness... The question is: will
Thank you both, Oz and Merov, for commenting.
To me it seems that if Linden Lab has fewer in-house developers the role of
open source contributors will likely be greater.
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On 2010-05-27, at 16:50, Oz Linden (Scott Lawrence) wrote:
I understand that might leave
behind things that the Snowglobe user/dev base wants and that some
people are not happy with some elements of 2.x. What I'd like to know
is... what needs to happen to make that choice that most people can
On 2010-05-06, at 22:06, Ricky wrote:
Also, since this information is /already/ accessible
Not if you don't turn streaming media on.
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On 2010-05-06, at 01:23, Ricky wrote:
How can that be a source of correlation, unless you are using a viewer
that has a userbase of one (yourself and your alts)?
When you're gathering information on someone for tracking purposes you
don't need certainty. Even a viewer with a few percent of
On 2010-05-06, at 08:59, Tateru Nino wrote:
Would something like llDetectedViewerCaps() that returned a
well-defined, yet open, capabilities string be potentially more useful
than just asking for the brand of the viewer?
So long as you have to approve (or pre-approve) them, with
notification
On 2010-05-06, at 11:51, Tigro Spottystripes wrote:
Then you just set your user-agent string to something generic
Yes, I'm a paranoid nut who knows to do that. I know to opt out. Most
people don't.
Which is why any capability like this needs to be opt-in.
On 2010-05-05, at 14:57, Bryon Ruxton wrote:
Can't we just get an additional AGENT_VIEWER flag via llGetAgentInfo?
Let's not.
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On 2010-05-05, at 16:34, Tigro Spottystripes wrote:
That would open lots of possibilities
It would open up all kinds of cans of worms.
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On 2010-05-02, at 17:01, Skills Hak wrote:
The people with bad reviews are mostly copybotters who have been
banned by the system and are coming up with crazy quicktime hack
theories, Dekadance Mint isn't even in search any more.
You could eliminate the crazy quicktime hack theories if you
On 2010-05-01, at 17:53, Glen Canaday wrote:
Me too, but I don't think it's against TOS. A sim owner can do what a
sim owner wants, and if it's to trust client/copybot detection to an
inworld device they didn't make themselves, that's not against the
rules
afaik. Of course, I'm completely
On 2010-04-25, at 06:34, Carlo Wood wrote:
On Sun, Apr 25, 2010 at 08:38:16AM +0200, Marine Kelley wrote:
Besides this entry is not even sent by the sim, it is calculated by
the viewer
as (22.5 - net - physics - sim - agent - images - script), unless
I'm mistaken.
It would be rather easy
On 2010-04-19, at 19:42, Joshua Bell wrote:
That's a completely different issue. The lower level transport
protocol guarantees reliable delivery of certain types of messages -
packets are ack'd and resent if missed.
1. Are these messages actually being handled by that mechanism?
2. I have
On 2010-04-19, at 13:46, Joshua Bell wrote:
It is certainly the case that several request/response-type messages
do not have a way of signaling that all of the data was sent. This
arose from thinking of the protocol in a purely viewer-centric way,
i.e. if the viewer was populating a list
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