Hello Robert,
> Getting these unresolved externals when linking vpb.lib on Windows... Perhaps
> some come from not updaing OSG, which takes a long time on this machine, but
> others might be directly fixable in VPB?
Answering myself. Finally got the time to let the OSG compile finish, and all
fou
Dear Robert (and OSG community),
Happy New Year!! :-)
I have recently started a new project and taken the latest copy of OSG
from the servers. Thanks.
I have a very efficient, but quite complex piece of OpenGL code which
used to run under SDL in OS X.
I am trying to put the entire thing ins
OGR has a driver for KML: http://www.gdal.org/ogr/drv_kml.html
I believe someone just submitted in a new OGR plugin. Check osg-submissions.
-gw
On Jan 21, 2008 10:02 PM, Mike Weiblen <[EMAIL PROTECTED]> wrote:
> Yep, I was referring to the google earth fileformat. Just exploring the
> options
Yep, I was referring to the google earth fileformat. Just exploring the
options for geospatial content. Thanks for the leads everyone.
Cheers
-- mew
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Norman Vine
> Sent: Monday, January 21
I am attempting to write my own FontImplementation class, but could really use
some insight on how it all fits together. I am using the freetype plugin as a
model.
Specifically, I am looking for details about
osgText::Font::Glyph and the members
setHorizontalBearing
setHorizontalAdvance
setV
Hello Robert,
> I'm ready to make a dev release for OSG and VPB but before I go a tag
> the beasts I'd like some feedback on how things are running on the
> main platforms. I've built and run on 32 and 64bit Kubuntu Linux
> here.
Getting these unresolved externals when linking vpb.lib on Windows
Hi , I've also been dealing with the problem of RTT with osgCamera and using it
as reflections in my ocean. I'e used the reflection example as a basis However
The problem I have is I've been pulling the view matrix from osgViewer and
inverting it and using that matrix in my RTT Camera . Needless
Robert,
I just got VPB from SVN yesterday and built it on Fedora Core 6.0
x86_64.
Michael
On Mon, 2008-01-21 at 19:55 +, Robert Osfield wrote:
> Hi All,
>
> I'm ready to make a dev release for OSG and VPB but before I go a tag
> the beasts I'd like some feedback on how things are running on
> The culling test itself is controlled by osg::Node::setCullingActive(bool)
> and is automatically set to false
> for Transform's with an ABSOLUTE_RF, which normally means more RTT
> cameras.
>
I didn't realize that ActiveCulling was set false when using absolute
ABSOLUTE_RF.
Thanks Robert
Bria
Also there can be confusion with KML and COLLADA as these at times are used
interchangeably by some and it confuse the heck out of me
And KMZ files support both KML and DEA and lets not forget wonderful OGC and
its adoption of CityGML
Confusion rains on down .
So the questi
Mike Weiblen wrote:
> Hi,
>
> What the current state of KML content i/o for OSG? (Plugins,
> converters, etc?)
>
>
We load GPS-like data (tracks, POI) through GPSBabel in our application:
http://petit-poucet.org and use VPB to automatically generate terrain
from Landsat,SRTM,DRG,... around it
Classification: UNCLASSIFIED
Caveats: NONE
If I remember right, John Rohlf is the author of KML.
He, along with Jim Helman, are the fathers of the modern day Scene Graph
(i.e., Performer).
Ah, Geek Trivia!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf O
KML -> Keyhole Markup Language springs to mind
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Monday, January 21, 2008 2:28 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG KML I/O
On Jan 21, 2008 6:53 PM, Mike Weiblen <[EMA
Regards
On 22/01/2008, Simone Baldissini <[EMAIL PROTECTED]> wrote:
>
> I download the binary version (for Windows and for OSX leopard).
>
> I try to compile the source with visual studio express but clmake inform
> that the compiler cl can't compile the test file !?!
>
Hi Simone,
I am also in
He's probably referring to the Google Earth mark-up language:
http://en.wikipedia.org/wiki/Keyhole_Markup_Language
http://code.google.com/apis/kml/documentation/
(Why K for "Keyhole"? Well, because that is the product that google
bought to make Google earth.)
I suppose it could be useful to hav
Hi All,
I'm ready to make a dev release for OSG and VPB but before I go a tag
the beasts I'd like some feedback on how things are running on the
main platforms. I've built and run on 32 and 64bit Kubuntu Linux
here.
Thanks in advance,
Robert.
___
osg-u
Frank Bergmann writes:
>
> >
> > What do you mean by KML content i/o for OSG?
> >
> > Kernel Mailing List is the only acronym I can think of for KML...
> >
>
> Most likely the google earth format is meant by this:
>
> http://code.google.com/apis/kml/documentation/
>
> might be interesting t
>
> What do you mean by KML content i/o for OSG?
>
> Kernel Mailing List is the only acronym I can think of for KML...
>
Most likely the google earth format is meant by this:
http://code.google.com/apis/kml/documentation/
might be interesting to see ...
cheers
Frank
__
Hi Brian,
The osg::Camera can be culled just like any ordinary node, the culling
is done on its bounding sphere. The culling test itself is controlled
by osg::Node::setCullingActive(bool) and is automatically set to false
for Transform's with an ABSOLUTE_RF, which normally means more RTT
cameras.
Hi Alessandro,
The names of nodes will be written and read from .ive. The structure
of the scene graph can change though is you run the osgUtil::Optimizer
through it, but this isn't isn't directly related to .ive rather its
something that your app might be running, or something that osgconv
has i
I have also noticed named nodes disappearing with osgconv … especially if
they are below LOD nodes. It has happened to me when converting from OSG to
IVE as well as converting from FLT to IVE. The hierarchy apparently gets
modified … losing named nodes.
_
From: [EMAIL PROTECTED]
[ma
On Jan 21, 2008 6:53 PM, Mike Weiblen <[EMAIL PROTECTED]> wrote:
> What the current state of KML content i/o for OSG? (Plugins,
> converters, etc?)
What do you mean by KML content i/o for OSG?
Kernel Mailing List is the only acronym I can think of for KML...
Robert.
Hi,
I using an osgCamera to render to a texture. I use this texture for a
reflection in my scene.
Is there a way to cull the camera. I don't want to waste CPU
cycles generating the reflection texture when the object isn't visible in
the scene.
Brian
In my application I use a .osg file which contains simple objects. Using a
text editor I give those object different names and descriptions. At runtime
I look for some nodes which I previously gave names to, and perform some
actions on them.
Now I need to convert those .osg files to .ive and it lo
Hi,
What the current state of KML content i/o for OSG? (Plugins,
converters, etc?)
Thanks
-- mew
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
I have a strange problem with my marching cube algorithm when the mesh
generated is bigger than 3700 polygons more or less (I am using
indexed polygons).
The problem seems to be the Linux MESA driver (Ubuntu 7.04) since
under WinXP everything works well.
I also tried to disable the display lists an
Hi,
see osghud and osggeometry examples for simple drawing. You could then
conceptually draw whatever you want on your 2d image by using a
different z-value/layer.
jp
JumboVision - Peter De Santis wrote:
> Thanks Robert,
>
> what if i want to draw lines on the ortho2d screen, things like a cr
Hi Peter.
Maybe take a look into osgPPU. It allows you to very
simply display textures on the screen, without
thinking of ortho2d modes or similar stuff.
As for pure osg use, it is better to derive a class
from the osg::Drawable which do render the things like
you need. Attach the drawable under
Thanks Robert,
what if i want to draw lines on the ortho2d screen, things like a cross hatch
pattern, and circles and stuff ?
Would i have to drop to using opengl like
glBegin(GL_LINES);
glColor3f(1.0, 0.0, 0.0);
glVertex2f(10, 10); // first line
glVertex2f(50, 50);
glVertex2f(10,120); // sec
I download the binary version (for Windows and for OSX leopard).
I try to compile the source with visual studio express but clmake inform that
the compiler cl can't compile the test file !?!
I try with XCode on OSX and downloading the framework of collada. The compiling
was ok but the osgdb_dae.
Hi Simone,
Have you dowloaded the 2.2 binary package for OSG or are you building it
yourself ?
About the binary package, it doesn't include the Collada plugin, that's why
you need to build it.
On Jan 21, 2008 2:30 PM, Simone Baldissini <[EMAIL PROTECTED]> wrote:
> Hallo,
> I have a problem using
Hi Simone,
The problem is most likely down to path issue with finding the plugin,
or possible issue with loading the plugin itself.
To investigate further have a look at the search paths you have set up
an what the OSG is searching for by enabling verbose debug output via
(in a console):
set O
Hallo,
I have a problem using the collada format with osg.
With osg version 1.2 collada open correctly. With the last version (2.2),
osgviewer return with this message:
Warning: Could not find plugin to read objects from file ""
No data loaded.
Same problem in Windosx XP e Mac OSX 10.
Hi Rahul,
The current version of the osgPPU (in the svn) is
build against the osg from the svn. Hence it should
work with osg 2.2, if there were no big interface
changes between osg 2.2 and current osg version from
the svn.
Could you please post the build errors which you get?!
Best,
Art
---
Hi Peter,
You could use osg::DrawPixels drawable, but... its slow compared to
using a textured quad as modern hardware is all geared up for making
textures polygons really fast, glDrawPixels being left long behind.
So... my recommendation is to stick with the osghud style approach
using a single f
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