Re: [opensource-dev] About memory management on macOS 10.12 (Sierra) potentially affecting all viewers

2016-07-08 Thread Geenz Spad
https://xkcd.com/386/ With that out of the way, autorelease pools don't have much to do with garbage collection - in fact the document that you've linked to specifically outlines the following with regards to autorelease pools and GC: > In a garbage-collected

Re: [opensource-dev] Mac OS X Metal support

2015-12-13 Thread Geenz Spad
Additionally, effective OpenGL != effective Metal. In order to really take advantage of Metal, you would be looking at a massive rewrite of the viewer's rendering code to fit within the "Metal mindset" making a number of Metal specific optimizations along the way, and optimizations may not

Re: [opensource-dev] Mac OS X Metal support

2015-12-13 Thread Geenz Spad
Additionally, effective OpenGL != effective Metal. In order to really take advantage of Metal, you would be looking at a massive rewrite of the viewer's rendering code to fit within the "Metal mindset" making a number of Metal specific optimizations along the way, and optimizations may not

Re: [opensource-dev] Rebrand Mac build

2013-12-01 Thread Geenz Spad
Here’s the general overview: Open SecondLife.xib in newview with Xcode Rename the main window from Second Life to whatever you’d like to name it Open the terminal, cd to newview and run the following: ibtool SecondLife.xib —compile SecondLife.nib If you know a bit of Objective-C and the

Re: [opensource-dev] new viewer

2013-07-23 Thread Geenz Spad
Vanilla Snowglobe 1.5 doesn't support server-side baking, meaning your avatar (and those around you) will not appear correctly pretty soon once the old protocols for baked textures go dark. On Jul 23, 2013, at 9:28 PM, a...@skyhighway.com wrote: hey guys! i was just wondering if somebody

Re: [opensource-dev] Cocoa Project Viewer

2013-02-24 Thread Geenz Spad
The minimum size for the window (as defined in SecondLife.xib) is 1024x768. This is largely to prevent any odd cases where UI elements end up getting clipped by the window inadvertently (though this is largely only a problem with the width of the window, not the height). I'll see about making

Re: [opensource-dev] Review Request: OPEN-152 Fog is broken on water, and extra-broken on water in deferred rendering

2013-01-11 Thread Geenz Spad
--- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/611/#review1291 --- Ship it! Looks good to me. - Geenz Spad On Dec. 2, 2012, 2

Re: [opensource-dev] OSX 10.8 / Xcode 4.5 compile support (wasReview Request: patch potential memory leak in llgl.h)

2012-09-20 Thread Geenz Spad
due out next year now that Apple's committed to annual OS X updates. I'd be interested to hear about the legacy OpenGL hacks that you're trying to remove however! That part I find fairly interesting. == Geenz Spad ge...@exodusviewer.com On Sep 20, 2012, at 3:06 AM, gistya gmail gis

Re: [opensource-dev] OSX 10.8 / Xcode 4.5 compile support (wasReview Request: patch potential memory leak in llgl.h)

2012-09-19 Thread Geenz Spad
to rewrite certain portions of the viewer to not use deprecated functionality and to instead have Objective-C implementations of different things (i.e., windowing and event handling); that's not an easy task (and in fact quite time consuming). == Geenz Spad ge...@exodusviewer.com On Sep

Re: [opensource-dev] Mercurial repository webpage layout

2012-08-29 Thread Geenz Spad
That's bitbucket in general. Everyone's profile pages got switched to the new layout. == Geenz Spad ge...@exodusviewer.com On Aug 29, 2012, at 5:03 PM, Henri Beauchamp sl...@free.fr wrote: Greetings, The layout of LL's mercurial repository (http://hg.secondlife.com/) recently

[opensource-dev] Review Request: As Gatekeeper, I like binaries downloaded through a web browser to be signed

2012-07-23 Thread Geenz Spad
with these changes in place, and the resulting .app package executes without problems on OS X 10.8 when downloaded through Safari. Thanks, Geenz Spad ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev

[opensource-dev] Content Creation Improvement UG - Morph Target Discussion

2012-07-16 Thread Geenz Spad
/index.php?title=Content_Creation_Improvement_Informal_User_Group -- Geenz Spad Sent with Sparrow (http://www.sparrowmailapp.com/?sig) ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read

Re: [opensource-dev] Anyone else having this issue uploading meshes?

2012-06-03 Thread Geenz Spad
Have you attempted this on both pathfinding and non-pathfinding regions? Seems to manifest primarily on pathfinding regions for me. -- Geenz Spad Sent with Sparrow (http://www.sparrowmailapp.com/?sig) On Sunday, June 3, 2012 at 4:08 PM, Ricky wrote: Interesting hypothesis. However, I've

[opensource-dev] Autobuild hell

2012-05-22 Thread Geenz Spad
version. Any ideas on what's causing this, and how it can be fixed? First glance seems to suggest that it's attempting to extract things from an archive that may not even exist. -- Geenz Spad Sent with Sparrow (http://www.sparrowmailapp.com/?sig

Re: [opensource-dev] Review Request: STORM-1823 - Replace current specular model with Normalized Blinn-Phong specularity

2012-03-27 Thread Geenz Spad
.amazonaws.com/hg/repo/oz_project-8/latest.html Thanks, Geenz Spad ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges

Re: [opensource-dev] Review Request: STORM-1823 - Replace current specular model with Normalized Blinn-Phong specularity

2012-03-26 Thread Geenz Spad
the latest build here: http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/oz_project-8/rev/251711/index.html Thanks, Geenz Spad ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please

Re: [opensource-dev] Review Request: STORM-1823 - Replace current specular model with Normalized Blinn-Phong specularity

2012-03-25 Thread Geenz Spad
--- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/565/#review1183 --- On March 25, 2012, 2:07 p.m., Geenz Spad wrote

Re: [opensource-dev] Review Request: STORM-1823 - Replace current specular model with Normalized Blinn-Phong specularity

2012-03-25 Thread Geenz Spad
--- On March 25, 2012, 2:07 p.m., Geenz Spad wrote: --- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/565

Re: [opensource-dev] Review Request: STORM-1823 - Replace current specular model with Normalized Blinn-Phong specularity

2012-03-25 Thread Geenz Spad
: http://codereview.secondlife.com/r/565/#review1193 --- On March 25, 2012, 2:07 p.m., Geenz Spad wrote: --- This is an automatically generated e-mail. To reply, visit: http

Re: [opensource-dev] ATI vs NV vs OSX

2011-05-11 Thread Geenz Spad
Everything (including shadows and deferred rendering) seems to work under the latest version of OS X (10.6.7 here). It also works under the latest 10.7 developer preview. I'm using a GeForce GTX 285 on my end. On Wed, May 11, 2011 at 10:57 AM, Mysty Saunders mysty.saund...@gmail.comwrote:

Re: [opensource-dev] Project-MESH viewer

2010-10-16 Thread Geenz Spad
Shiny does work with the deferred renderer (or Lighting and Shadows as it's now called in the Mesh viewer). It's simply handled differently; it reflects light in the form of what's known as specular reflectance, instead of reflecting the sky environment (at one point it reflected both around 2008

Re: [opensource-dev] Mesh rendering: What does indicesp provide?

2010-06-03 Thread Geenz Spad
I'm sure it wouldn't hurt to ask Eric Lengyel if one could create their own LGPL implementation of Voxel terrain LOD based off of his paper. He'll usually only ever say no in the event that it involves distributing code to one of his commercial products (such as the C4 Engine). Since in this