On Dienstag, 3. Februar 2015 20:00:13 Henri Beauchamp wrote:
The simple fact of the matter is. If you do not sign a code
contribution agreement LL can NOT use your code.
The code is (L)GPL. Anyone can reuse it and even if it had been my
intention (and it never was and never will), I
Am Mittwoch, 21. November 2012, 15:32:24 schrieb CJ Davies:
location (eg walls that have fallen down). The simplest solution I can
think of is to make the avatar phantom, as naïvely I assume that this
requires less hacking than making all of thousands thousands of prims
in a sim phantom.
Am Dienstag, 5. Juni 2012, 21:07:45 schrieb Oz Linden (Scott Lawrence):
What I'm after is ... does this work on the flavor of Linux you are
running, and what flavor is that?
Runs perfectly under openSUSE 11.4.
Zi
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Am Freitag, 13. April 2012, 19:53:55 schrieben Sie:
Are the non-AO default animations actually transmitted by the viewer? Or
Yes, the viewer sends an animation request for the default animations by
itself. That's how we override the animations in Firestorm. The function to
decide which
Am Samstag, 14. April 2012, 14:16:38 schrieb Argent Stonecutter:
Only because he forgot to include the extremely important it has to be an
asset that can be worn with an outfit. That one's a complete dealbreaker
for me.
We want to include AO set switching by LSL scripts in the AO, which could
Am Freitag, 13. April 2012, 18:35:00 schrieb Adeon Writer:
Alright, here's some features that, if missing, *someone* would complain:
All of your requirements are present in the Firestorm viewer side AO.
-Adeon
Zi
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Am Freitag, 13. April 2012, 19:19:45 schrieb glen:
*listen for this input on this/these channel(s), then turn off/on or
perform another action in response.
That's something that needs an external script to forward channel talk to
llOwnerSay talk.
*every 6 seconds, play this fidgeting
Am Freitag, 27. Januar 2012, 14:40:01 schrieb Jonathan Yap:
The SL simulator has recently been fixed so that the CoarseLocationUpdate
message properly returns 255 for all altitudes above 1020 meters.
Properly is a very ... unusual term for this kind of behavior. It still
returns a wrong
Am Montag 10 Januar 2011 17:34:08 schrieb Ponzu:
What if the upload dialog had a check box?
[ ] This texture should have an alpha channel.
Would it be possible to do this on a per-face basis rather than on texture
upload? So people could use the same texture as alpha texture and as
Am Samstag 02 Oktober 2010 16:49:48 schrieb Lance Corrimal:
phoenix already does that, in its radar you can define a warning that
tells you when the script count in the sim changes by more than a
threshold that you define... so there already _is_ a way to count all
scripts in a sim.
Counting
Am Samstag 02 Oktober 2010 03:19:13 schrieb Bryon Ruxton:
Q, in this case, I disagree. Changing the SCRIPT_MEMORY reports later will
not technically break content, it would just requires to slightly alter the
interpretation of it. Modifying the cap variables for event(s) to lower
You never
Am Mittwoch 29 September 2010 23:33:30 schrieb Bryon Ruxton:
Sounds good to begin with! The caveats you mentioned are not really
problems to be concerned too much about.
As long as it doesn't return the true memory usage, people will start banning
mono scripted objects, because they don't
Do you want an incomplete yet helpful solution doable now, to be
improved/completed later on,
or do you prefer to wait another 6-12+ month with nothing at all?
Since improvised and incomplete solutions tend to become the final one after a
while, and since I have no issues with script memory
Am Samstag 11 September 2010 17:22:33 schrieb dilly dobbs:
it more like a game with a limited number of opening/learning the interface
'quests' so to speak. There has to be some way to keep all of the sign
ups.
The old orientation islands had all this. It never really worked out.
Zi
Am Donnerstag 18 März 2010 02:56:33 schrieb Philippe (Merov) Bossut:
It would be nice indeed to be able to navigate with the arrows and type
chat text at the same time i.e. without having to do Esc/Enter to switch
between modes. At least as an option. I'd even venture that casual
Am Mittwoch 17 März 2010 10:25:29 schrieb Jacek Antonelli:
Q is right, this is a different scenario than in the past, because the
chat bar is now always visible. In Viewer 2.0, having the chat bar
So, we take away a feature (auto hide chat bar) and then say The situation is
different? Nice
Am Mittwoch 17 März 2010 00:21:42 schrieb Glen Canaday:
Most of the people I have known in SL shop, go to clubs, create, RP, and
hang out, most of which requires chatting without an extra step to
switch focus. Leaving the chat bar with focus kills wasd movement, but I
can name no one who
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