On Mon, Dec 13, 2010 at 05:27, Mike Chase
mike.ch...@alternatemetaverse.com wrote:
On 12/12/2010 10:48 PM, Marc Adored wrote:
Yes 32bit SLVoice can run with 64bit viewer because the viewer is not
using it as a lib its a network connection between each other so none
of that matters.
Ok, so
On Mon, Dec 13, 2010 at 10:28, Ambrosia chaoss...@gmail.com wrote:
On Mon, Dec 13, 2010 at 05:27, Mike Chase
mike.ch...@alternatemetaverse.com wrote:
On 12/12/2010 10:48 PM, Marc Adored wrote:
Yes 32bit SLVoice can run with 64bit viewer because the viewer is not
using it as a lib its a
On 12/12/10, Argent Stonecutter secret.arg...@gmail.com wrote:
You know what would really help people get over the hump of setting up for
building SL?
A VMware appliance containing a working SL build environment, for 32 and 64
bit Linux.
It's sort of vaguely on my TODO list, possibly
On 12/12/10, Marc Adored m...@inworlddesigns.com wrote:
Awesome I will checkout the latest then and try to compile it. I
wasn't aware it was even close to working. I'm excited now.
It's actually been possible for a while, but until recently you had to
manually dig up patches from the Wiki in
You know what would really help people get over the hump of setting up for
building SL?
A VMware appliance containing a working SL build environment, for 32 and 64 bit
Linux.
On 2010-12-12, at 09:02, Aidan Thornton wrote:
On 12/12/10, Marc Adored m...@inworlddesigns.com wrote:
Awesome I
On 12/12/2010 04:09 PM, Argent Stonecutter wrote:
You know what would really help people get over the hump of setting up for
building SL?
A VMware appliance containing a working SL build environment, for 32 and 64
bit Linux.
Or a KVM/qemu image assuming the target audience is running 64bit
On 2010-12-12, at 20:03, Mike Chase wrote:
On 12/12/2010 04:09 PM, Argent Stonecutter wrote:
You know what would really help people get over the hump of setting up for
building SL?
A VMware appliance containing a working SL build environment, for 32 and 64
bit Linux.
Or a KVM/qemu image
Yes 32bit SLVoice can run with 64bit viewer because the viewer is not
using it as a lib its a network connection between each other so none
of that matters.
On Sun, Dec 12, 2010 at 9:03 PM, Mike Chase
mike.ch...@alternatemetaverse.com wrote:
On 12/12/2010 04:09 PM, Argent Stonecutter wrote:
You
On 12/12/2010 10:48 PM, Marc Adored wrote:
Yes 32bit SLVoice can run with 64bit viewer because the viewer is not
using it as a lib its a network connection between each other so none
of that matters.
Ok, so maybe one thing that might be considered for a 64 bit build is to
build the core
Hi Mike,
On 12/10/2010 06:51 PM, Mike Chase wrote:
Can someone point me to a summary of 64bit support for Linux
for that series of viewers? I know in the past I was able to run a
32bit version but with no streaming media.
See the forum thread Linux 64 bits and medias
On 12/10/2010 03:33 PM, Altair Sythos Memo wrote:
On Fri, 10 Dec 2010 12:51:54 -0500
Mike Chasemike.ch...@alternatemetaverse.com wrote:
Hi all, I have a new machine coming and given the amount of memory it
has I'd really like to run it 64bit linux (probably ubuntu). I'd
really like to stay
On Fri, 10 Dec 2010 15:54:36 -0500
Mike Chase mike.ch...@alternatemetaverse.com wrote:
Yes, but that doesn't address the gstreamer issue. As far as I know
unless something has changed. I suppose I could bite the bullet and
get used to building form source. But I was hopeful with the
Pulseaudio is the default in all ubuntu versions. 64bit gstreamer will
not work with 32bit Secondlife Viewer even with pulseaudio because
secondlife accesses the gstreamer lib not pulseaudio. Gstreamer is the
one to access the pulseaudio subsystem. The only way to get it to work
is to build a
On Fri, Dec 10, 2010 at 09:33:36PM +0100, Altair Sythos Memo wrote:
On Fri, 10 Dec 2010 12:51:54 -0500
Mike Chase mike.ch...@alternatemetaverse.com wrote:
Hi all, I have a new machine coming and given the amount of memory it
has I'd really like to run it 64bit linux (probably ubuntu).
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