Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-08-01 Thread Lance Corrimal
Am Mittwoch, 31. Juli 2013, 10:56:45 schrieb Kadah: a transparent squid proxy, with SL specific cache re-write scripts, makes a massive difference two questions... - does it still have to be a transparent squid, now that the viewer actually has proxy settings? - do you still have those

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-08-01 Thread Kadah
On 8/1/2013 12:23 AM, Lance Corrimal wrote: - does it still have to be a transparent squid, now that the viewer actually has proxy settings? Sorry, I didn't mean transparent. I have a transparent one at work on one network for other reasons. Setting the web proxy in viewer is all that's needed.

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-31 Thread Ambrosia
Additionally to that, the amount of traffic that goes through the actual sim these days has been highly reduced with bringing textures, mesh and materials onto the sim-external HTTP pipeline that isn't bound to a single sim. Of course there is still people who feverishly set their texture

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-31 Thread Lance Corrimal
Am Dienstag, 30. Juli 2013, 17:28:50 schrieb Darien Caldwell: Considering at high speeds, 12 sims worth of data can be downloaded in 1-2 minutes (which is a ridiculous worst case scenario, but happens since LL won't realistically limit draw distances), Not completely unrelated: I visited a LEA

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-31 Thread Niran
I had transfers set to UDP for a long time aswell because HTTP was just way slower, caused my router alot of problems and often also prevented my Avatar from ever rezzing in any SIM, same for some other Avatars. 2013/7/31 Lance Corrimal lance.corri...@eregion.de Am Dienstag, 30. Juli 2013,

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-31 Thread Marx Catteneo
I have made full sim art installations myself and i do think the platform of SL should be able to handle such a thing as it has a totally different feel then a 50x50 meter setup with a backdrop, one can use shadows and fog to give it a real nice atmosphere. A solution to the bandwidth problem and

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-31 Thread Niran
The idea is actually very nice, i should take a look at limiting bandwidth to your current SIM only at times. 2013/7/31 Marx Catteneo marxcatte...@gmail.com I have made full sim art installations myself and i do think the platform of SL should be able to handle such a thing as it has a

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-31 Thread Kadah
On 7/30/2013 11:39 PM, Ambrosia wrote: Additionally to that, the amount of traffic that goes through the actual sim these days has been highly reduced with bringing textures, mesh and materials onto the sim-external HTTP pipeline that isn't bound to a single sim. CAPs are per sim host I

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-31 Thread Kadah
On 7/31/2013 1:09 AM, Marx Catteneo wrote: PS as a machinimator i need the fastest possible connection to the servers because any throttling can give me a stuttering image, so if i turn mine down i'll have to wait an hour before i can start filming in a sim and even then it would stutter more

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-30 Thread Niran
Names or it didn't happen. 2013/7/30 Kadah kadah.c...@gmail.com On 7/26/2013 10:47 AM, Argent wrote: On Jul 26, 2013 12:32 PM, Darien Caldwell darien.caldw...@gmail.com mailto:darien.caldw...@gmail.com wrote: So basically while this system is probably beneficial to those with bad

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-30 Thread Carlo Wood
Well, since everyone has to download the same amount of data in the end, its rather hard to use a disproportional amount of resources, unless a viewer just downloads the SAME thing over and over again, which would be severe bug. The only other thing that might be called using too much resources

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-30 Thread Kadah
On 7/30/2013 8:25 AM, Carlo Wood wrote: Well, since everyone has to download the same amount of data in the end, its rather hard to use a disproportional amount of resources, unless a viewer just downloads the SAME thing over and over again, which would be severe bug. The only other thing

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-30 Thread Darien Caldwell
Problem with your example is, you assume the % of bandwidth is constant. If downloading data was a constant 40% or 4%, I would agree. But SL is a very bursty service. Once you have the data for the scene, it uses very, very little bandwidth at all. So all of that bandwidth is not being utilized

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-29 Thread Kadah
On 7/26/2013 10:47 AM, Argent wrote: On Jul 26, 2013 12:32 PM, Darien Caldwell darien.caldw...@gmail.com mailto:darien.caldw...@gmail.com wrote: So basically while this system is probably beneficial to those with bad internet connections, it's rather punitive to those who have excellent,

[opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-26 Thread Lance Corrimal
Hi all, I'm not quite clear about the ThrottleBandwidthKBPS debug setting... the sources suggest the value is understood as kilobit per second, but the name of the debug setting itself suggests kiloBYTE per second. Which one is it? ...and is it even still relevant with most traffic being

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-26 Thread Henri Beauchamp
On Fri, 26 Jul 2013 11:04:25 +0200, Lance Corrimal wrote: Hi all, I'm not quite clear about the ThrottleBandwidthKBPS debug setting... the sources suggest the value is understood as kilobit per second, but the name of the debug setting itself suggests kiloBYTE per second. Which one is

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-26 Thread Carlo Wood
On Fri, 26 Jul 2013 13:58:47 +0200 Henri Beauchamp sl...@free.fr wrote: This setting is indeed only relevant to UDP traffic, or at least in LL's and most TPV viewers. IIRC, I saw attempts to account for this limit with HTTP texture fetching traffic in Singularity, but that would need to be

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-26 Thread Niran
My Viewer has: ThrottleBandwidthKBPS which also clearly says this: Maximum allowable downstream bandwidth (kilo bits per second) then theres also this: XferThrottle Maximum allowable downstream bandwidth for asset transfers (bits per second) so i guess asset and everything else is also split, at

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-26 Thread Darien Caldwell
There has to be some other throttle, because ThrottlebandwidthKBPS seems to correspond to what you set your bandwidth to in preferences (max 10,000 with LL's viewer). However, This is being capped by the servers: 2013-07-26T16:46:00Z INFO: LLViewerThrottleGroup::sendToSim: Sending throttle

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-26 Thread Niran
3000? thats double the amount i would have assumed it is capped at. and yes, the Debug is obviously the preferences setting. 2013/7/26 Darien Caldwell darien.caldw...@gmail.com There has to be some other throttle, because ThrottlebandwidthKBPS seems to correspond to what you set your

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-26 Thread Darien Caldwell
The same amount of data has to be sent either way. Seems to me it would be more beneficial to the servers to get requests out of the way faster to free up the pipe for other requests. Dragging it out as long as possible is only going to clog the pipe longer. On Fri, Jul 26, 2013 at 10:47 AM,