Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-31 Thread Nyx Linden
go to https://blogs.secondlife.com/community/forums/open-source/open-development/multi-wearables log in using the login link on the top of the page click on "all content" to see everything that has been posted so far click "start a discussion" in the "actions" panel on the side to start a new threa

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-31 Thread Carlo Wood
I can't seem to figure out where to start a new thread about outfits and inheritance. How/where should we continue this discussion? -- Carlo Wood ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-30 Thread Dzonatas Sol
Iceweasel crashes when attempts are made to post any message in the forums. It happens as soon as the javascript editor loads. Nyx Linden wrote: > Forums for discussing multi-wearables and related issues can be found > here: > https://blogs.secondlife.com/community/forums/open-source/open-devel

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-30 Thread Nyx Linden
Yes, I will be developing in viewer-public. Nyx Carlo Wood wrote: > You mean he'll be developing in viewer-public then? > > On Mon, Mar 29, 2010 at 09:44:09PM -0700, Philippe (Merov) Bossut wrote: > >> Nyx stated he wanted to develop this feature "in the open" which means that >> he'll be deve

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-30 Thread Carlo Wood
You mean he'll be developing in viewer-public then? On Mon, Mar 29, 2010 at 09:44:09PM -0700, Philippe (Merov) Bossut wrote: > Nyx stated he wanted to develop this feature "in the open" which means that > he'll be developing in viewer-internal which is exported on each successful > build (so we av

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-29 Thread Philippe (Merov) Bossut
Hi, On Fri, Mar 26, 2010 at 3:31 PM, Joel Foner wrote: > This is a pretty generic question, but I hope it will be helpful. > > Under what conditions might it be possible to do a fairly quick to > release version and then iterate the feature behavior towards > something more sophisticated, withou

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-29 Thread Nyx Linden
Forums for discussing multi-wearables and related issues can be found here: https://blogs.secondlife.com/community/forums/open-source/open-development/multi-wearables Please re-direct all multi-wearables related conversations there - I'd like to keep all discussion centralized so everyone knows

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-26 Thread Joel Foner
This is a pretty generic question, but I hope it will be helpful. Under what conditions might it be possible to do a fairly quick to release version and then iterate the feature behavior towards something more sophisticated, without breaking things? Best regards, Joel On 3/26/10, Carlo Wood wr

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-25 Thread Tigro Spottystripes
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 unless the briefs are indecent, around here i don't think anyone would directly complain (they might talk about it being unusual with other people, but i don't think anyone would be forbidden to enter a store, restaurant etc just because of an slightly

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-25 Thread David M Chess
> I'm greatly in favor to create bits for wearables and objects > that stay user changable even for no-mods. General agreement. Needs some thought to make sure that it's not too easy to change them accidentally and lose the creator-intended settings forever (maybe save the original settings an

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-25 Thread Lance Corrimal
Am Donnerstag, 25. März 2010 13:38:28 schrieb Carlo Wood: > If I go to shop in real life, it's also ME who decides > in what order I put clothes on, not the creator of the > clothes. oh? try wearing your briefs on top of your pants in public... ___ Pol

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-25 Thread Carlo Wood
I said: I want to be able to change the priority of (no-mod) animations regardless, as user. I definitely also want to be able to change the order in which a wearable is layered, as opposed to that the creator does that for me. If I go to shop in real life, it's also ME who decides in wha

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-25 Thread Carlo Wood
Ah yes, using the descriptions would avoid the need for extra protocol changes. I'd suggest to use the keywords "skin", "tatoo", "underwear", "shirt", "jacket", but also allow "shirt 2", "shirt 3", etc to put things inbetween shirt and jacket. On the downside, no-mod wearables would disallow reor

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-25 Thread Dzonatas Sol
+1 Carlo, the specific priority on animations has caused confusion of when to set them to 1, 2, 3, or 4. If it is not set correctly, then it could mess up the other animations. I would like to see that confusion avoided with outfits. Carlo Wood wrote: > On an equal note, it's extremely annoying

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-25 Thread Carlo Wood
On Wed, Mar 24, 2010 at 10:57:45PM -0400, Glen Canaday wrote: > No change for the creator - none. Not a thing. The user gets a "bump up" > or "bump down" item in the current "wear" submenu.. that's all. Max 3 or > so, and they act like layers in Photoshop or Gimp, which is essentially > what the

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-25 Thread Carlo Wood
On an equal note, it's extremely annoying that the priority of animations is determined at creation time. Why can't I, as user, determine in what order I want animations to take precedence? On Wed, Mar 24, 2010 at 10:20:19PM -0400, Glen Canaday wrote: > Actually, I don't mind "undies, shirt, and

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-24 Thread Dzonatas Sol
In the list I made, that would be for the wearer only -- not the creator. There are: (A) creators of the layers (B) creator of the outfit list. (C) wearer of the outfit By default, (B) & (C) are the same -- the wearer. (A) is able to supply a outfit list to help suggest layer order, but it does

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-24 Thread Glen Canaday
That's actually what I would like to avoid, specifically. That forces the creator to continue to dictate whether your underwear goes on top of your pants or not. There's no added flexibility for the resident in that. Here's why I'll be an advocate of just a few extra numbered layers on top of t

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-24 Thread Dzonatas Sol
An easier way may just to have list without ordinals. Example: Outfit: * Upper-body ** Jacket ** Shirt ** Undershirt ** upper-tattoos ** custom-upper-body-skin ** another-custom-upper-body-skin * Lower-body ** Pants ** Underpants ** lower-tattoos ** custom-lower-body-skin ** another-custom-lower-

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-24 Thread Glen Canaday
Actually, I don't mind "undies, shirt, and jacket." What I'm really referring to is maybe 3 undies layers numbered 1,2,3. Creators can still specify which of those three as they do now, but the user would choose the 1, 2, 3 bit. The creator doesn't lose the ability to choose which of the three

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-24 Thread Brent Tubbs
I like this idea a lot. While we're talking about about increasing flexibility though, why have a low hardcoded limit to the number of layers? The new tattoo and alpha layers are great, but what comes next, and how long do we keep hardcoding more specific layers? If someone wants to layer on ten

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-24 Thread Glen Canaday
Nyx, Oh, I actually do have one functionality idea / request: rather than allowing the creator to dictate the clothing layer of a wearable, can we allow the wearer themselves choose where it goes? I can't tell you how many times I've had to not wear something because the original creator did

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-24 Thread Glen Canaday
I'm a little unsure what the tiny robot means about the appearance floater being all yucky We'll still need it for the shape sliders, will we not? After all, it's incredibly convenient to just put it where you want it in order to reduce the mouse-miles involved. Sticking it ALL on the right

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-23 Thread Ricky
While this is an amazing idea I love, that of being able to use some 3rd party tool for the task, I do not own Poser, and $250 US, it's a bit steep just to edit my appearance. I think there should be in-UI tools for editing your avvie's appearance, but the addition of integrating external tools wo

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-23 Thread Robert Martin
On Tue, Mar 23, 2010 at 12:58 PM, Nyx Linden wrote: >  The current iteration of the appearance floater needs to go away. The > current implementation has been held together with chicken wire, bubble > gum, and duct tape. It works for now, but it won't hold up to the > addition of multiple wearable

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-23 Thread Nyx Linden
The current iteration of the appearance floater needs to go away. The current implementation has been held together with chicken wire, bubble gum, and duct tape. It works for now, but it won't hold up to the addition of multiple wearables of a given type. The currently designed plan is to ext

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-23 Thread Aleric Inglewood
On Tue, Mar 23, 2010 at 7:57 AM, Morgaine wrote: > Although some people will probably suggest that the *real* likelihood of > getting the sidebar dropped is nil, I think we should take the moral high > ground here and assume that the sidebar too is subject to community > feedback. Let's assume th

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-23 Thread Argent Stonecutter
On 2010-03-23, at 05:50, Henri Beauchamp wrote: > Whether or not I'll develop a v2.0 branch depends on how much work > will be > needed to revert the whole UI (yes !) to the one currently existing > in the > Cool SL Viewer (which is a (much) improved, pre-voice UI). As in, would it be easier t

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-23 Thread Henri Beauchamp
On Tue, 23 Mar 2010 06:57:54 +, Morgaine wrote: > On Tue, Mar 23, 2010 at 4:35 AM, Bryon Ruxton wrote: > >- Could you please stop putting everything into that sidebar as the only >way to access stuff. You've kept wanting to make this "communicator window > " >before into a single

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-22 Thread Morgaine
On Tue, Mar 23, 2010 at 4:35 AM, Bryon Ruxton wrote: - Could you please stop putting everything into that sidebar as the only way to access stuff. You've kept wanting to make this "communicator window " before into a single un-detachable block. And despite many of use hating it and a

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-22 Thread Bryon Ruxton
Could you please stop putting everything into that sidebar as the only way to access stuff. You¹ve kept wanting to make this ³communicator window ³ before into a single un-detachable block. And despite many of use hating it and asking for you to make separate floaters, (or at least give us that opt

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-22 Thread Maya Remblai
All interesting ideas, but it would be prudent to include a floater as an option. Not only will it make things easier on experienced users and those who don't like the sidebar, it will make things easier for the devs making versions of Viewer 2.0 for photo-sensitive people to use without issue.

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-22 Thread Nyx Linden
Good question! There is still a lot of detail left out of these descriptions, but we are planning on moving the UI in the appearance editor into the sidebar, along with creating a new outfit editor UI. You will still see the results of the changes you are making on your avatar in-world in real time

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-22 Thread Argent Stonecutter
On 2010-03-22, at 12:45, Nyx Linden wrote: > 1) A new panel to edit what is stored in your saved outfit without > creating a new one. >This will include both an inventory view and a view of your outfit > itself, so you can drag items from your inventory to your outfit > without > having an e

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-22 Thread Nyx Linden
Hi Mike, I'm already on sl-ux and will keep an eye on it when I have the time. I'll defer most discussion and decision making to a central location (probably the forums & wiki), but would be happy to come to a group meeting if my schedule permits (that's a little late for my timezone, but n

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-22 Thread Mike Monkowski
Nyx, would you be willing to come to the User Experience Interest Group meeting, Thursdays from 3-4PM at Hippotropolis ( http://slurl.com/secondlife/Hippotropolis/43/104/25 ), or share your thoughts on the sl-ux mailing list? Jacek Antonelli (copied here) is the moderator of the UXIG meeting.

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-22 Thread Robert Martin
While you are working in this area one killer feature would be to have a way to create a "base outfit" list colors and then have the program create copies with each color (looking at the xml export files this would be just a matter of UUID patching and flipping 3 fields in the data) Bonus points

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-22 Thread Morgaine
Nyx, it's excellent news that you're starting this open development project. Well done! There's one thing to keep in mind though, so that it doesn't come as a surprise to anyone at the Lab (no surprise to yourself of course). When development is open and many community teams are involved, some t

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-22 Thread Dzonatas Sol
Nyx Linden wrote: > Some of the features we want to implement: > 1) A new panel to edit what is stored in your saved outfit without > creating a new one. > This will include both an inventory view and a view of your outfit > itself, so you can drag items from your inventory to your outfit wit

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-22 Thread Latif Khalifa
On Mon, Mar 22, 2010 at 6:45 PM, Nyx Linden wrote: > Greetings Opensource-dev! [snip] > Some of the features we want to implement: > 1) A new panel to edit what is stored in your saved outfit without > creating a new one. >    This will include both an inventory view and a view of your outfit > it

[opensource-dev] Open Development project: extending avatar wearables

2010-03-22 Thread Nyx Linden
Greetings Opensource-dev! This tiny robot is going to be working over the next few weeks to begin working on the next iteration of avatar features, and needs your help! We're hoping to continue our overhaul of how you manage your appearance. Since we're shooting for moving towards quarterly