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Review request for Viewer.
Description
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Fixes missing childprim- po
On Fri, 15 Feb 2013 09:54:16 -, MartinRJ Fayray wrote:
I have a similar fix for weeks in the Cool VL Viewer, but it is alas
not as simple as that...
There's a problem with resizing chid primitives (they don't resize
on screen, even when visible).
There's a problem with rotating and moving chi
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I just noticed that my fix re-introduces MAINT-2275 Child prims a
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(Updated Feb. 16, 2013, 10:53 a.m.)
Review request for Viewer.
Descriptio
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(Updated Feb. 16, 2013, 11:44 a.m.)
Review request for Viewer.
Changes
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On Sat, 16 Feb 2013 19:44:51 -, MartinRJ Fayray wrote:
> This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/616/
>
> Review request for Viewer.
Yes, it seems to work more or less OK. It however still fails to animate
visible small resizing primiti
urce-dev@lists.secondlife.com
Cc: MartinRJ Fayray
Subject: Re: [opensource-dev] Review Request: BUG-840: Viewer 3.4.2 (Beta)
breaks almost every sliding door script in SL
On Sat, 16 Feb 2013 19:44:51 -, MartinRJ Fayray wrote:
> This is an automatically generated e-mail. To reply, visit:
&
Beauchamp
Sent: Sunday, February 17, 2013 12:58 AM
To: opensource-dev@lists.secondlife.com
Cc: MartinRJ Fayray
Subject: Re: [opensource-dev] Review Request: BUG-840: Viewer 3.4.2 (Beta)
breaks almost every sliding door script in SL
On Sat, 16 Feb 2013 19:44:51 -, MartinRJ Fayray wrote
source-dev@lists.secondlife.com
> Cc: MartinRJ Fayray
> Subject: Re: [opensource-dev] Review Request: BUG-840: Viewer 3.4.2 (Beta)
> breaks almost every sliding door script in SL
>
> On Sat, 16 Feb 2013 19:44:51 -, MartinRJ Fayray wrote:
>
> > This is an automatically gen
ensource-dev@lists.secondlife.com
> <mailto:opensource-dev@lists.secondlife.com>
> Cc: MartinRJ Fayray
> Subject: Re: [opensource-dev] Review Request: BUG-840: Viewer
> 3.4.2 (Beta)
> breaks almost every sliding door script in SL
>
> On Sat, 16 Feb 2013
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(Updated Feb. 16, 2013, 11:25 p.m.)
Review request for Viewer.
Changes
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On Sun, 17 Feb 2013 01:25:36 +0100, Martin Fürholz wrote:
> Hello Henri,
>
> first: no I cannot reproduce the issue with small prims. They are resized in
> a viewer with my fix from <0.01, 0.01, 0.01> (whis is the minimum prim size
> in the LL viewer) to <0.014, 0.014, 0.014> perfectly, just e
uary 17, 2013 10:22 AM
To: MartinFürholz
Cc: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] Review Request: BUG-840: Viewer 3.4.2 (Beta)
breaks almost every sliding door script in SL
On Sun, 17 Feb 2013 01:25:36 +0100, Martin Fürholz wrote:
> Hello Henri,
>
> first: no
On Sun, 17 Feb 2013 10:59:47 +0100, Martin Fürholz wrote:
> Hello,
> me and others cannot reproduce your 'nipple bug', neither with your 'cool
> nipples' from the marketplace, nor with the test setup you've given in your
> earlier mail.
You can deny all you want, but I do know what I am seeing
>
> On Sun, 17 Feb 2013 10:59:47 +0100, Martin Fürholz wrote:
>
> > Hello,
> > me and others cannot reproduce your 'nipple bug', neither with your 'cool
> > nipples' from the marketplace, nor with the test setup you've given in your
> > earlier mail.
>
> You can deny all you want, but I do kn
On Sun, 17 Feb 2013 13:27:22 +0100, Henri Beauchamp wrote:
> On Sun, 17 Feb 2013 10:59:47 +0100, Martin Fürholz wrote:
>
> > Hello,
> > me and others cannot reproduce your 'nipple bug', neither with your 'cool
> > nipples' from the marketplace, nor with the test setup you've given in your
> > e
st: BUG-840: Viewer 3.4.2 (Beta)
breaks almost every sliding door script in SL
On Sun, 17 Feb 2013 13:27:22 +0100, Henri Beauchamp wrote:
> On Sun, 17 Feb 2013 10:59:47 +0100, Martin Fürholz wrote:
>
> > Hello,
> > me and others cannot reproduce your 'nipple bug'
On Sun, 17 Feb 2013 16:08:37 +0100, Martin Fürholz wrote:
> Hello Henri,
> thank you for your video.
>
> I was able to 'kind-of' reproduce it partially in LL Viewer 3.4.5 (270263).
> The prim doesn't visually resize to it's full size, it's 10% smaller than it
> should be until I zoom out and ba
Not only sliding doors, my normal door stopped
working too more than half the time; and a LOT
of others scripted objects... Even watching it
doesn't always help.
On Sat, 16 Feb 2013 18:53:02 -
"MartinRJ Fayray" wrote:
>
> ---
> This i
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