[osg-users] osgUtil::Tessellator getting back new structure.

2008-08-25 Thread I-Misra, Abhay
Hi Every one, I am using osgUtil::Tessellator to tessellate a few polygons. However I don't want to use the viewer to draw them. I just want the vertices of the new structure returned. I am using the following options

[osg-users] OSG plugin for SEDRIS data

2008-08-25 Thread Neusch, Dominik
Hi, has someone of you already implemented a OSG plugin to load SEDRIS data? Thanks, Dominik ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] ODE Trimesh with OSG ?

2008-08-25 Thread Mattias Helsing
Hi Carlos, I havn't got to osg::TriMesh (yet( so you'll have to dig the source on that. I wrote terrain nodetree, so could be anything from flt to ive to 3ds, i.e the algo the I described need only vertices and drawables. I dont' know what your software will eventually do, and you may need the

Re: [osg-users] How to Monitor VideoMemory usage

2008-08-25 Thread Lionel Lagarde
try http://nuclearplayground.com/NuclearPlayground/MemStatus/content.php Jason Daly wrote: Bob Balfour wrote: I've used RivaTuner to monitor video memory usage on WinXP, but it doesn't do it on Vista (it says due to Vista's virtualization of video memory?). Does anyone know of a way to

Re: [osg-users] AutoTransform and SMALL_FEATURE_CULLING

2008-08-25 Thread Robert Osfield
Hi Sherman, I don't think your code is in error, nor that AutoTransform or small feature culling is in error, rather it's unfortunately chicken and the egg which came first? type dependency. The ways to break the culling of custom node in the first frame would be: To switch off small feature

Re: [osg-users] How to hide a RTT camera's clear color

2008-08-25 Thread Robert Osfield
Hi Coz, If your RTT is set up correctly, then It might be simply that the texturing you are using in your shaders of your main scene graph (that uses the RTT textures) aren't doing what you want. From your texture it does kinda sound like your aren't using texturing though... There is so much

Re: [osg-users] osgText - size is half of font resolution

2008-08-25 Thread David Callu
Hi Sherman, I download the FontForge http://fontforge.sourceforge.net/ editor on sourceforge. When I examine a Glyph of arial.ttf font with a size of 12 : - A, there are 9 line for the glyph and 3 blank line under. - a, there are 2 blank line on the top, 7 line for the glyph and 3 blank

[osg-users] Getting current eyepoint

2008-08-25 Thread Bob Balfour
I have an update callback that needs the current frames (i.e. the one that's about to be rendered with the cull/draw traversals to follow) eyepoint. When I used the camera's view matrix, I seemed to be getting last frame's eyepoint - it hadn't been updated yet? When I changed my update

Re: [osg-users] Getting current eyepoint

2008-08-25 Thread Robert Osfield
Hi Bob, The default setting of the view matrix is done at the end of Viewer::updateTraversal(), after the update visitor runs through the scene graph calling update callbacks. This is done so that any camera manipulators that track nodes can set themselves correctly. In your case you are

[osg-users] matrix concept - newbie

2008-08-25 Thread ami guru
Hello forum, Quite new to this rendering system. I would like to know which file does contain the mapping of the OSG matrix(2D) to the OpenGL matrix(1D) in the Source? Regards Sajjad ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] matrix concept - newbie

2008-08-25 Thread Robert Osfield
Hi Sajjad, The OSG only has 4x4 Matrix classes, OpenGL itself also just has 4x4 matrices, save for some specific uniforms that have 4x3 matrices. There are no 2D or 1D matrices in either the OSG or OpenGL. Could you please explain what you are trying to achieve, then perhaps others will be able

Re: [osg-users] matrix concept - newbie

2008-08-25 Thread Gerrick Bivins
Sounds like he is referring to how OpenGL stores the matrices, as a 1d array of 16 elements, while OSG stores them as a 2d array of 4x4. biv On 8/25/08 10:43 AM, Robert Osfield [EMAIL PROTECTED] wrote: Hi Sajjad, The OSG only has 4x4 Matrix classes, OpenGL itself also just has 4x4

[osg-users] Geometry Instancing

2008-08-25 Thread GMD GammerMaxyandex.ru
How should I make visualization of many objects-links (Geometry Instancing)? How can I use extetion OpenGL EXT_draw_instanced for that? ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] QUAD_BUFFER stereo in embedded window

2008-08-25 Thread Yanling Liu
Hi, I was trying to enable QUAD_BUFFER stereo in my OSG based application but failed. OSG reports error message saying error reported in OpenGL after Renderbin:draw(). I am using osgViewer::setUpViewerAsEmbeddedInWindow() to use OSG with fox-toolkit: //parepare fox OpenGL canvas m_pGLVisual =

Re: [osg-users] FLT writer and PositionAttitudeTransform

2008-08-25 Thread Argentieri, John-P63223
Paul, Thanks a million for taking care of this for all of us. Sincerely, John From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Friday, August 22, 2008 1:19 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] FLT writer

Re: [osg-users] matrix concept - newbie

2008-08-25 Thread ami guru
Hi I am going the the quick starter guide and also the Math Link in the website where Robert and Don explained some issues related to matrix. At some point it is specified that the pre-multiplication style matrix operation are the opposite of what we usually find in OpenGL documentation. I

Re: [osg-users] Model orientation after using 'osgconv'

2008-08-25 Thread Martin Spott
Paul Melis wrote: Martin Spott wrote: FlightGear typically uses the AC3D format for drawing aircraft models and scenery buildings. This works quite nicely - this is one of our usual eye-catchers: http://foxtrot.mgras.net/bitmap/FGFS/ggb-ac.png [...]

[osg-users] PageLOD Terrain Database

2008-08-25 Thread Pablo Perez
Hi, I have built a PageLOD terrain database with osgdem and now I want to modify osgviewer to add diferents images for each terrain tile and LOD. I try to add a texture2D to the root-getChild Node but only can see the texture2D in the areas where there arenĀ“t terrain images.