Hi all,
OSG v2.2 win32 binaries built with VisualStudio 8 SP1, packaged as
InnoSetup installer executable or .zip archive, are available at
http://mew.cx/osg/osg2.2.0_vs80_setup_2007-10-08.exe (20MB)
http://mew.cx/osg/osg2.2.0_vs80_setup_2007-10-08.zip (30MB)
md5sums:
941f0aeeeacf45f11f861aa3343
*Hi all !
I search for the article that* Don Burns wrote about ref pointers but I
can't find it.
I have search the web and find these links but all are broken links.*
http://dburns.dhs.org/OSG/Articles/RefPointers/RefPointers.html
*http://donburns.net/OSG/Articles/*RefPointers*/*RefPointers*.html
I'm finalizing the InnoSetup package now (integrating your changes), and
will be uploading this evening.
-- mew
On 10/6/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
>
> Hi Zach,
>
> On 10/6/07, Zach Deedler <[EMAIL PROTECTED]> wrote:
> > Anything in the making as far as precompiled binaries for
Alberto Luaces wrote:
> sorry, I wanted to mean src/osgplugins/sockstream.cpp. I'll compare the rest
> of your post with my settings as soon as I return to my job's computer.
//#if !defined(WIN32)
#if !(defined(__CYGWIN__) || defined(WIN32))
it does.
bk
_
El Monday 08 October 2007 19:06:46 Brian Keener escribió:
> If we are talking src/osgplugins/sockinet.cpp mine only has 445 lines and
> it was retrieved fresh from svn last week and I just did an svn update to
> confirm.
Brian,
sorry, I wanted to mean src/osgplugins/sockstream.cpp. I'll compare t
Hello to all,
I just downloaded OSG 2.2 zip file and started compiling it with MinGW
under regular WinXP 32 bits. I get the following error:
[ 60%] Building CXX object src/osgIntrospection/CMakeFiles/osgIntrospection.dir/
DefaultReflectors.obj
In file included from C:/OPENSC~1.2/OPENSC~1/include/o
Alberto Luaces wrote:
> this shouldn't be possible with the changes recently commited to the SVN.
> Could you confirm that the lines number 924 and 925 of sockinet.cpp are
>
> //#if !defined(WIN32)
> #if !(defined(__CYGWIN__) || defined(WIN32))
If we are talking src/osgplugins/sockinet.cpp mine
Hello,
Is there anything planned on making Image::isImageTranslucent work for
compressed textures?
I'm not sure how long it's been there, but I see the TODO comment regarding
this feature in ReaderWriterDDS.cpp.
Thanks.___
osg-users mailing list
osg-u
Hi Alberto,
The strange thing is OpenGL FrameBufferObject extension don't use the
windowing-api
so the wglBindTextureImageARB have not to be called.
your code seem to be good.
take a look to osgprerender example.
"osgprerender --fbo" use frame buffer object.
HTH
David
2007/10/8, Alb
Hi!,
We have migrated all the code to the new osgViewer and everything is working
marvelously, but:
In OSG-2.2, with an Nvidia 7800 GT, I create an FBO to render the scene to a
texture, this works correctly, but later if I want to use that texture as an
input I get the following error:
PixelBuffe
El Monday 08 October 2007 10:55:56 idontgot aname escribió:
> Hmmm, while this does stop it from locking, the
> underlying problem seems to be the gpu taking up a ton
> of time.
As for the soft shadows it should be normal. It is a high computing task that
takes the GPU to its limits.
Hmmm, while this does stop it from locking, the
underlying problem seems to be the gpu taking up a ton
of time.
I've tested 2.2 and 1.2 glsl_mandelbrot.osg (1.2 was
fine last I used it), now they both take up alot of
gpu time (>80ms per frame), so I'm not sure what could
be causing this.
Installe
Hi @ all,
Is it possible to build a paged database with VirtualPlanetBuilder
from heightfield and texture data that is tiled ?? More precise, can
VPB process multiple import data files to build a whole representation
of the area.
What happens, if heightfiled or texture data tiles:
-> overlap
-> d
El Sunday 07 October 2007 03:09:55 idontgot aname escribió:
> It seems that as I zoom in/out, the framerate stays
> locked at a certain range until it can't handle it
> anymore. 60fps zoomed out, down to 30fps, down to
> 20/15/10 etc. and the gpu time goes up because of
> this.
>
> Does anyone know
Brian,
El Thursday 04 October 2007 22:02:22 Brian Keener escribió:
> [ 53%] Building CXX object
> src/osgPlugins/net/CMakeFiles/osgdb_net.dir/sockinet.
> o
> /usr/src/OpenSceneGraph/src/osgPlugins/net/sockinet.cpp:66:1: warning:
> "socklen_
> t" redefined
> In file included from /usr/include/sys/s
Hi
Daniel
Ulrich presented a nice outlining technique on his homepage:
http://www.sandbox.de/osg/
Richard
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel
Moos
Sent: Sunday, October 07, 2007 1:52 PM
To: osg-users@lists.openscenegraph.org
Subject:
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