[osg-users] osg 2.2 win32 binaries available

2007-10-08 Thread Mike Weiblen
Hi all, OSG v2.2 win32 binaries built with VisualStudio 8 SP1, packaged as InnoSetup installer executable or .zip archive, are available at http://mew.cx/osg/osg2.2.0_vs80_setup_2007-10-08.exe (20MB) http://mew.cx/osg/osg2.2.0_vs80_setup_2007-10-08.zip (30MB) md5sums: 941f0aeeeacf45f11f861aa3343

[osg-users] Doc ref_ptr

2007-10-08 Thread christophe loustaunau
*Hi all ! I search for the article that* Don Burns wrote about ref pointers but I can't find it. I have search the web and find these links but all are broken links.* http://dburns.dhs.org/OSG/Articles/RefPointers/RefPointers.html *http://donburns.net/OSG/Articles/*RefPointers*/*RefPointers*.html

Re: [osg-users] Precompiled binaries please

2007-10-08 Thread Mike Weiblen
I'm finalizing the InnoSetup package now (integrating your changes), and will be uploading this evening. -- mew On 10/6/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > > Hi Zach, > > On 10/6/07, Zach Deedler <[EMAIL PROTECTED]> wrote: > > Anything in the making as far as precompiled binaries for

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-08 Thread Brian Keener
Alberto Luaces wrote: > sorry, I wanted to mean src/osgplugins/sockstream.cpp. I'll compare the rest > of your post with my settings as soon as I return to my job's computer. //#if !defined(WIN32) #if !(defined(__CYGWIN__) || defined(WIN32)) it does. bk _

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-08 Thread Alberto Luaces
El Monday 08 October 2007 19:06:46 Brian Keener escribió: > If we are talking src/osgplugins/sockinet.cpp mine only has 445 lines and > it was retrieved fresh from svn last week and I just did an svn update to > confirm. Brian, sorry, I wanted to mean src/osgplugins/sockstream.cpp. I'll compare t

[osg-users] OSG 2.2 MinGW Compilation Error

2007-10-08 Thread Michele Bosi
Hello to all, I just downloaded OSG 2.2 zip file and started compiling it with MinGW under regular WinXP 32 bits. I get the following error: [ 60%] Building CXX object src/osgIntrospection/CMakeFiles/osgIntrospection.dir/ DefaultReflectors.obj In file included from C:/OPENSC~1.2/OPENSC~1/include/o

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-08 Thread Brian Keener
Alberto Luaces wrote: > this shouldn't be possible with the changes recently commited to the SVN. > Could you confirm that the lines number 924 and 925 of sockinet.cpp are > > //#if !defined(WIN32) > #if !(defined(__CYGWIN__) || defined(WIN32)) If we are talking src/osgplugins/sockinet.cpp mine

[osg-users] isImageTranslucent

2007-10-08 Thread DC Fennell
Hello, Is there anything planned on making Image::isImageTranslucent work for compressed textures? I'm not sure how long it's been there, but I see the TODO comment regarding this feature in ReaderWriterDDS.cpp. Thanks.___ osg-users mailing list osg-u

Re: [osg-users] Problems when rendering to a FBO texture and using that as a texture.

2007-10-08 Thread David Callu
Hi Alberto, The strange thing is OpenGL FrameBufferObject extension don't use the windowing-api so the wglBindTextureImageARB have not to be called. your code seem to be good. take a look to osgprerender example. "osgprerender --fbo" use frame buffer object. HTH David 2007/10/8, Alb

[osg-users] Problems when rendering to a FBO texture and using that as a texture.

2007-10-08 Thread Alberto Nortes
Hi!, We have migrated all the code to the new osgViewer and everything is working marvelously, but: In OSG-2.2, with an Nvidia 7800 GT, I create an FBO to render the scene to a texture, this works correctly, but later if I want to use that texture as an input I get the following error: PixelBuffe

Re: [osg-users] frame rate locking, gpu stalling problem

2007-10-08 Thread Alberto Luaces
El Monday 08 October 2007 10:55:56 idontgot aname escribió: > Hmmm, while this does stop it from locking, the > underlying problem seems to be the gpu taking up a ton > of time. As for the soft shadows it should be normal. It is a high computing task that takes the GPU to its limits.

Re: [osg-users] frame rate locking, gpu stalling problem

2007-10-08 Thread idontgot aname
Hmmm, while this does stop it from locking, the underlying problem seems to be the gpu taking up a ton of time. I've tested 2.2 and 1.2 glsl_mandelbrot.osg (1.2 was fine last I used it), now they both take up alot of gpu time (>80ms per frame), so I'm not sure what could be causing this. Installe

[osg-users] VPB with tiled raw data

2007-10-08 Thread Christoph Ehrler
Hi @ all, Is it possible to build a paged database with VirtualPlanetBuilder from heightfield and texture data that is tiled ?? More precise, can VPB process multiple import data files to build a whole representation of the area. What happens, if heightfiled or texture data tiles: -> overlap -> d

Re: [osg-users] frame rate locking, gpu stalling problem

2007-10-08 Thread Alberto Luaces
El Sunday 07 October 2007 03:09:55 idontgot aname escribió: > It seems that as I zoom in/out, the framerate stays > locked at a certain range until it can't handle it > anymore. 60fps zoomed out, down to 30fps, down to > 20/15/10 etc. and the gpu time goes up because of > this. > > Does anyone know

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-08 Thread Alberto Luaces
Brian, El Thursday 04 October 2007 22:02:22 Brian Keener escribió: > [ 53%] Building CXX object > src/osgPlugins/net/CMakeFiles/osgdb_net.dir/sockinet. > o > /usr/src/OpenSceneGraph/src/osgPlugins/net/sockinet.cpp:66:1: warning: > "socklen_ > t" redefined > In file included from /usr/include/sys/s

Re: [osg-users] Highlighting with OSG

2007-10-08 Thread Schmidt, Richard, SDGE1
Hi Daniel Ulrich presented a nice outlining technique on his homepage: http://www.sandbox.de/osg/ Richard -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daniel Moos Sent: Sunday, October 07, 2007 1:52 PM To: osg-users@lists.openscenegraph.org Subject: