Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-05-07 Thread Chico Perez
Take me off your list do not send me e-mail Thank You. Chico Hersey Home 610-478-8839. Cell 610-451-4552 Sent from my IPhone On Apr 13, 2012, at 1:09 PM, Jamey Fletcher ja...@beau.org wrote: Cinder Roxley wrote: An advantage to scripted AO's as has already been stated is that bundling

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-05-07 Thread Chico Perez
Take me off your list Thank You. Chico Hersey Home 610-478-8839. Cell 610-451-4552 Sent from my IPhone On Apr 13, 2012, at 1:09 PM, Jamey Fletcher ja...@beau.org wrote: Cinder Roxley wrote: An advantage to scripted AO's as has already been stated is that bundling the config, AO, and

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-17 Thread glen
On Sat, 2012-04-14 at 15:59 +1000, Tateru Nino wrote: On 14/04/2012 11:09 AM, glen wrote: I don't really have any insights into the client vs. server vs. scripted AO debate. I think adding asynchronous events would be a very good short-to-medium-term solution, and any scripted AO that

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-17 Thread Stickman
What kind of server-side do you (and others!) really mean? It's been done the way it currently is (or rather, historically has been) for so long that I'm actually at a loss as to what the server has to do with it other than telling other clients such-and-such is playing this animation. It's a

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-17 Thread Ricky
Hole in one! :) That's exactly what I meant: client-controlled animations with the data that drives those animations stored such that you can log in from multiple computers and still have your animation sets available and (optionally) linked with outfits. Ricky Cron Stardust PS: For the record,

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-16 Thread Chico Hersey
needed on TPV viewer-side AOs On 14/04/2012 11:09 AM, glen wrote: I don't really have any insights into the client vs. server vs. scripted AO debate. I think adding asynchronous events would be a very good short-to-medium-term solution, and any scripted AO that used them would probably

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-16 Thread Martin Fürholz
@lists.secondlife.com Subject: Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs On 14/04/2012 11:09 AM, glen wrote: I don't really have any insights into the client vs. server vs. scripted AO debate. I think adding asynchronous events would be a very good short-to-medium-term solution, and any

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-15 Thread Zi Ree
Am Freitag, 13. April 2012, 19:53:55 schrieben Sie: Are the non-AO default animations actually transmitted by the viewer? Or Yes, the viewer sends an animation request for the default animations by itself. That's how we override the animations in Firestorm. The function to decide which

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-15 Thread Zi Ree
Am Samstag, 14. April 2012, 14:16:38 schrieb Argent Stonecutter: Only because he forgot to include the extremely important it has to be an asset that can be worn with an outfit. That one's a complete dealbreaker for me. We want to include AO set switching by LSL scripts in the AO, which could

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Tateru Nino
On 14/04/2012 11:09 AM, glen wrote: I don't really have any insights into the client vs. server vs. scripted AO debate. I think adding asynchronous events would be a very good short-to-medium-term solution, and any scripted AO that used them would probably cause low enough sim load that the

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Henri Beauchamp
On Fri, 13 Apr 2012 16:05:05 -0700, Kadah wrote: On 4/13/2012 1:10 PM, Henri Beauchamp wrote: Again, the viewer side AOs are in fact mimicking exactly what scripted AOs (and most specifically Francis Chung's Franimation Overrider) do. I believe FS's was designed to mimic the ZHAO II

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Kadah
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 4/14/2012 1:14 AM, Henri Beauchamp wrote: On Fri, 13 Apr 2012 16:05:05 -0700, Kadah wrote: On 4/13/2012 1:10 PM, Henri Beauchamp wrote: Again, the viewer side AOs are in fact mimicking exactly what scripted AOs (and most specifically Francis

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Henri Beauchamp
On Sat, 14 Apr 2012 15:59:47 +1000, Tateru Nino wrote: That's because the AOs in TPVs are necessarily incomplete - because they cannot integrate with the server-side. If Linden Lab *were* considering just dropping similar functionality into the viewer without additional server-side

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Argent Stonecutter
On 2012-04-13, at 12:17, Zi Ree wrote: Am Freitag, 13. April 2012, 18:35:00 schrieb Adeon Writer: Alright, here's some features that, if missing, *someone* would complain: All of your requirements are present in the Firestorm viewer side AO. Only because he forgot to include the extremely

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Argent Stonecutter
On 2012-04-13, at 18:05, Kadah wrote: I believe FS's was designed to mimic the ZHAO II hud, it even uses its config notecards. Franimation Overrider is a new one to me. Franimation is what ZHAO was originally based on. ___ Policies and (un)subscribe

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Argent Stonecutter
On 2012-04-13, at 20:28, Ziggy Puff wrote: Agreed, for purely selfish reasons. I hope LL adds new LSL functions that enable AO features / performance / scalability that is impossible today. Then someone else will write the next ubiquitous AO, and I will eventually stop getting the Your walk

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Kadah
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 4/14/2012 5:16 AM, Argent Stonecutter wrote: It would be possible to make it seem like a worn asset, but it would be a bit tricky. -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.17 (MingW32) Comment: Using GnuPG with Mozilla -

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Kadah
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 4/14/2012 5:16 AM, Argent Stonecutter wrote: On 2012-04-13, at 12:17, Zi Ree wrote: Am Freitag, 13. April 2012, 18:35:00 schrieb Adeon Writer: Alright, here's some features that, if missing, *someone* would complain: All of your requirements

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Kadah
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 4/14/2012 5:23 AM, Argent Stonecutter wrote: On 2012-04-13, at 18:05, Kadah wrote: I believe FS's was designed to mimic the ZHAO II hud, it even uses its config notecards. Franimation Overrider is a new one to me. Franimation is what ZHAO

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-14 Thread Andromeda Quonset
If we had viewer-side AO's, I am wondering about a couple of things, and maybe I just don't get it: 1. Would the only person that sees us animating just be ourselves? Or would other people in-world be able to see the identical animation? If so, does that mean the animation is stored

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Nexii Malthus
Would be best to have the AO server-based, to cut on roundtrip latency especially being from europe, and using script-based language to define how and when the animations should kick in. Oh right, we got LSL. Why not improve LSL to make it more efficient? As an AO creator I'd like to have the

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Argent Stonecutter
On 2012-04-13, at 00:09, Adeon Writer wrote: Wouldn't a new inventory item type make most sense? That way it could be put in with any outfit folder or packaged with sold avatars. For a LL-provided feature, yes. I was still disappointed when TPVs didn't implement something like an AO

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Robert Martin
The only real thing that HUD AOs have that a client side AO can do is the various buttons for different things. I normally (back when i was inworld) used a Dire Wolf this has a bunch of different functions (different animations and recoloring things) also will we ever get a way to do a true Quad

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Tateru Nino
On 13/04/2012 11:29 PM, Robert Martin wrote: The only real thing that HUD AOs have that a client side AO can do is the various buttons for different things. I normally (back when i was inworld) used a Dire Wolf this has a bunch of different functions (different animations and recoloring

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Stickman
Agree. I'm one of the ones who's written a scripted AO. I tried the client-side AO in Firestorm and went back to my own because of the feature set. A server-side AO would like be even worse. I've written scripted AOs, and while I'm not familiar with the clientside AOs, I know that a scripted

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Adeon Writer
Adding entirely new slots to AO's (running against a wall, standing on a ledge, running at various inclines, swimming in system water) is one of the things you can only do do programmatically. But a base animation replacer client AO to get rid of the official animations is still handy. A script

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread glen
On Fri, 2012-04-13 at 11:00 +0100, Nexii Malthus wrote: Would be best to have the AO server-based, to cut on roundtrip latency especially being from europe, and using script-based language to define how and when the animations should kick in. Oh right, we got LSL. Why not improve LSL to

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Oz Linden (Scott Lawrence)
On 2012-04-12 17:50 , glen wrote: On Thu, 2012-04-12 at 14:09 -0700, Ann Otoole wrote: Thankfully the previously bad aos are not so bad now. If a client side AO cannot perform what Oracul and/or Vista AOs do then it is a total waste of time to bother with the client side code. In order to do

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Adeon Writer
Alright, here's some features that, if missing, *someone* would complain: -Any given AO needs to be able to have multiple stand, sit, and groundsit animations. Stands needs a choice of either playing them sequentially, randomly, or on a set timer. For sits, people want choices of which sit of

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Adeon Writer
Alright, here's some features that, if missing, *someone* would complain: -Any given AO needs to be able to have multiple stand, sit, and groundsit animations. Stands needs a choice of either playing them sequentially, randomly, or on a set timer. For sits, people want choices of which sit of

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Cinder Roxley
On 4/13/2012 10:16 AM, Oz Linden (Scott Lawrence) wrote: On 2012-04-12 17:50 , glen wrote: On Thu, 2012-04-12 at 14:09 -0700, Ann Otoole wrote: Thankfully the previously bad aos are not so bad now. If a client side AO cannot perform what Oracul and/or Vista AOs do then it is a total waste of

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Jamey Fletcher
Cinder Roxley wrote: An advantage to scripted AO's as has already been stated is that bundling the config, AO, and animations into one object that can be worn and added to specific Outfits is simpiler and conserves Inventory count. AFAIK, any client-side AO relies on animations being unpacked

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Zi Ree
Am Freitag, 13. April 2012, 18:35:00 schrieb Adeon Writer: Alright, here's some features that, if missing, *someone* would complain: All of your requirements are present in the Firestorm viewer side AO. -Adeon Zi ___ Policies and (un)subscribe

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Tateru Nino
On 14/04/2012 3:09 AM, Jamey Fletcher wrote: Cinder Roxley wrote: An advantage to scripted AO's as has already been stated is that bundling the config, AO, and animations into one object that can be worn and added to specific Outfits is simpiler and conserves Inventory count. AFAIK, any

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread glen
Client-side AOs don't offer the flexibility that scripted AOs do. Scripted AOs can be made specific to any given use-case. Client-side *COULD* be, but that would imply offering an extremely configurable interface to rival the gamut of options available to scripters. For example: *listen for

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Zi Ree
Am Freitag, 13. April 2012, 19:19:45 schrieb glen: *listen for this input on this/these channel(s), then turn off/on or perform another action in response. That's something that needs an external script to forward channel talk to llOwnerSay talk. *every 6 seconds, play this fidgeting

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Adeon Writer
Are the non-AO default animations actually transmitted by the viewer? Or does each client already know which animation state the avie is in, and animate them with the correct default animation appropriately? If the entire AO set was something broadcasted to everyone in advance, it would cut

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Kadah
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 4/13/2012 9:16 AM, Oz Linden (Scott Lawrence) wrote: Ok... so those are nice opinions to have, but you're not succeeding in educating me... what is it that makes these better or worse? What do they do or not do that differentiates one from

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Henri Beauchamp
On Fri, 13 Apr 2012 12:16:03 -0400, Oz Linden (Scott Lawrence) wrote: Ok... so those are nice opinions to have, but you're not succeeding in educating me... what is it that makes these better or worse? What do they do or not do that differentiates one from another? Again, the viewer side

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread glen
On Fri, 2012-04-13 at 22:10 +0200, Henri Beauchamp wrote: As a result of trying to mitigate this issue, AOs all too often tax the sim servers by using a very high rate timer that checks the currently playing anim every frame (llSetTimerEvent(0.02); or less) so to detect the start of the

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Kadah
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 4/13/2012 1:10 PM, Henri Beauchamp wrote: Again, the viewer side AOs are in fact mimicking exactly what scripted AOs (and most specifically Francis Chung's Franimation Overrider) do. I believe FS's was designed to mimic the ZHAO II hud, it

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Kadah
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 4/13/2012 4:23 PM, Ziggy Puff wrote: Kadah wrote: /I believe FS's was designed to mimic the ZHAO II hud, it even uses its config notecards. Franimation Overrider is a new one to me./ ZHAO-II was born from ZHAO-I, which was born from

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread glen
On Fri, 2012-04-13 at 16:23 -0700, Ziggy Puff wrote: On 4/13/2012 3:08 PM, glen wrote: My timer is ony 0.25, not 0.02. I get very, very little stutter and then only on sims that are too loaded for me to be in anyway. I think I set the timer to 0.2s or 0.25s for ZHAO-II. Been a while

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Kadah
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 4/13/2012 6:09 PM, glen wrote: The funny thing is that the only reason why I even bothered writing one in the first place is because yours didn't have sit now! See Oz? Features! What is sit now? Your average user isn't going to be adding

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-12 Thread Oz Linden (Scott Lawrence)
On 2012-04-10 19:01 , Henri Beauchamp wrote: On Tue, 10 Apr 2012 09:01:24 -0400, Oz Linden (Scott Lawrence) wrote: I'd like to get a tutorial on how the AOs built into viewers work - what inputs do they use, and how do they set the animations they set. Would someone who's got deep know-how on

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-12 Thread Tateru Nino
On 13/04/2012 12:32 AM, Oz Linden (Scott Lawrence) wrote: On 2012-04-10 19:01 , Henri Beauchamp wrote: On Tue, 10 Apr 2012 09:01:24 -0400, Oz Linden (Scott Lawrence) wrote: I'd like to get a tutorial on how the AOs built into viewers work - what inputs do they use, and how do they set the

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-12 Thread Lance Corrimal
* To discover use cases and what problems in-viewer AOs were created to solve Until recently the AO hud of one particular famous AO vendor used up a whopping 4.5 MEGABYTES of script memory. FCOL i can run a MAIL SERVER in that much. bye, LC

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-12 Thread Ann Otoole
it. Because it will be a waste and people will still use AOs. From: Lance Corrimal lance.corri...@eregion.de To: opensource-dev@lists.secondlife.com Sent: Thursday, April 12, 2012 11:56 AM Subject: Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-12 Thread glen
On Thu, 2012-04-12 at 14:09 -0700, Ann Otoole wrote: Thankfully the previously bad aos are not so bad now. If a client side AO cannot perform what Oracul and/or Vista AOs do then it is a total waste of time to bother with the client side code. In order to do client side AOs requires AO

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-12 Thread Argent Stonecutter
The overhead of a conservative scripted AO is pretty low, and the ability to switch AOs by wearing an asset (attaching the AO HUD) means that I can have appropriate AOs for each of my avatars and outfits without having to tweak my client settings each time I jump from kangaroo to grasshopper to

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-12 Thread Tateru Nino
On 13/04/2012 11:30 AM, Argent Stonecutter wrote: The overhead of a conservative scripted AO is pretty low, and the ability to switch AOs by wearing an asset (attaching the AO HUD) means that I can have appropriate AOs for each of my avatars and outfits without having to tweak my client

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-12 Thread Adeon Writer
Wouldn't a new inventory item type make most sense? That way it could be put in with any outfit folder or packaged with sold avatars. On Apr 12, 2012, at 10:42 PM, Tateru Nino tateru.n...@gmail.com wrote: On 13/04/2012 11:30 AM, Argent Stonecutter wrote: The overhead of a conservative

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-12 Thread Tateru Nino
I think it would make more sense than overloading an existing item type - but that's a server-side mechanics issue. The important thing would seem to be how to keep the current existant AO user-experience at the viewer. But that would (yes) have to be kept in lockstep with the grid side of the

[opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-10 Thread Oz Linden (Scott Lawrence)
I'd like to get a tutorial on how the AOs built into viewers work - what inputs do they use, and how do they set the animations they set. Would someone who's got deep know-how on this either write up one for me (or point me to one if it exists), or make some time to go over it with me

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-10 Thread Adeon Writer
Firestorm has a decent writeup on their Wiki on how to use theirs: http://wiki.phoenixviewer.com/animation_overrider I don't know the inner workings of how it does what it does, but I do know it is still merely overriding the default animations, rather than simply replacing them entirely (as I

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-10 Thread Brian McGroarty
Phoenix/Firestorm support has also held classes on setting up and using the AO. Reviewing one of those classes might highlight end user questions or needs not covered by that wiki page. Anyone know if transcripts are available? I think I saw Thea Brianna's name on an announcement for the class.

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-10 Thread Jessica Lyon
I've hooked Oz up with Zi Ree, the creator of firestorms AO. They're in talks now. ;) Jessica Lyon On Tue, Apr 10, 2012 at 9:01 AM, Oz Linden (Scott Lawrence) o...@lindenlab.com wrote: I'd like to get a tutorial on how the AOs built into viewers work - what inputs do they use, and how do

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-10 Thread Henri Beauchamp
On Tue, 10 Apr 2012 09:01:24 -0400, Oz Linden (Scott Lawrence) wrote: I'd like to get a tutorial on how the AOs built into viewers work - what inputs do they use, and how do they set the animations they set. Would someone who's got deep know-how on this either write up one for me (or

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-10 Thread Cinder Roxley
On 4/10/2012 5:01 PM, Henri Beauchamp wrote: On Tue, 10 Apr 2012 09:01:24 -0400, Oz Linden (Scott Lawrence) wrote: I'd like to get a tutorial on how the AOs built into viewers work - what inputs do they use, and how do they set the animations they set. Would someone who's got deep know-how