Hi Robert,
updating itself. Under windows do you have to give the window manager
a kick (i.e. send it an event) each time you close a window? This is
something Windows developers will need to answer code a solution.
We tried to refresh via SendMessage() but no joy. Will keep investigating.
Hi Paul,
All I can say is welcome to C++ :-)
Occasionally one has to cast away constness for the sake of
convinience and to avoid duplicating many code blocks that otherwise
would have to have both const and non const versions. When you cast
away constness you are effectively taking the law in
Hello to all!
I have a simple question.
I want to render a two cameras (two different render surfaces) by exactly
the same scene.
But the two cameras are with different sizes.
I.e. the two cameras has to show me the same picture, but not the same size.
1. I'm using CameraNode and frame buffer
Hello, there.
I have searched tutorials and the reference guide, but I couldn't find
anything on addition and subtraction of shapes, if there is such a thing. My
problem is to render a shape missing its intersection with another one. In
another words: a box with a hole. How do I do this?
Thanks,
Oh, that's a shame. Thanks anyway...
But how would you do that? Is there any OpenGL primitive appropriate for
this kind of rendering? Anywhere I can read about it?
Thanks again, Robert.
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On 9/16/07, Renan Mendes [EMAIL PROTECTED] wrote:
Oh, that's a shame. Thanks anyway...
But how would you do that? Is there any OpenGL primitive appropriate for
this kind of rendering? Anywhere I can read about it?
There is no OpenGL primitive to support what you are after.
The closest you
I'll check into that. Thanks, both of you.
Renan M Z Mendes
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OSG's OpenFlight loader supports this. A parent flt file contains texture
and material palettes, which, when loaded into OSG, become arrays of
StateSets with texture and material values. If the parent model then uses
external reference records, and specifies that the parent palettes override
child
Hi Matt,
SharedStateManager is what you want. I didn't have luck improving
performance with it, but you can check it out. I believe the DatabasePager
shares the states when data is paged in if the SharedStateManager exists.
(I don't think it is initialized by default). You have to call:
Looks like you may also want to call this:
osgDB::Registry::instance()-getOrCreateSharedStateManager()-setShareMode(S
HARE_TEXTURES | SHARE_STATESETS);
since SHARE_TEXTURES is the default.
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt
Franklin
Sent: Sunday,
Hi,
I render depth buffer to the image, but values I have there are between
[0.0, 1.0].
How can I get real z-depth?
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The redistributable package should reside:
%ProgramFiles%\Microsoft Visual Studio
8\SDK\v2.0\BootStrapper\Packages\vcredist_x86
for x86 ... more details here:
Hi,
I need to declare arrays of various types of objects, like transformations
and groups, can you help me?
Carlos
-
¡Sé un mejor ambientalista!
Encuentra consejos para cuidar el lugar donde vivimos en:
Hi,
I'm trying to convert an IplImage (OpenCV) type to osg::Image type for
use as a texture within OSG. My conversion routine attempts to utilize
setImage(...) of image class. It crashes and I havent been able to
track down the problem.
Does anyone have experience with a conversion like this or
Hi,
ok that was a good idea. I double-checked, and yes my runtime libs were
from the VS8 SP1. The weird thing is, now I can not get it to fail again?!
It was late, maybe I dreamed it? :-S
thanks for the suggestion
-- mew
On 9/14/07, Serge Lages [EMAIL PROTECTED] wrote:
On 9/14/07, Mike
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