Re: [osg-users] Testing of OSG and VPB SVN

2008-01-21 Thread Jean-Sebastien Guay
Hello Robert, > Getting these unresolved externals when linking vpb.lib on Windows... Perhaps > some come from not updaing OSG, which takes a long time on this machine, but > others might be directly fixable in VPB? Answering myself. Finally got the time to let the OSG compile finish, and all fou

[osg-users] Crash when trying to integrate OpenGL app into OSG viewer.

2008-01-21 Thread Stephen Northcott
Dear Robert (and OSG community), Happy New Year!! :-) I have recently started a new project and taken the latest copy of OSG from the servers. Thanks. I have a very efficient, but quite complex piece of OpenGL code which used to run under SDL in OS X. I am trying to put the entire thing ins

Re: [osg-users] OSG KML I/O

2008-01-21 Thread Glenn Waldron
OGR has a driver for KML: http://www.gdal.org/ogr/drv_kml.html I believe someone just submitted in a new OGR plugin. Check osg-submissions. -gw On Jan 21, 2008 10:02 PM, Mike Weiblen <[EMAIL PROTECTED]> wrote: > Yep, I was referring to the google earth fileformat. Just exploring the > options

Re: [osg-users] OSG KML I/O

2008-01-21 Thread Mike Weiblen
Yep, I was referring to the google earth fileformat. Just exploring the options for geospatial content. Thanks for the leads everyone. Cheers -- mew > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Norman Vine > Sent: Monday, January 21

[osg-users] Custom Font Implementation

2008-01-21 Thread Jeff Peters
I am attempting to write my own FontImplementation class, but could really use some insight on how it all fits together. I am using the freetype plugin as a model. Specifically, I am looking for details about osgText::Font::Glyph and the members setHorizontalBearing setHorizontalAdvance setV

Re: [osg-users] Testing of OSG and VPB SVN

2008-01-21 Thread Jean-Sebastien Guay
Hello Robert, > I'm ready to make a dev release for OSG and VPB but before I go a tag > the beasts I'd like some feedback on how things are running on the > main platforms. I've built and run on 32 and 64bit Kubuntu Linux > here. Getting these unresolved externals when linking vpb.lib on Windows

[osg-users] RTT Camera for Reflections

2008-01-21 Thread Tanja & Paul
Hi , I've also been dealing with the problem of RTT with osgCamera and using it as reflections in my ocean. I'e used the reflection example as a basis However The problem I have is I've been pulling the view matrix from osgViewer and inverting it and using that matrix in my RTT Camera . Needless

Re: [osg-users] Testing of OSG and VPB SVN

2008-01-21 Thread Michael W. Hall
Robert, I just got VPB from SVN yesterday and built it on Fedora Core 6.0 x86_64. Michael On Mon, 2008-01-21 at 19:55 +, Robert Osfield wrote: > Hi All, > > I'm ready to make a dev release for OSG and VPB but before I go a tag > the beasts I'd like some feedback on how things are running on

Re: [osg-users] Culling a osgCamera

2008-01-21 Thread Brian
> The culling test itself is controlled by osg::Node::setCullingActive(bool) > and is automatically set to false > for Transform's with an ABSOLUTE_RF, which normally means more RTT > cameras. > I didn't realize that ActiveCulling was set false when using absolute ABSOLUTE_RF. Thanks Robert Bria

Re: [osg-users] OSG KML I/O

2008-01-21 Thread Gordon Tomlinson
Also there can be confusion with KML and COLLADA as these at times are used interchangeably by some and it confuse the heck out of me And KMZ files support both KML and DEA and lets not forget wonderful OGC and its adoption of CityGML Confusion rains on down . So the questi

Re: [osg-users] OSG KML I/O

2008-01-21 Thread Antoine Hue
Mike Weiblen wrote: > Hi, > > What the current state of KML content i/o for OSG? (Plugins, > converters, etc?) > > We load GPS-like data (tracks, POI) through GPSBabel in our application: http://petit-poucet.org and use VPB to automatically generate terrain from Landsat,SRTM,DRG,... around it

Re: [osg-users] OSG KML I/O (UNCLASSIFIED)

2008-01-21 Thread Buckley, Bob CTR MDA/IC
Classification: UNCLASSIFIED Caveats: NONE If I remember right, John Rohlf is the author of KML. He, along with Jim Helman, are the fathers of the modern day Scene Graph (i.e., Performer). Ah, Geek Trivia! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf O

Re: [osg-users] OSG KML I/O

2008-01-21 Thread Gordon Tomlinson
KML -> Keyhole Markup Language springs to mind -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, January 21, 2008 2:28 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OSG KML I/O On Jan 21, 2008 6:53 PM, Mike Weiblen <[EMA

Re: [osg-users] problem opening collada file

2008-01-21 Thread Nicholas Yue
Regards On 22/01/2008, Simone Baldissini <[EMAIL PROTECTED]> wrote: > > I download the binary version (for Windows and for OSX leopard). > > I try to compile the source with visual studio express but clmake inform > that the compiler cl can't compile the test file !?! > Hi Simone, I am also in

Re: [osg-users] OSG KML I/O

2008-01-21 Thread Paul Speed
He's probably referring to the Google Earth mark-up language: http://en.wikipedia.org/wiki/Keyhole_Markup_Language http://code.google.com/apis/kml/documentation/ (Why K for "Keyhole"? Well, because that is the product that google bought to make Google earth.) I suppose it could be useful to hav

[osg-users] Testing of OSG and VPB SVN

2008-01-21 Thread Robert Osfield
Hi All, I'm ready to make a dev release for OSG and VPB but before I go a tag the beasts I'd like some feedback on how things are running on the main platforms. I've built and run on 32 and 64bit Kubuntu Linux here. Thanks in advance, Robert. ___ osg-u

Re: [osg-users] OSG KML I/O

2008-01-21 Thread Norman Vine
Frank Bergmann writes: > > > > > What do you mean by KML content i/o for OSG? > > > > Kernel Mailing List is the only acronym I can think of for KML... > > > > Most likely the google earth format is meant by this: > > http://code.google.com/apis/kml/documentation/ > > might be interesting t

Re: [osg-users] OSG KML I/O

2008-01-21 Thread Frank Bergmann
> > What do you mean by KML content i/o for OSG? > > Kernel Mailing List is the only acronym I can think of for KML... > Most likely the google earth format is meant by this: http://code.google.com/apis/kml/documentation/ might be interesting to see ... cheers Frank __

Re: [osg-users] Culling a osgCamera

2008-01-21 Thread Robert Osfield
Hi Brian, The osg::Camera can be culled just like any ordinary node, the culling is done on its bounding sphere. The culling test itself is controlled by osg::Node::setCullingActive(bool) and is automatically set to false for Transform's with an ABSOLUTE_RF, which normally means more RTT cameras.

Re: [osg-users] osg to ive conversion...

2008-01-21 Thread Robert Osfield
Hi Alessandro, The names of nodes will be written and read from .ive. The structure of the scene graph can change though is you run the osgUtil::Optimizer through it, but this isn't isn't directly related to .ive rather its something that your app might be running, or something that osgconv has i

Re: [osg-users] osg to ive conversion...

2008-01-21 Thread Ben Cain
I have also noticed named nodes disappearing with osgconv … especially if they are below LOD nodes. It has happened to me when converting from OSG to IVE as well as converting from FLT to IVE. The hierarchy apparently gets modified … losing named nodes. _ From: [EMAIL PROTECTED] [ma

Re: [osg-users] OSG KML I/O

2008-01-21 Thread Robert Osfield
On Jan 21, 2008 6:53 PM, Mike Weiblen <[EMAIL PROTECTED]> wrote: > What the current state of KML content i/o for OSG? (Plugins, > converters, etc?) What do you mean by KML content i/o for OSG? Kernel Mailing List is the only acronym I can think of for KML... Robert.

[osg-users] Culling a osgCamera

2008-01-21 Thread Brian
Hi, I using an osgCamera to render to a texture. I use this texture for a reflection in my scene. Is there a way to cull the camera. I don't want to waste CPU cycles generating the reflection texture when the object isn't visible in the scene. Brian

[osg-users] osg to ive conversion...

2008-01-21 Thread alessandro terenzi
In my application I use a .osg file which contains simple objects. Using a text editor I give those object different names and descriptions. At runtime I look for some nodes which I previously gave names to, and perform some actions on them. Now I need to convert those .osg files to .ive and it lo

[osg-users] OSG KML I/O

2008-01-21 Thread Mike Weiblen
Hi, What the current state of KML content i/o for OSG? (Plugins, converters, etc?) Thanks -- mew ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] polygon index error

2008-01-21 Thread Michele Bosi
I have a strange problem with my marching cube algorithm when the mesh generated is bigger than 3700 polygons more or less (I am using indexed polygons). The problem seems to be the Linux MESA driver (Ubuntu 7.04) since under WinXP everything works well. I also tried to disable the display lists an

Re: [osg-users] loading a bitmap and displaying it

2008-01-21 Thread J.P. Delport
Hi, see osghud and osggeometry examples for simple drawing. You could then conceptually draw whatever you want on your 2d image by using a different z-value/layer. jp JumboVision - Peter De Santis wrote: > Thanks Robert, > > what if i want to draw lines on the ortho2d screen, things like a cr

Re: [osg-users] loading a bitmap and displaying it

2008-01-21 Thread Art Tevs
Hi Peter. Maybe take a look into osgPPU. It allows you to very simply display textures on the screen, without thinking of ortho2d modes or similar stuff. As for pure osg use, it is better to derive a class from the osg::Drawable which do render the things like you need. Attach the drawable under

Re: [osg-users] loading a bitmap and displaying it

2008-01-21 Thread JumboVision - Peter De Santis
Thanks Robert, what if i want to draw lines on the ortho2d screen, things like a cross hatch pattern, and circles and stuff ? Would i have to drop to using opengl like glBegin(GL_LINES); glColor3f(1.0, 0.0, 0.0); glVertex2f(10, 10); // first line glVertex2f(50, 50); glVertex2f(10,120); // sec

Re: [osg-users] problem opening collada file

2008-01-21 Thread Simone Baldissini
I download the binary version (for Windows and for OSX leopard). I try to compile the source with visual studio express but clmake inform that the compiler cl can't compile the test file !?! I try with XCode on OSX and downloading the framework of collada. The compiling was ok but the osgdb_dae.

Re: [osg-users] problem opening collada file

2008-01-21 Thread Serge Lages
Hi Simone, Have you dowloaded the 2.2 binary package for OSG or are you building it yourself ? About the binary package, it doesn't include the Collada plugin, that's why you need to build it. On Jan 21, 2008 2:30 PM, Simone Baldissini <[EMAIL PROTECTED]> wrote: > Hallo, > I have a problem using

Re: [osg-users] problem opening collada file

2008-01-21 Thread Robert Osfield
Hi Simone, The problem is most likely down to path issue with finding the plugin, or possible issue with loading the plugin itself. To investigate further have a look at the search paths you have set up an what the OSG is searching for by enabling verbose debug output via (in a console): set O

[osg-users] problem opening collada file

2008-01-21 Thread Simone Baldissini
Hallo, I have a problem using the collada format with osg. With osg version 1.2 collada open correctly. With the last version (2.2), osgviewer return with this message: Warning: Could not find plugin to read objects from file "" No data loaded. Same problem in Windosx XP e Mac OSX 10.

Re: [osg-users] osgPPU compilation on linux

2008-01-21 Thread Art Tevs
Hi Rahul, The current version of the osgPPU (in the svn) is build against the osg from the svn. Hence it should work with osg 2.2, if there were no big interface changes between osg 2.2 and current osg version from the svn. Could you please post the build errors which you get?! Best, Art ---

Re: [osg-users] loading a bitmap and displaying it

2008-01-21 Thread Robert Osfield
Hi Peter, You could use osg::DrawPixels drawable, but... its slow compared to using a textured quad as modern hardware is all geared up for making textures polygons really fast, glDrawPixels being left long behind. So... my recommendation is to stick with the osghud style approach using a single f