Re: [osg-users] ViewerEventHandlers.cpp doesn't compile, can't include values.h

2007-12-24 Thread sherman wilcox
In the Inventor plugin there is: #ifdef __linux #include #endif #ifdef __APPLE__ #include #endif So, perhaps float.h in lieu of limits.h? On Dec 24, 2007 6:01 PM, Rafa Gaitan <[EMAIL PROTECTED]> wrote: > Hi Paul and Mike, > > The problem is the same in MacOSX, values.h is not > found, however

Re: [osg-users] GIS vector suggest

2007-12-24 Thread MingWei
Thanks. I have downloaded the osgGIS project to get the solution. 在2007-12-24,"Glenn Waldron" <[EMAIL PROTECTED]> 写道: Take a look at osgGIS. It is a toolkit for accessing GIS vector data and visualizing it in OSG. There are a couple options for draping geometry to the terrain -- you can clam

Re: [osg-users] ViewerEventHandlers.cpp doesn't compile, can't include values.h

2007-12-24 Thread Rafa Gaitan
Hi Paul and Mike, The problem is the same in MacOSX, values.h is not found, however, the documentation says that limits.h provides the same functionality, so maybe an adecuate ifdef could be the solution. Rafa. On Dec 24, 2007 10:38 PM, Mike Weiblen < [EMAIL PROTECTED]> wrote: > Hi, I just ran

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-24 Thread Sid Boyce
Robert Osfield wrote: > HI Sid, > > I've merged all the changes except the additions of #include > as this break the build even on my Kubuntu 7.10 install, so chances > are that it'll break practically everywhere else as well. > > Could you post what errors the above addition fixed? We should b

Re: [osg-users] Path from ShapeDrawable to Parents above...

2007-12-24 Thread Paul Martz
I have selected a sphere on the screen that is the drawable (in the form of a shapedrawable) of an instace of the class Sphere (not the osg's). How do I access the data that is inherent to every intance of that class? A ShapeDrawable is not a Node, so I can't get a Parent... How do I d

Re: [osg-users] ViewerEventHandlers.cpp doesn't compile, can't include values.h

2007-12-24 Thread Mike Weiblen
Hi, I just ran into this too. In case gcc needs it, the comments in value.hsay to instead use limits.h and/or float.h -- mew On Dec 24, 2007 3:16 PM, Paul Martz <[EMAIL PROTECTED]> wrote: > Hi Robert -- I ran into this with current SVN today. > ViewerEventHandlers.cpp does a "#include " but th

[osg-users] Path from ShapeDrawable to Parents above...

2007-12-24 Thread Renan Mendes
Hello, everyone. In my application, I use ShapeDrawables, which are selected by the user by mouse picking. An extract of the code concerning the picking is as follows: bool PickHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa) { osgViewer::Viewer* viewer = dyn

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-24 Thread Sid Boyce
Robert Osfield wrote: > HI Sid, > > I've merged all the changes except the additions of #include > as this break the build even on my Kubuntu 7.10 install, so chances > are that it'll break practically everywhere else as well. > > Could you post what errors the above addition fixed? We should b

[osg-users] ViewerEventHandlers.cpp doesn't compile, can't include values.h

2007-12-24 Thread Paul Martz
Hi Robert -- I ran into this with current SVN today. ViewerEventHandlers.cpp does a "#include " but the VS8 compiler complains that it can't find the header file. I deleted this line in my local copy and the file appeared to compile fine. Paul Martz Skew Matrix Software LLC http://www.skew-matr

Re: [osg-users] Updated 3rdParty dependencies (was Re: bug in OSG 2.3.0)

2007-12-24 Thread Jean-Sébastien Guay
Hi Mike, > yep, sorry 'bout that. My RSN list has has been acting like a BID (before I > die) list :-) > fwiw I'm doing website stuff today We all know what that's like :-) Thanks for the updates. J-S -- __ Jean-Sebastien Guay [EMAIL PRO

Re: [osg-users] Updated 3rdParty dependencies (was Re: bug in OSG 2.3.0)

2007-12-24 Thread Mike Weiblen
On Dec 23, 2007 9:17 PM, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote: ... > On a related note to Mike - At the end of the above message, you had > said: "I'll add this info to http://mew.cx/osg RSN."... I still don't > see it :-) > > Sorry to be pestering you, but we've gotten a few messages abo

[osg-users] Getting geometry information in OSG v2

2007-12-24 Thread Franclin Foping
Hello, I would like to know how to get the stats on the geometry. In version 1.9 it used to be with the 's' key. These stats include the number of drawables, primitives etc. I wish you a merry christmas. Franclin. - Ne gardez plus qu'une seule a

Re: [osg-users] Updated 3rdParty dependencies (was Re: bug in OSG 2.3.0)

2007-12-24 Thread Robert Osfield
On Dec 24, 2007 3:59 PM, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote: > Hello Robert, > > > Details on how to login to edit pages can be found under > > Community->Wiki login details: > > Hmmm... Speed-reading again? :-) Uuuurrrhhh yes :-) > >> I don't seem to be able to edit the page when logg

Re: [osg-users] nurb or bspline support?

2007-12-24 Thread Emre Koc
Hello J-S, > > > > > I have a nvidia g80 to use with geometry shaders but I don't know much about > > how to use them. If anyone have a knowledge on this topic we can collaborate > > on an osg implementation. It can be an interesting topic to work on. > > As Glenn mentioned, a general interface wi

Re: [osg-users] nurb or bspline support?

2007-12-24 Thread Jean-Sébastien Guay
Hello Emre, > I have a nvidia g80 to use with geometry shaders but I don't know much about > how to use them. If anyone have a knowledge on this topic we can collaborate > on an osg implementation. It can be an interesting topic to work on. As Glenn mentioned, a general interface with multiple re

Re: [osg-users] nurb or bspline support?

2007-12-24 Thread Jean-Sébastien Guay
Hello Glenn, > Another option may be to use geometry shaders for curved lines and surfaces. > Of course you need a failrly new graphics card for this. An OSG > implementation what allowed multiple 'techniques' like shaders or GLU would > be interesting. -gw Great idea! Mike Weiblen's announced g

Re: [osg-users] nurb or bspline support?

2007-12-24 Thread Glenn Waldron
Don't know much either, but this paper might be helpful: http://www.seas.upenn.edu/~cis665/projects/CIS%20665%20GPU%20Project%20Final%20Report%20-%20Dongsoo%20Han.pdf -gw On Dec 24, 2007 10:38 AM, Emre Koc <[EMAIL PROTECTED]> wrote: > I have a nvidia g80 to use with geometry shaders but I don't

Re: [osg-users] Updated 3rdParty dependencies (was Re: bug in OSG 2.3.0)

2007-12-24 Thread Jean-Sébastien Guay
Hello Robert, > Details on how to login to edit pages can be found under > Community->Wiki login details: Hmmm... Speed-reading again? :-) >> I don't seem to be able to edit the page when logged in as user 'osg' >> - there is no "Edit this page" button at the bottom like the other >> pages. I _

Re: [osg-users] nurb or bspline support?

2007-12-24 Thread Emre Koc
I have a nvidia g80 to use with geometry shaders but I don't know much about how to use them. If anyone have a knowledge on this topic we can collaborate on an osg implementation. It can be an interesting topic to work on. /emre On Dec 24, 2007 4:53 PM, Glenn Waldron <[EMAIL PROTECTED]> wrote: >

Re: [osg-users] nurb or bspline support?

2007-12-24 Thread Glenn Waldron
Another option may be to use geometry shaders for curved lines and surfaces. Of course you need a failrly new graphics card for this. An OSG implementation what allowed multiple 'techniques' like shaders or GLU would be interesting. -gw On Dec 23, 2007 1:23 PM, Jean-Sébastien Guay <[EMAIL PROTECT

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-24 Thread Robert Osfield
HI Sid, I've merged all the changes except the additions of #include as this break the build even on my Kubuntu 7.10 install, so chances are that it'll break practically everywhere else as well. Could you post what errors the above addition fixed? We should be able to come up with a more portab

Re: [osg-users] GIS vector suggest

2007-12-24 Thread Glenn Waldron
Take a look at osgGIS. It is a toolkit for accessing GIS vector data and visualizing it in OSG. There are a couple options for draping geometry to the terrain -- you can clamp geometry to an existing terrain (works for points and lines), or you can use osgGIS to generate a scene graph and then use

Re: [osg-users] Documentation Building Problem

2007-12-24 Thread Robert Osfield
Thanks Hari, these fixes weren't already in SVN, so I've applied them and checked them in. On Dec 24, 2007 6:14 AM, Harald A <[EMAIL PROTECTED]> wrote: > > hi, > > I don't know if this problem with make Doxygendoc is already fixed, if not, > this may fix the problem (tested on linux) > > -- > > in

Re: [osg-users] Updated 3rdParty dependencies (was Re: bug in OSG 2.3.0)

2007-12-24 Thread Robert Osfield
HI J-S, Details on how to login to edit pages can be found under Community->Wiki login details: http://www.openscenegraph.org/projects/osg/wiki/Community/WikiLogIn Robert. On Dec 24, 2007 3:17 AM, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote: > Hello Robert, > > > The Wiki 3rdParty Dependen